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Re: CF: Map integration (was Dtabb land)
- To: crossfire mailing list <crossfire (at) ifi.uio.no>
- Subject: Re: CF: Map integration (was Dtabb land)
- From: Christian Stieber <>
- Date: Wed, 20 Jan 1999 14:33:30 +0100
- In-Reply-To: <>; from Mark Wedel on Tue, Jan 19, 1999 at 08:05:53PM -0800
- References: <> <> <> <> <> <> <> <> <>
- Sender:
Mark Wedel () wrote:
> I don't think it should be much of a problem of newbies figuring
> out that they need to go to the tavern to talk to people.
:-) So how come I have to tell people over and over again to go to the
tavern and talk to the people there? They keep asking _me_ for quests
:-(
Anyway, it's even more tricky to get poeple to visit the tavern in
lone town :-)
For some reason many people ignore taverns :-(
> However, the current converstation model is not the best (since it
> is a simple match, the player needs to say something unique to get
> each message, and figuring out the exact keywords could be a
> problem.)
In some maps the NPCs highlight the keywords by starting it with an
uppercase letter, like
Player: "hi"
NPC: "Welcome to the Museum. We have a lot of great Items here".
etc.
[ I'm working on a museum, so that's not from the existing maps... ]
I think that's a rather good idea for flavor monsters (i.e. not
necessarily for monsters that are part of a puzzle).
Christian
--
Christian Stieber http://www.informatik.tu-muenchen.de/~stieber
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