Gridarta Editor
DialogAttributeBoolSpec.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.dialog.gameobjectattributes;
21 
22 import javax.swing.AbstractButton;
23 import javax.swing.text.Document;
24 import javax.swing.text.Style;
30 import org.jetbrains.annotations.NotNull;
31 
32 // a boolean attribute with customized true/false values
33 
34 public class DialogAttributeBoolSpec<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends DialogAttribute<G, A, R, ArchetypeAttributeBoolSpec> {
35 
39  @NotNull
40  private final AbstractButton input;
41 
47  public DialogAttributeBoolSpec(@NotNull final ArchetypeAttributeBoolSpec ref, @NotNull final AbstractButton input) {
48  super(ref);
49  this.input = input;
50  }
51 
52  @NotNull
53  @Override
54  public String getObjectText(@NotNull final G gameObject, @NotNull final Archetype<G, A, R> archetype, @NotNull final String[] newMsg, @NotNull final ArchetypeType archetypeType) {
55  final String valString;
56  if (input.isSelected()) {
57  valString = getRef().getTrueValue();
58  } else {
59  valString = getRef().getFalseValue();
60  }
61  final String archetypeAttributeName = getRef().getArchetypeAttributeName();
62  if ((valString.equals("0") && archetype.hasAttribute(archetypeAttributeName)) || (!valString.equals("0") && !archetype.getAttributeString(archetypeAttributeName).equals(valString))) {
63  return archetypeAttributeName + " " + valString;
64  }
65 
66  return "";
67  }
68 
69  @Override
70  public void appendSummary(@NotNull final Document doc, @NotNull final Style style) {
71  if (!input.isSelected()) {
72  return;
73  }
74 
75  addLine(doc, style, "<", ">");
76  }
77 
78 }
final AbstractButton input
The input ui component for editing the value.
Contains the data of one Gridarta Object-Type.
An ArchetypeAttribute for selecting boolean values having specific "true" and "false" values...
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
GameObjects are the objects based on Archetypes found on maps.
A single Attribute, combining an ArchetypeAttribute with its input component(s).
String getObjectText(@NotNull final G gameObject, @NotNull final Archetype< G, A, R > archetype, @NotNull final String[] newMsg, @NotNull final ArchetypeType archetypeType)
DialogAttributeBoolSpec(@NotNull final ArchetypeAttributeBoolSpec ref, @NotNull final AbstractButton input)
Creates a new instance.
void addLine( @NotNull final Document doc, @NotNull final AttributeSet style, @NotNull final String prefix, @NotNull final String postfix)
Appends a line to a Document.
void appendSummary(@NotNull final Document doc, @NotNull final Style style)
Defines types of GameObjects with corresponding attributes.