Crossfire Server, Trunk
spells.h
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#ifndef SPELLS_H
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#define SPELLS_H
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#define PATH_PROT 0x00000001
/* 1 */
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#define PATH_FIRE 0x00000002
/* 2 */
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#define PATH_FROST 0x00000004
/* 4 */
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#define PATH_ELEC 0x00000008
/* 8 */
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#define PATH_MISSILE 0x00000010
/* 16 */
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#define PATH_SELF 0x00000020
/* 32 */
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#define PATH_SUMMON 0x00000040
/* 64 */
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#define PATH_ABJURE 0x00000080
/* 128 */
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#define PATH_RESTORE 0x00000100
/* 256 */
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#define PATH_DETONATE 0x00000200
/* 512 */
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#define PATH_MIND 0x00000400
/* 1024 */
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#define PATH_CREATE 0x00000800
/* 2048 */
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#define PATH_TELE 0x00001000
/* 4096 */
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#define PATH_INFO 0x00002000
/* 8192 */
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#define PATH_TRANSMUTE 0x00004000
/* 16384 */
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#define PATH_TRANSFER 0x00008000
/* 32768 */
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#define PATH_TURNING 0x00010000
/* 65536 */
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#define PATH_WOUNDING 0x00020000
/* 131072 */
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#define PATH_DEATH 0x00040000
/* 262144 */
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#define PATH_LIGHT 0x00080000
/* 524288 */
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#define PATH_SP_MULT(op, spell) (((op->path_attuned&spell->path_attuned) ? 0.8 : 1)* \
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((op->path_repelled&spell->path_attuned) ? 1.25 : 1))
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#define NRSPELLPATHS 20
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extern
const
char
*
const
spellpathnames
[
NRSPELLPATHS
];
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#define NROFREALSPELLS 1024
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#define SPELL_MANA 0x1
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#define SPELL_GRACE 0x2
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#define SPELL_HIGHEST 0x3
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#define SP_RAISE_DEAD 1
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#define SP_RUNE 2
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#define SP_MAKE_MARK 3
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#define SP_BOLT 4
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#define SP_BULLET 5
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#define SP_EXPLOSION 6
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#define SP_CONE 7
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#define SP_BOMB 8
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#define SP_WONDER 9
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#define SP_SMITE 10
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#define SP_MAGIC_MISSILE 11
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#define SP_SUMMON_GOLEM 12
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#define SP_DIMENSION_DOOR 13
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#define SP_MAGIC_MAPPING 14
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#define SP_MAGIC_WALL 15
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#define SP_DESTRUCTION 16
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#define SP_PERCEIVE_SELF 17
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#define SP_WORD_OF_RECALL 18
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#define SP_INVISIBLE 19
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#define SP_PROBE 20
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#define SP_HEALING 21
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#define SP_CREATE_FOOD 22
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#define SP_EARTH_TO_DUST 23
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#define SP_CHANGE_ABILITY 24
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#define SP_BLESS 25
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#define SP_CURSE 26
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#define SP_SUMMON_MONSTER 27
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#define SP_CHARGING 28
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#define SP_POLYMORPH 29
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#define SP_ALCHEMY 30
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#define SP_REMOVE_CURSE 31
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#define SP_IDENTIFY 32
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#define SP_DETECTION 33
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#define SP_MOOD_CHANGE 34
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#define SP_MOVING_BALL 35
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#define SP_SWARM 36
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#define SP_CHANGE_MANA 37
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#define SP_DISPEL_RUNE 38
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#define SP_CREATE_MISSILE 39
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#define SP_CONSECRATE 40
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#define SP_ANIMATE_WEAPON 41
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#define SP_LIGHT 42
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#define SP_CHANGE_MAP_LIGHT 43
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#define SP_FAERY_FIRE 44
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#define SP_CAUSE_DISEASE 45
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#define SP_AURA 46
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#define SP_TOWN_PORTAL 47
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/*#define SP_PARTY_SPELL 48*/
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#define SP_ITEM_CURSE_BLESS 49
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#define SP_ELEM_SHIELD 50
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#define POT_SPELL 1
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#define POT_DUST 2
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#define POT_FIGURINE 3
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#define POT_BALM 4
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#define FORCE_CONFUSION 1
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#define FORCE_CHANGE_ABILITY 2
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#define FORCE_TRANSFORMED_ITEM 3
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#define PATH_TIME_MULT(op, spell) (((op->path_attuned&spell->path_attuned) ? 0.8 : 1)* \
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((op->path_repelled&spell->path_attuned) ? 1.25 : 1))
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#define SP_MED_FIREBALL "spell_medium_fireball"
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#define LOOSE_MANA "loose_magic"
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#define SPELL_WONDER "spell_wonder"
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#define GOD_POWER "god_power"
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#define SPLINT "splint"
/* for bombs */
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#define SWARM_SPELL "swarm_spell"
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#define GENERIC_RUNE "generic_rune"
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#define HOLY_POSSESSION "spell_holy_possession"
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#define FORCE_NAME "force"
/* instead of it being hardcoded */
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#define EXPLODING_FIREBALL "exploding_fireball"
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#endif
/* SPELLS_H */
spellpathnames
const char *const spellpathnames[NRSPELLPATHS]
Definition:
init.cpp:240
NRSPELLPATHS
#define NRSPELLPATHS
Definition:
spells.h:40
crossfire-crossfire-server
include
spells.h
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