Gridarta Editor
TypeNrsGameObjectMatcher.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.match;
21 
22 import java.util.Arrays;
24 import org.jetbrains.annotations.NotNull;
25 
31 
35  private static final long serialVersionUID = 1L;
36 
41  private final int[] types;
42 
47  public TypeNrsGameObjectMatcher(@NotNull final int... types) {
48  this.types = types.clone();
49  Arrays.sort(types);
50  }
51 
52  @Override
53  public boolean isMatching(@NotNull final GameObject<?, ?, ?> gameObject) {
54  return Arrays.binarySearch(types, gameObject.getTypeNo()) >= 0;
55  }
56 
57  @NotNull
58  @Override
59  public String toString() {
60  return super.toString() + " (" + Arrays.toString(types) + ')';
61  }
62 
63 }
Interface for classes that match GameObjects.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
static final long serialVersionUID
The serial version UID.
GameObjects are the objects based on Archetypes found on maps.
TypeNrsGameObjectMatcher(@NotNull final int... types)
Creates a new instance.
An GameObjectMatcher matching certain archetype types.
boolean isMatching(@NotNull final GameObject<?, ?, ?> gameObject)
Matches an GameObject.