Gridarta Editor
EmptySpawnPointChecker.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.validation.checks;
21 
22 import java.util.Arrays;
23 import java.util.Collection;
24 import java.util.HashSet;
33 import org.jetbrains.annotations.NotNull;
34 
39 public class EmptySpawnPointChecker<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractValidator<G, A, R> implements GameObjectValidator<G, A, R> {
40 
44  @NotNull
45  private final Collection<Integer> typeNumbers = new HashSet<>();
46 
52  public EmptySpawnPointChecker(@NotNull final ValidatorPreferences validatorPreferences, @NotNull final Integer... typeNumbers) {
53  super(validatorPreferences);
54  this.typeNumbers.addAll(Arrays.asList(typeNumbers));
55  }
56 
57  @Override
58  public void validateGameObject(@NotNull final G gameObject, @NotNull final ErrorCollector<G, A, R> errorCollector) {
59  if (typeNumbers.contains(gameObject.getTypeNo())) {
60  if (gameObject.isEmpty()) {
61  errorCollector.collect(new EmptySpawnPointError<>(gameObject));
62  }
63  }
64  }
65 
66 }
EmptySpawnPointChecker(@NotNull final ValidatorPreferences validatorPreferences, @NotNull final Integer... typeNumbers)
Create a new instance.
This is the base class for validators.
This package contains the framework for validating maps.
void validateGameObject(@NotNull final G gameObject, @NotNull final ErrorCollector< G, A, R > errorCollector)
Validates a game object.
final Collection< Integer > typeNumbers
The object types to check.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
Validation error that&#39;s used when the EmptySpawnPointChecker detected a possible error on the map...
GameObjects are the objects based on Archetypes found on maps.
An GameObjectValidator to assert that spawn points are not empty.
final ValidatorPreferences validatorPreferences
The ValidatorPreferences to use.
An interface for classes that collect errors.