Gridarta Editor
DisplayGameObjectNamesAction.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.action;
21 
22 import javax.swing.Action;
29 import net.sf.japi.swing.action.ActionMethod;
30 import org.jetbrains.annotations.NotNull;
31 
35 public class DisplayGameObjectNamesAction<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> implements EditorAction {
36 
37  @NotNull
39 
40  @NotNull
42 
46  public DisplayGameObjectNamesAction(@NotNull final ArchetypeChooserModel<G, A, R> archetypeChooserModel, @NotNull final DisplayMode<G, A, R> displayMode) {
47  this.archetypeChooserModel = archetypeChooserModel;
48  this.displayMode = displayMode;
49  }
50 
54  @ActionMethod
55  public void displayGameObjectNames() {
56  archetypeChooserModel.setDisplayMode(displayMode);
57  }
58 
59  @Override
60  public void setAction(@NotNull final Action action, @NotNull final String name) {
61  }
62 
63 }
DisplayGameObjectNamesAction(@NotNull final ArchetypeChooserModel< G, A, R > archetypeChooserModel, @NotNull final DisplayMode< G, A, R > displayMode)
Creates a new instance.
void setAction(@NotNull final Action action, @NotNull final String name)
Sets the Action instance for this editor action.
void setDisplayMode(@NotNull final DisplayMode< G, A, R > displayMode)
Updates the display mode.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
A global editor action.
GameObjects are the objects based on Archetypes found on maps.
Abstract base class for classes implementing display modes of the archetype chooser.
void displayGameObjectNames()
Sets whether game object names are shown.