Crossfire Server, Trunk
trap.cpp
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
36 void init_type_trap(void) {
39 }
global.h
TRAP
@ TRAP
Definition: object.h:246
register_move_on
void register_move_on(int ob_type, move_on_func method)
Definition: ob_types.cpp:89
init_type_trap
void init_type_trap(void)
Definition: trap.cpp:36
register_process
void register_process(int ob_type, process_func method)
Definition: ob_types.cpp:71
sproto.h
ob_types.h
sounds.h
ob_methods.h
common_trap_type_move_on
method_ret common_trap_type_move_on(object *trap, object *victim, object *originator)
Definition: common_trap.cpp:40
common_trap_type_process
method_ret common_trap_type_process(object *op)
Definition: common_trap.cpp:64