Crossfire Server, Trunk
check_player.cpp File Reference
#include <stdlib.h>
#include <global.h>
#include <check.h>
#include <loader.h>
#include <toolkit_common.h>
#include <sproto.h>
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Go to the source code of this file.

Functions

int main (void)
 
END_TEST Suite * player_suite (void)
 
void setup (void)
 
 START_TEST (test_get_nearest_player)
 
void teardown (void)
 

Function Documentation

◆ main()

int main ( void  )

Definition at line 84 of file check_player.cpp.

References player_suite().

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◆ player_suite()

END_TEST Suite* player_suite ( void  )

Definition at line 70 of file check_player.cpp.

References setup(), and teardown().

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◆ setup()

void setup ( void  )

Definition at line 24 of file check_player.cpp.

References cctk_setdatadir(), Settings::debug, init(), llevError, and settings.

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◆ START_TEST()

START_TEST ( test_get_nearest_player  )

◆ teardown()

void teardown ( void  )

Definition at line 30 of file check_player.cpp.