Gridarta Editor
SaveAllMapsAction.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.action;
21 
22 import javax.swing.Action;
28 import net.sf.japi.swing.action.ActionMethod;
29 import org.jetbrains.annotations.NotNull;
30 
35 public class SaveAllMapsAction<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> implements EditorAction {
36 
40  @NotNull
42 
47  public SaveAllMapsAction(@NotNull final DefaultFileControl<G, A, R> fileControl) {
48  this.fileControl = fileControl;
49  }
50 
54  @ActionMethod
55  public void saveAllMaps() {
56  fileControl.saveAllMaps();
57  }
58 
59  @Override
60  public void setAction(@NotNull final Action action, @NotNull final String name) {
61  }
62 
63 }
Graphical User Interface of Gridarta.
void setAction(@NotNull final Action action, @NotNull final String name)
Sets the Action instance for this editor action.
final DefaultFileControl< G, A, R > fileControl
The global DefaultFileControl instance.
Default FileControl implementation.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
A global editor action.
SaveAllMapsAction(@NotNull final DefaultFileControl< G, A, R > fileControl)
Creates a new instance.
An EditorAction that saves all modified maps.
GameObjects are the objects based on Archetypes found on maps.
void saveAllMaps()
Saves all modified maps.