Gridarta Editor
ConnectedInsideContainerChecker.java
Go to the documentation of this file.
1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.validation.checks;
21 
30 import org.jetbrains.annotations.NotNull;
31 
37 public class ConnectedInsideContainerChecker<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractValidator<G, A, R> implements GameObjectValidator<G, A, R> {
38 
44  super(validatorPreferences);
45  }
46 
47  @Override
48  public void validateGameObject(@NotNull final G gameObject, @NotNull final ErrorCollector<G, A, R> errorCollector) {
49  final String connection = gameObject.getAttributeString("connected", true);
50  final boolean connected = !connection.isEmpty();
51  if (connected && gameObject.isInContainer()) {
52  errorCollector.collect(new ConnectedInsideContainerError<>(gameObject));
53  }
54  }
55 
56 }
This is the base class for validators.
This package contains the framework for validating maps.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
GameObjects are the objects based on Archetypes found on maps.
final ValidatorPreferences validatorPreferences
The ValidatorPreferences to use.
An GameObjectValidator to assert that containers do not contain connected objects.
An interface for classes that collect errors.
void validateGameObject(@NotNull final G gameObject, @NotNull final ErrorCollector< G, A, R > errorCollector)
Validates a game object.
ConnectedInsideContainerChecker(@NotNull final ValidatorPreferences validatorPreferences)
Creates a new instance.