Gridarta Editor
DialogAttributeScriptFile.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.dialog.gameobjectattributes;
21 
22 import javax.swing.text.Document;
23 import javax.swing.text.Style;
30 import org.jetbrains.annotations.NotNull;
31 
32 public class DialogAttributeScriptFile<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends DialogAttribute<G, A, R, ArchetypeAttributeScriptFile> {
33 
37  @NotNull
38  private final TilePanel input;
39 
45  public DialogAttributeScriptFile(@NotNull final ArchetypeAttributeScriptFile ref, @NotNull final TilePanel input) {
46  super(ref);
47  this.input = input;
48  }
49 
50  @NotNull
51  @Override
52  public String getObjectText(@NotNull final G gameObject, @NotNull final Archetype<G, A, R> archetype, @NotNull final String[] newMsg, @NotNull final ArchetypeType archetypeType) {
53  final String newString = input.getText().trim();
54  final String archetypeAttributeName = getRef().getArchetypeAttributeName();
55  if (!archetype.getAttributeString(archetypeAttributeName).equals(newString)) {
56  return archetypeAttributeName + " " + newString;
57  }
58 
59  return "";
60  }
61 
62  @Override
63  public void appendSummary(@NotNull final Document doc, @NotNull final Style style) {
64  final String value = input.getText();
65  if (value.isEmpty()) {
66  return;
67  }
68 
69  addLine(doc, style, "", " = " + value);
70  }
71 
72 }
Graphical User Interface of Gridarta.
DialogAttributeScriptFile(@NotNull final ArchetypeAttributeScriptFile ref, @NotNull final TilePanel input)
Creates a new instance.
void appendSummary(@NotNull final Document doc, @NotNull final Style style)
A tile panel displays exactly one direction for map tiling.
Definition: TilePanel.java:52
Contains the data of one Gridarta Object-Type.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
GameObjects are the objects based on Archetypes found on maps.
Base classes for rendering maps.
A single Attribute, combining an ArchetypeAttribute with its input component(s).
void addLine( @NotNull final Document doc, @NotNull final AttributeSet style, @NotNull final String prefix, @NotNull final String postfix)
Appends a line to a Document.
final TilePanel input
The input ui component for editing the value.
String getObjectText(@NotNull final G gameObject, @NotNull final Archetype< G, A, R > archetype, @NotNull final String[] newMsg, @NotNull final ArchetypeType archetypeType)
Defines types of GameObjects with corresponding attributes.