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10 int account_link(
const char *account_name,
const char *player_name);
46 int hit_map(
object *
op,
int dir, uint32_t
type,
int full_hit);
56 int checkbanned(
const char *login,
const char *host);
202 int sack_can_hold(
const object *
pl,
const object *sack,
const object *
op, uint32_t nrof);
316 void init(
int argc,
char **argv);
361 int move_ob(
object *
op,
int dir,
object *originator);
362 int transfer_ob(
object *
op,
int x,
int y,
int randomly,
object *originator);
363 int teleport(
object *teleporter, uint8_t tele_type,
object *user);
365 int push_ob(
object *
who,
int dir,
object *pusher);
395 int pets_summon_object(
object *
op,
object *caster,
object *spell_ob,
int dir,
const char *stringarg);
429 int fire_bow(
object *
op,
object *arrow,
int dir,
int wc_mod, int16_t sx, int16_t sy);
430 void fire(
object *
op,
int dir);
431 object *
find_key(
object *
pl,
object *container,
object *door);
441 void cast_dust(
object *
op,
object *throw_ob,
int dir);
476 int write_rune(
object *
op,
object *caster,
object *spell,
int dir,
const char *runename);
481 int trap_disarm(
object *disarmer,
object *trap,
int risk,
object *skill);
483 int steal(
object *
op,
int dir,
object *skill);
485 int hide(
object *
op,
object *skill);
486 int jump(
object *
pl,
int dir,
object *skill);
492 int singing(
object *
pl,
int dir,
object *skill);
495 int pray(
object *
pl,
object *skill);
498 int skill_throw(
object *
op,
object *part,
int dir,
object *skill);
506 int do_skill(
object *
op,
object *part,
object *skill,
int dir,
const char *
string);
511 void skill_attack(
object *
tmp,
object *
pl,
int dir,
const char *
string,
object *skill);
513 int fire_bolt(
object *
op,
object *caster,
int dir,
object *spob);
517 int cast_cone(
object *
op,
object *caster,
int dir,
object *spell);
518 int create_bomb(
object *
op,
object *caster,
int dir,
object *spell);
521 int cast_curse(
object *
op,
object *caster,
object *spell_ob,
int dir);
523 int fire_swarm(
object *
op,
object *caster,
object *spell,
int dir);
524 int cast_light(
object *
op,
object *caster,
object *spell,
int dir);
528 int recharge(
object *
op,
object *caster,
object *spell_ob);
532 int cast_create_food(
object *
op,
object *caster,
object *spell_ob,
int dir,
const char *stringarg);
533 int probe(
object *
op,
object *caster,
object *spell_ob,
int dir,
int level);
538 int cast_wonder(
object *
op,
object *caster,
int dir,
object *spell_ob);
541 int magic_wall(
object *
op,
object *caster,
int dir,
object *spell_ob);
543 int cast_heal(
object *
op,
object *caster,
object *spell,
int dir);
545 int cast_bless(
object *
op,
object *caster,
object *spell_ob,
int dir);
546 int alchemy(
object *
op,
object *caster,
object *spell_ob);
564 int caster_level(
const object *caster,
const object *spell);
584 int cast_spell(
object *
op,
object *caster,
int dir,
object *spell_ob,
char *stringarg);
619 char const*
newhash(
char const *password);
int SP_level_range_adjust(const object *caster, const object *spob)
player * find_player_socket(const socket_struct *ns)
void command_stack_pop(object *op, const char *params)
void paralyze_living(object *op, int dam)
void command_style_map_info(object *op, const char *params)
int do_skill(object *op, object *part, object *skill, int dir, const char *string)
void apply_changes_to_player(object *pl, object *change, int limit_stats)
int handle_newcs_player(object *op)
void command_dance(object *op, const char *params)
void set_spell_skill(object *op, object *caster, object *spob, object *dest)
int path_to_player(object *mon, object *pl, unsigned mindiff)
int cftimer_find_free_id(void)
void command_shutdown(object *op, const char *params)
const char * party_get_leader(const partylist *party)
void command_cackle(object *op, const char *params)
void command_stack_push(object *op, const char *params)
int fire_bolt(object *op, object *caster, int dir, object *spob)
void tick_the_clock(void)
void pets_terminate_all(object *owner)
void command_northeast(object *op, const char *params)
static struct Command_Line_Options options[]
void command_sound(object *op, const char *params)
void command_bleed(object *op, const char *params)
void command_glare(object *op, const char *params)
void command_delete(object *op, const char *params)
void emergency_save(int flag)
void command_list(object *pl, bool is_dm)
void command_dumpallmaps(object *op, const char *params)
void command_players(object *op, const char *params)
void command_nowiz(object *op, const char *params)
void command_snore(object *op, const char *params)
void command_remove(object *op, const char *params)
void command_dumpfriendlyobjects(object *op, const char *params)
void legacy_move_hole(object *op)
object * find_skill_by_number(object *who, int skillno)
void hiscore_display(object *op, int max, const char *match)
void command_search_items(object *op, const char *params)
void command_wizcast(object *op, const char *params)
void command_growl(object *op, const char *params)
void command_say(object *op, const char *params)
int cast_consecrate(object *op, object *caster, object *spell)
void legacy_animate_trigger(object *op)
int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg)
void command_sulk(object *op, const char *params)
void monster_npc_say(object *npc, const char *cp)
int use_alchemy(object *op)
void command_whistle(object *op, const char *params)
void send_news(const object *op)
void command_cringe(object *op, const char *params)
int monster_can_detect_enemy(object *op, object *enemy, rv_vector *rv)
void command_unarmed_skill(object *op, const char *params)
void command_clap(object *op, const char *params)
int monster_stand_in_light(object *op)
void recursive_roll(object *op, int dir, object *pusher)
void command_cough(object *op, const char *params)
object * find_random_spell_in_ob(object *ob, const char *skill)
void command_spit(object *op, const char *params)
void command_poke(object *op, const char *params)
char const * newhash(char const *password)
void command_shrug(object *op, const char *params)
int plugins_remove_plugin(const char *id)
int plugins_init_plugin(const char *libfile)
void command_time(object *op, const char *params)
int cast_identify(object *op, object *caster, object *spell)
void command_groan(object *op, const char *params)
void remove_locked_door(object *op)
void command_wave(object *op, const char *params)
void party_remove(partylist *party)
int dimension_door(object *op, object *caster, object *spob, int dir)
linked_char * account_get_additional_chars(const char *account_name, const Account_Chars *chars, int *count)
int cast_change_map_lightlevel(object *op, object *spell)
void command_beg(object *op, const char *params)
void command_hiccup(object *op, const char *params)
int perceive_self(object *op)
void command_me(object *op, const char *params)
void command_south(object *op, const char *params)
int pets_should_arena_attack(object *pet, object *owner, object *target)
int get_party_password(object *op, partylist *party)
void do_learn_spell(object *op, object *spell, int special_prayer)
void confuse_living(object *op, object *hitter, int dam)
void clear_skill(object *who)
void make_visible(object *op)
void flush_old_maps(void)
int cast_destruction(object *op, object *caster, object *spell_ob)
int op_on_battleground(object *op, int *x, int *y, archetype **trophy)
void command_kiss(object *op, const char *params)
void command_shout(object *op, const char *params)
void command_thank(object *op, const char *params)
void command_disarm(object *op, const char *params)
int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg)
partylist * party_find(const char *partyname)
void command_snap(object *op, const char *params)
void command_party(object *op, const char *params)
void command_execute(object *pl, char *command)
void command_wink(object *op, const char *params)
void monster_check_doors(object *op, mapstruct *m, int x, int y)
int tailor_god_spell(object *spellop, object *caster)
char ** account_get_players_for_account(const char *account_name)
void command_recollect(object *op, const char *params)
int detect_curse_on_item(object *pl, object *tmp, object *skill)
void command_cast_spell(object *op, const char *params, int cast_now)
void command_run_stop(object *op, const char *params)
int magic_wall(object *op, object *caster, int dir, object *spell_ob)
void spring_trap(object *trap, object *victim)
void check_bullet(object *op)
void apply_map_builder(object *pl, int dir)
void command_printlos(object *op, const char *params)
void set_map_timeout(mapstruct *oldmap)
int infect_object(object *victim, object *disease, int force)
void do_dump(object *who, object *what)
int cast_cause_disease(object *op, object *caster, object *spell, int dir)
void quest_set_player_state(player *pl, sstring quest_code, int state)
void command_usekeys(object *op, const char *params)
void command_party_rejoin(object *op, const char *params)
void monster_check_earthwalls(object *op, mapstruct *m, int x, int y)
void get_password(object *op)
int write_on_item(object *pl, const char *params, object *skill)
void explode_bullet(object *op)
void command_lock_item(object *op, const char *params)
void command_hiscore(object *op, const char *params)
knowledge
DIALOGCHECK MINARGS 1 MAXARGS 1
int use_oratory(object *pl, int dir, object *skill)
void init_ob_methods(void)
void command_invoke(object *op, const char *params)
int move_player(object *op, int dir)
object * races_get_random_monster(const char *race, int level)
void command_twiddle(object *op, const char *params)
int SP_level_duration_adjust(const object *caster, const object *spob)
void command_statistics(object *pl, const char *params)
int cast_curse(object *op, object *caster, object *spell_ob, int dir)
player * get_player(player *p)
void command_northwest(object *op, const char *params)
int singing(object *pl, int dir, object *skill)
static const flag_definition flags[]
void command_diff(object *op, const char *params)
void monster_do_living(object *op)
int change_skill(object *who, object *new_skill, int flag)
void quest_load_definitions(void)
void command_who(object *op, const char *params)
void command_overlay_reset(object *op, const char *params)
void command_throw(object *op, const char *params)
int skill_ident(object *pl, object *skill)
void destroy_object(object *op)
int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg)
void set_first_map(object *op)
void command_puke(object *op, const char *params)
void free_knowledge(void)
int write_mark(object *op, object *spell, const char *msg)
void shuffle_attack(object *op)
int cast_polymorph(object *op, object *caster, object *spell_ob, int dir)
int hit_map(object *op, int dir, uint32_t type, int full_hit)
object * get_nearest_criminal(object *mon)
void rod_adjust(object *rod)
void command_debug(object *op, const char *params)
int account_link(const char *account_name, const char *player_name)
int find_traps(object *pl, object *skill)
void scroll_failure(object *op, int failure, int power)
void plugins_display_list(object *op)
void cleanupPlugins(void)
void command_whereami(object *op, const char *params)
void receive_play_again(object *op, char key)
void set_player_socket(player *p, socket_struct *ns)
int fire_arch_from_position(object *op, object *caster, int16_t x, int16_t y, int dir, object *spell)
void command_overlay_save(object *op, const char *params)
int apply_manual(object *op, object *tmp, int aflag)
void move_player_attack(object *op, int dir)
void apply_by_living_below(object *pl)
int ok_to_put_more(mapstruct *m, int16_t x, int16_t y, object *op, uint32_t immune_stop)
void command_arrest(object *op, const char *params)
void add_server_collect_hooks()
void party_obsolete_parties(void)
void command_hug(object *op, const char *params)
void load_races(BufferReader *reader, const char *filename)
void command_face(object *op, const char *params)
void command_rename_item(object *op, const char *params)
void hiscore_check(object *op, int quiet)
void key_confirm_quit(object *op, char key)
void command_petmode(object *op, const char *params)
player * add_player(socket_struct *ns, int flags)
void command_rules(object *op, const char *params)
void command_grin(object *op, const char *params)
object * hit_with_arrow(object *op, object *victim)
object * get_nearest_player(object *mon)
void command_stack_clear(object *op, const char *params)
void cast_dust(object *op, object *throw_ob, int dir)
void command_nod(object *op, const char *params)
void pets_move_golem(object *op)
int cast_detection(object *op, object *caster, object *spell)
void cast_magic_storm(object *op, object *tmp, int lvl)
void command_west(object *op, const char *params)
int pets_summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg)
int cast_light(object *op, object *caster, object *spell, int dir)
void command_quit(object *op, const char *params)
void dragon_ability_gain(object *who, int atnr, int level)
void party_join(object *op, partylist *party)
void command_rskill(object *pl, const char *params)
void account_password(char *buf, int len, socket_struct *ns)
void knowledge_read(player *pl, object *book)
void store_spell_expiry(object *spell)
int learn_skill(object *pl, object *scroll)
void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator)
void remove_door(object *op)
static event_registration m
void set_darkness_map(mapstruct *m)
void knowledge_send_info(socket_struct *ns)
void command_malloc(object *op, const char *params)
partylist * party_get_first(void)
void apply_auto_fix(mapstruct *m)
void command_banish(object *op, const char *params)
object * monster_find_nearest_enemy(object *npc, object *owner)
void give_initial_items(object *pl, treasurelist *items)
void command_inventory(object *op, const char *params)
void command_kill_pets(object *op, const char *params)
int teleport(object *teleporter, uint8_t tele_type, object *user)
int cast_heal(object *op, object *caster, object *spell, int dir)
int use_skill(object *op, const char *string)
void command_accountpasswd(object *op, const char *params)
int slow_living_by(object *op, const int speed_penalty)
void command_forget_spell(object *op, const char *params)
int spell_find_dir(mapstruct *m, int x, int y, object *exclude)
void command_mark(object *op, const char *params)
int pick_lock(object *pl, int dir, object *skill)
object * pets_get_enemy(object *pet, rv_vector *rv)
void command_teleport(object *op, const char *params)
void command_unregister(command_registration command)
void command_uskill(object *pl, const char *params)
void send_rules(const object *op)
int free_no_drop(object *op)
int party_confirm_password(const partylist *party, const char *password)
void enter_player_savebed(object *op)
const char * determine_god(object *op)
void drop(object *op, object *tmp)
void play_again(object *op)
void command_dump(object *op, const char *params)
int playername_ok(const char *cp)
int remove_curse(object *op, object *caster, object *spell)
void command_take(object *op, const char *params)
void fire(object *op, int dir)
object * monster_find_throw_ob(object *op)
int friendly_fire(object *op, object *hitter)
int mood_change(object *op, object *caster, object *spell)
void blind_living(object *op, object *hitter, int dam)
int cftimer_destroy(int id)
int move_ob(object *op, int dir, object *originator)
void command_north(object *op, const char *params)
void command_save(object *op, const char *params)
void command_mon_aggr(object *op, const char *params)
bool map_can_reset(const mapstruct *map, long current_time)
int check_race_and_class(living *stats, archetype *race, archetype *opclass)
void monster_do_say(const mapstruct *map, const char *message)
void check_login(object *op, const char *password)
void command_dropall(object *op, const char *params)
int face_player(object *op, int dir)
const char * account_get_account_for_char(const char *charname)
int remove_trap(object *op, object *skill)
void check_physically_infect(object *victim, object *hitter)
int64_t calc_skill_exp(const object *who, const object *op, const object *skill)
void remove_unpaid_objects(object *op, object *env, int free_items)
void command_ssdumptable(object *op, const char *params)
void account_char_free(Account_Chars *chars)
void roll_stats(object *op)
int set_object_face_main(object *op)
void examine_monster(object *op, object *tmp, int level)
void party_leave(object *op)
void command_listen(object *op, const char *params)
void cone_drop(object *op)
void knowledge_add_probe_monster(object *op, object *mon)
int account_remove_player(const char *account_name, const char *player_name)
int legal_range(object *op, int r)
void command_loadplugin(object *op, const char *params)
void command_scream(object *op, const char *params)
bool player_can_find(object *op, object *ob)
void display_motd(const object *op)
int apply_container(object *op, object *sack, int aflags)
int transport_can_hold(const object *transport, const object *op, int nrof)
void move_symptom(object *symptom)
void command_follow(object *op, const char *params)
void process_events(void)
int create_bomb(object *op, object *caster, int dir, object *spell)
void enter_player_maplevel(object *op)
void server_main(int argc, char *argv[])
void command_strut(object *op, const char *params)
void delete_character(const char *name)
void command_chuckle(object *op, const char *params)
int should_director_abort(const object *op, const object *victim)
void command_unloadplugin(object *op, const char *params)
object * lookup_spell_by_name(object *op, const char *spname)
void command_think(object *op, const char *params)
void polymorph(object *op, object *who, int level)
void do_goto(object *op, const char *name, int x, int y)
int cast_create_town_portal(object *op, object *caster, object *spell)
void command_help(object *op, const char *params)
void show_skills(object *op, const char *search)
int quest_was_completed(player *pl, sstring quest_code)
void counterspell(object *op, int dir)
void party_set_password(partylist *party, const char *password)
void command_examine(object *op, const char *params)
int trap_disarm(object *disarmer, object *trap, int risk, object *skill)
void legacy_remove_force(object *op)
void leave(player *pl, int draw_exit)
void move_firewall(object *op)
void command_free(object *op, const char *params)
int account_new(const char *account_name, const char *account_password)
int create_aura(object *op, object *caster, object *spell)
void command_cry(object *op, const char *params)
int identify_object_with_skill(object *tmp, object *pl, object *skill, int print_on_success)
void fix_stopped_item(object *op, mapstruct *map, object *originator)
int apply_can_apply_object(const object *who, const object *op)
int caster_level(const object *caster, const object *spell)
object * fix_stopped_arrow(object *op)
void command_kick(object *op, const char *params)
void monster_communicate(object *op, const char *txt)
void command_pout(object *op, const char *params)
void command_orcknuckle(object *op, const char *params)
void knowledge_item_can_be_used_alchemy(object *op, const object *item)
void command_search(object *op, const char *params)
void command_abil(object *op, const char *params)
void command_flip(object *op, const char *params)
int pray(object *pl, object *skill)
int move_to(object *op, int x, int y)
void command_possess(object *op, const char *params)
object * find_key(object *pl, object *container, object *door)
void command_language(object *op, const char *params)
void command_dumpallobjects(object *op, const char *params)
int skill_throw(object *op, object *part, int dir, object *skill)
int16_t SP_level_spellpoint_cost(object *caster, object *spell, int flags)
void cftimer_process_timers(void)
void get_attack_message_for_attack_type(int dam, uint8_t atm_type, const char *victim_name, char *buf1, char *buf2)
int become_follower(object *op, const object *new_god)
void list_players(object *op, region *reg, partylist *party)
int account_is_logged_in(const char *name)
int detect_magic_on_item(object *pl, object *tmp, object *skill)
void command_giggle(object *op, const char *params)
partylist * party_form(object *op, const char *partyname)
void regenerate_rod(object *rod)
void command_hide(object *op, const char *params)
void command_accuse(object *op, const char *params)
void accounts_clear(void)
void command_stay(object *op, const char *params)
int push_ob(object *who, int dir, object *pusher)
object * find_skill_by_name(object *who, const char *name)
void command_dumpmap(object *op, const char *params)
static std::shared_ptr< inja::Environment > env
object * drop_object(object *op, object *tmp, uint32_t nrof)
void command_settings(object *op, const char *ignored)
void command_purge_quest_definitions(object *op, const char *param)
int checkbanned(const char *login, const char *host)
int SP_level_wc_adjust(const object *caster, const object *spob)
void receive_player_name(object *op, const char *name)
int cast_bless(object *op, object *caster, object *spell_ob, int dir)
void command_east(object *op, const char *params)
void command_dumpbelow(object *op, const char *params)
void command_peaceful(object *op, const char *params)
int transfer_ob(object *op, int x, int y, int randomly, object *originator)
void monster_check_apply_all(object *monster)
void command_wimpy(object *op, const char *params)
void pets_move(object *ob)
void quest_first_player_save(player *pl)
partylist * party_get_next(const partylist *party)
int move_object(object *op, int dir)
int trap_show(object *trap, object *where)
void free_quest_definitions(void)
void dead_player(object *op)
int probe(object *op, object *caster, object *spell_ob, int dir, int level)
void key_roll_stat(object *op, char key)
void command_bow(object *op, const char *params)
void command_drop(object *op, const char *params)
void command_shake(object *op, const char *params)
void command_use(object *op, const char *params)
void command_fire_stop(object *op, const char *params)
void pets_attempt_follow(object *for_owner, int force)
void command_motd(object *op, const char *params)
void command_loadtest(object *op, const char *params)
int apply_race_and_class(object *op, archetype *race, archetype *opclass, living *stats)
void command_smile(object *op, const char *params)
int monster_can_see_enemy(object *op, object *enemy)
void command_learn_special_prayer(object *op, const char *params)
int apply_auto(object *op)
void command_applymode(object *op, const char *params)
int swap_map(mapstruct *map)
void command_news(object *op, const char *params)
void command_quest(object *op, const char *params)
int hideability(object *ob)
void command_whereabouts(object *op, const char *params)
void apply_handle_yield(object *tmp)
void command_afk(object *op, const char *params)
void command_summon(object *op, const char *params)
void command_knowledge(object *pl, const char *params)
void clean_tmp_files(void)
void command_reset(object *op, const char *params)
const char * get_reply_text_own(reply_type rt)
void command_learn_spell(object *op, const char *params)
int alchemy(object *op, object *caster, object *spell_ob)
int animate_weapon(object *op, object *caster, object *spell, int dir)
void command_version(object *op, const char *params)
int SP_level_dam_adjust(const object *caster, const object *spob)
void command_frown(object *op, const char *params)
void command_toggle_shout(object *op, const char *params)
const char * party_get_password(const partylist *party)
void command_snicker(object *op, const char *params)
void command_reply(object *op, const char *params)
int move_disease(object *disease)
void command_strings(object *op, const char *params)
int apply_check_weapon_power(const object *who, int improves)
void command_yawn(object *op, const char *params)
void enter_exit(object *op, object *exit_ob)
void move_player_mover(object *op)
object * check_spell_known(object *op, const char *name)
void command_setgod(object *op, const char *params)
void command_pickup(object *op, const char *params)
const typedef char * sstring
void roll_again(object *op)
void monster_npc_call_help(object *op)
void command_skills(object *op, const char *params)
void party_send_message(object *op, const char *message)
int summon_hostile_monsters(object *op, int n, const char *monstername)
void receive_player_password(object *op, const char *password)
int cast_create_obj(object *op, object *new_op, int dir)
void command_patch(object *op, const char *params)
void command_dmtell(object *op, const char *params)
int check_pick(object *op)
void command_rotateshoottype(object *op, const char *params)
int pets_summon_golem(object *op, object *caster, int dir, object *spob)
void command_shiver(object *op, const char *params)
int apply_by_living(object *pl, object *op, int aflag, int quiet)
void register_all_ob_types(void)
void spell_failure(object *op, int failure, int power, object *skill)
void command_stats(object *op, const char *params)
void pets_follow_owner(object *ob, object *owner)
void init(int argc, char **argv)
void command_lick(object *op, const char *params)
int dispel_rune(object *op, object *skill, int dir)
object * monster_check_enemy(object *npc, rv_vector *rv)
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)
void command_chat(object *op, const char *params)
void do_hidden_move(object *op)
void command_southwest(object *op, const char *params)
void do_harvest(object *pl, int dir, object *skill)
int apply_special(object *who, object *op, int aflags)
void command_bounce(object *op, const char *params)
void command_smirk(object *op, const char *params)
void command_resistances(object *op, const char *params)
int cast_wonder(object *op, object *caster, int dir, object *spell_ob)
int player_arrest(object *who)
player * find_player_partial_name(const char *plname)
int account_change_password(const char *account_name, const char *current_password, const char *new_password)
void command_slap(object *op, const char *params)
void check_spell_expiry(object *spell)
void command_stack_list(object *op, const char *params)
void command_fire(object *op, const char *params)
int fire_bow(object *op, object *arrow, int dir, int wc_mod, int16_t sx, int16_t sy)
void change_object(object *op)
void command_invisible(object *op, const char *params)
void meditate(object *pl, object *skill)
int steal(object *op, int dir, object *skill)
void command_purge_quest(object *op, const char *param)
int knowledge_player_knows(const player *pl, const char *knowledge)
void account_char_add(Account_Chars *chars, player *pl)
void command_run(object *op, const char *params)
void command_freeze(object *op, const char *params)
void quest_start(player *pl, sstring quest_code, int state)
player * find_player_options(const char *plname, int options, const mapstruct *map)
void knowledge_give(player *pl, const char *marker, const object *book)
int save_player(object *op, int flag)
int monster_move(object *op)
void command_maps(object *op, const char *params)
object * stop_item(object *op)
void command_dumpabove(object *op, const char *params)
bool can_follow(object *op, player *other)
void(* command_function_extra)(object *op, const char *params, const char *extra)
void command_dumpallarchetypes(object *op, const char *params)
int fire_swarm(object *op, object *caster, object *spell, int dir)
command_registration command_register(const char *name, uint8_t type, command_function func, float time)
void process_object(object *op)
void command_speed(object *op, const char *params)
void player_set_state(player *pl, uint8_t state)
int cure_disease(object *sufferer, object *caster, sstring skill)
int trap_see(object *op, object *trap)
int reflwall(mapstruct *m, int x, int y, object *sp_op)
void command_fix_me(object *op, const char *params)
void inventory(object *op, object *inv)
SockList * player_get_delayed_buffer(player *pl)
int player_can_view(object *pl, object *op)
void command_swap(object *op, const char *params)
void do_forget_spell(object *op, const char *spell)
int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent)
uint64_t command_registration
bool check_password(const char *typed, const char *crypted)
void do_some_living(object *op)
void command_dm(object *op, const char *params)
void command_addexp(object *op, const char *params)
void command_goto(object *op, const char *params)
int object_teleport(object *op, mapstruct *map, int x, int y)
void command_empty(object *op, const char *params)
void command_cointoss(object *op, const char *params)
int cast_word_of_recall(object *op, object *caster, object *spell_ob)
void command_tell(object *op, const char *params)
command_registration command_register_extra(const char *name, const char *extra, uint8_t type, command_function_extra func, float time)
void command_showpets(object *op, const char *params)
Account_Chars * account_char_load(const char *account_name)
void key_change_class(object *op, char key)
void receive_party_password(object *op, const char *password)
int account_check_string(const char *str)
int write_rune(object *op, object *caster, object *spell, int dir, const char *runename)
void knowledge_send_known(player *pl)
void check_active_maps(void)
void account_char_remove(Account_Chars *chars, const char *pl_name)
void drain_rod_charge(object *rod)
int attack_ob(object *op, object *hitter)
int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg)
int stand_near_hostile(object *who)
void command_gsay(object *op, const char *params)
object * find_target_for_friendly_spell(object *op, int dir)
void command_mapinfo(object *op, const char *params)
void command_gasp(object *op, const char *params)
void command_brace(object *op, const char *params)
int cast_transfer(object *op, object *caster, object *spell, int dir)
void confirm_password(object *op)
void command_body(object *op, const char *params)
int account_login(const char *account_name, const char *account_password)
void command_passwd(object *pl, const char *params)
int hide(object *op, object *skill)
void(* command_function)(object *op, const char *params)
int verify_player(const char *name, char *password)
void pets_control_golem(object *op, int dir)
int check_name(player *me, const char *name)
void command_archs(object *op, const char *params)
void command_sniff(object *op, const char *params)
int cast_item_curse_or_bless(object *op, object *spell_ob)
void save_throw_object(object *op, uint32_t type, object *originator)
void command_insert_into(object *op, const char *params)
int cast_smite_spell(object *op, object *caster, int dir, object *spell)
void player_unready_range_ob(player *pl, object *ob)
void account_char_save(Account_Chars *chars)
int cast_earth_to_dust(object *op, object *caster, object *spell_ob)
int recharge(object *op, object *caster, object *spell_ob)
void pick_up(object *op, object *alt)
int makes_invisible_to(object *pl, object *mon)
void examine(object *op, object *tmp)
int sack_can_hold(const object *pl, const object *sack, const object *op, uint32_t nrof)
void kill_player(object *op, const object *killer)
int min_casting_level(const object *caster, const object *spell)
void command_apply(object *op, const char *params)
void command_cast(object *op, const char *params)
object * find_applied_skill_by_name(const object *op, const char *name)
void command_listplugins(object *op, const char *params)
void command_bowmode(object *op, const char *params)
object * find_marked_object(object *op)
void command_title(object *op, const char *params)
void drain_wand_charge(object *wand)
void command_wizpass(object *op, const char *params)
void knowledge_process_incremental(void)
void command_create(object *op, const char *params)
void apply_builder_remove(object *pl, int dir)
int cast_invisible(object *op, object *caster, object *spell_ob)
int monster_compute_path(object *source, object *target, int default_dir)
void command_dmhide(object *op, const char *params)
int cast_cone(object *op, object *caster, int dir, object *spell)
void command_blush(object *op, const char *params)
int is_true_undead(object *op)
archetype * determine_holy_arch(const object *god, const char *type)
const char * account_exists(const char *account_name)
void command_sneeze(object *op, const char *params)
void command_burp(object *op, const char *params)
void account_logout(const char *account_name)
void quest_send_initial_states(player *pl)
void put_object_in_sack(object *op, object *sack, object *tmp, uint32_t nrof)
int quest_get_player_state(player *pl, sstring quest_code)
void skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill)
int cftimer_create(int id, long delay, object *ob, int mode)
int jump(object *pl, int dir, object *skill)
void pray_at_altar(object *pl, object *altar, object *skill)
void command_southeast(object *op, const char *params)
void get_name(object *op)
void command_laugh(object *op, const char *params)
void knowledge_first_player_save(player *pl)
int players_on_map(mapstruct *m, int show_all)
player * find_player(const char *plname)
void command_sigh(object *op, const char *params)