--- crossfire/random_maps ---


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Filename: rproto.h
Revision 1.23ryo_saeba 2006/09/04 16:23:32 +1 -1
patch #551467 (type mismatch in surround_flag3() can cause SIGSEGV) courtesy Mark Kidder
Show difference between Revision 1.22 and 1.23
Revision 1.22ryo_saeba 2006/03/18 11:15:25 +0 -2
Use const when possible. Patch courtesy Stefan Huehner.
Show difference between Revision 1.21 and 1.22
Revision 1.21akirschbaum 2006/02/10 17:59:27 +2 -2
Apply slightly modified patch #1428309 (code-cleanup: const, static) by
Stefan Huehner: add const/static to functions/variables. Remove some type
casts.
Show difference between Revision 1.20 and 1.21
Revision 1.20ryo_saeba 2005/10/29 04:34:02 +1 -1
Win32 compilation fix. Plugin fix.
Show difference between Revision 1.19 and 1.20
Revision 1.19mwedel 2005/04/14 01:57:02 +93 -93
Random map code improvements - add support for subdirectories in the
style maps for random maps. Add difficulty_increase parameter for random
maps to control how fast they get harder.
doc/Developers/random-maps: Add notes about difficulty_increase parameter.
random_maps/Makefile.am: Update proto directive to use cproto, not cextract.
random_maps/random_map.c: Update to use difficulty_increase when figuring
difficulty of maps. Add code to save it in list of parameters.
random_maps/random_map.h: Add difficulty_increase field to structure.
random_maps/reader.l, reader.c: Add code to find difficulty_increase parameter.
random_maps/rproto.h: rebuilt.
random_maps/special.c: Pass in difficulty increase to
write_parameters_to_string()
random_maps/style.c: Remove old scandir - replaced by our own load_dir() -
necessary because we need to check type of files, which scandir doesn't
easily let us do. Since it is now our own routine, just return
array of file names instead of dirent structures.
MSW 2005-04-13
Show difference between Revision 1.18 and 1.19
Revision 1.18temitchell 2004/08/07 18:24:13 +1 -1
added fix for random maps with single arch walls,
added level indicator on random map signs
added new parameter 'exit_on_final_map'- see documentation
addresses patches 983780 and 983716
Show difference between Revision 1.17 and 1.18
Revision 1.17ryo_saeba 2004/02/27 17:00:27 +1 -1
Some warnings cleaning.
Show difference between Revision 1.16 and 1.17
Revision 1.16garbled 2002/01/01 18:26:28 +1 -0
Clean up some missing prototypes, protect tod.h against multiple inclusion,
and generally make -Wmissing-prototypes happier.
Show difference between Revision 1.15 and 1.16
Revision 1.15mardahl 2001/05/15 04:38:18 +1 -1
Fix: make sure "surrounded" treasure chests are
actually surrounded. An exit could break this surrounding.
Now an exit can be underneath a locked door at times.
We'll see how this works out.

--PeterM 5/15/2001
Show difference between Revision 1.14 and 1.15
Revision 1.14mwedel 2001/05/13 03:21:54 +6 -3
Move free_style_maps to style.c so that crossedit will compile properly.
MSW 2001-05-13
Show difference between Revision 1.13 and 1.14
Revision 1.13mardahl 2001/05/04 18:56:36 +1 -0
Fix: room_gen_spiral.c: remove dangling doors here also.
Inactive changes: random_map.c rproto.h test.c
added test code only. it is commented out.
Show difference between Revision 1.12 and 1.13
Revision 1.12mardahl 2001/05/04 17:10:04 +1 -1
PeterM:
FIX: dangling doors in rogue_layout
CLEANUP: don't need RP for maze_gen (touches maze_gen.c, maze_gen.h
random_map.c, rproto.h
ADDED BUT NOT ACTIVATED: code from H. S. Teoh to 2x size corridors
in generic layouts.
Show difference between Revision 1.11 and 1.12
Revision 1.11mardahl 2001/04/23 04:03:28 +1 -1
Improved keyplacement routine: fixes the known failure case.

PeterM
Show difference between Revision 1.10 and 1.11
Revision 1.10mardahl 2001/04/23 03:01:19 +1 -0
Several changes:
1) Chests will no longer need keys to open under any circumstances.
a) A side effect of this is that people won't be able to avoid traps
in containers anymore.
2) Chests won't be placed under walls.
3) Nothing will be placed on exits anymore.
Show difference between Revision 1.9 and 1.10
Revision 1.9cvs 2001/02/12 01:11:11 +5 -2
MSW 2001/01/11:
include/rproto.h: Rebuilt for new random map code.
server/player.c: remove player insert in key_roll_stat - player is already
inserted.
server/swap.c: When swapping out map, see if it has already reached reset time,
and if so, just delete it and not save it. In flush_old_maps, now have
it check for maps that have no timeout set - this sometimes happens when
players save/die on maps.
Show difference between Revision 1.8 and 1.9
Revision 1.8peterm 2001/02/08 23:00:48 +1 -0
Added a snake-like layout. With no symmetry, it's just a progression
back-and-forth.
Show difference between Revision 1.7 and 1.8
Revision 1.7cvs 2001/01/31 01:54:51 +41 -66

MSW 2001/01/30:
Complete rewrite of the exit handling code. Hopefully as an effect, this will
fix the player appearing in the middle of the oceans. I think the code
should also work better in many other areas. Main enhancements is a 3x3
area for pets to follow player to new map, as well as golems now following
players to the new maps.
include/sproto.h, random_maps/rproto.h - rebuilt.
random_maps/random_map.c: Change generate_random_map to take a structure
with the random map paremeters.
random_maps/reader.l, reader.c: Add set_random_map_variable function that
reads the map parameters from a char buffer. Also, remove some leftover
comments that were from the common/loader.l file.
random_maps/rogue_layout.c: Change some functions to be static so make proto
doesn't collect them.
random_maps/standalone.c: Add opening of parms file into main function since
it ws removed from the random_map.c file.
server/apply.c: Don't display the message of random maps to the players
as they enter them, as this message is random map parameters, and not
a real message.
server/login.c: #if 0 out using of the player loading element in the structure.
this isn't used right now.
server/main.c: Bulk of the changes. main changes are to break apart the
old enter_exit function into smaller functions that more logically do
the needed function (random maps, unique maps, and transferring the player
to the new map). random map code now passes the parameters via
structure instead of file in /tmp. Code is much more understandable now
and hopefully bugfree.
server/pets.c: minor changes/bugfixes. Search full SIZEOFFREE array, use
real owner variable when print out messages.
server/player.c: Remove usage of the loading variable in the player structure.
End of MSW 2001/01/30 checking.
Show difference between Revision 1.6 and 1.7
Revision 1.6peterm 2001/01/16 02:20:53 +1 -0
Installed nethack-style maps
Show difference between Revision 1.5 and 1.6
Revision 1.5peterm 2000/12/15 04:06:06 +3 -0
Implemented a new sort of random map: the spiral.
Show difference between Revision 1.4 and 1.5
Revision 1.4peterm 2000/12/14 21:09:19 +63 -37
PeterM: Fixed up random map code. Used a lot of global variables
for stuff. Always meant to fix it and just got 'round to it.
Show difference between Revision 1.3 and 1.4
Revision 1.3cvs 2000/12/03 18:40:05 +7 -36
Checking for partial resistance code. Various minor errors also fixed
(compiler warnings, unused variables, Makefile.in changes, etc).
PR code also includes support to send protections to the client.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 2000/06/18 20:34:31 +32 -0
Lots of work done on random maps.
decor.c: tiling option added. (Fill the whole map).
monster.c: copy inventory
exit.c: preserved connectedness
random_map.c: new function for wrting map params
floor.c: fix a crashing bug if there's no floor
rproto.h: prototypes
treasure.c: fix a crashing bug with treasurestyle map
special.c: added a new type of special, an exit to a goldroom. --PeterM
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/04/02 13:10:03 None
Initial revision
First version
Revision 1.1.1.1uid200 1999/04/02 13:10:03 +0 -0
First CVS revsion: crossfire-0.95.3
Show difference between Revision 1.1 and 1.1.1.1


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