Gridarta Editor
AbstractSelectionAction.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.action;
21 
27 import org.jetbrains.annotations.NotNull;
28 
33 public abstract class AbstractSelectionAction<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractMapCursorAction<G, A, R> {
34 
41  protected boolean doSelection(final boolean performAction, @NotNull final SelectionMode mode) {
42  final MapCursor<G, A, R> mapCursor = getActiveMapCursor();
43  if (mapCursor == null) {
44  return false;
45  }
46 
47  if (performAction) {
48  mapCursor.dragStart();
49  mapCursor.dragSelect(mode, true);
50  }
51 
52  return true;
53  }
54 
55 }
void dragSelect(@NotNull final SelectionMode selectionMode, final boolean forceSelect)
Leave drag mode and select pre-selection using selectionMode.
Definition: MapCursor.java:337
MapCursor< G, A, R > getActiveMapCursor()
Return the map cursor of the current map view if it is active.
MapCursor provides methods to move and drag on map.
Definition: MapCursor.java:57
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
GameObjects are the objects based on Archetypes found on maps.
final Point dragStart
Position where dragging has started.
Definition: MapCursor.java:70
boolean doSelection(final boolean performAction, @NotNull final SelectionMode mode)
Executes an action for changing the selection.
Abstract base class for actions that change the current selection.
Modes that describe how squares get selected.
Abstract base class for actions that have to track the current map cursor.