65 errorCollector.collect(
new AttributeRangeError<>(gameObject, displayName, Integer.toString(value), Integer.toString(range.
getMin()), Integer.toString(range.
getMax())));
final Range range
The attribute values range to check for.
final String displayName
The attribute name to display in error messages.
RangeEntry(@NotNull final String displayName, @NotNull final Range range)
Create a new instance.
void validate(final int value, @NotNull final G gameObject, @NotNull final ErrorCollector< G, A, R > errorCollector)
Validate an attribute value.