Gridarta Editor
net.sf.gridarta.model.mapmodel.InsertionMode< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Interface Template Reference

Insertion modes. More...

+ Inheritance diagram for net.sf.gridarta.model.mapmodel.InsertionMode< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >:
+ Collaboration diagram for net.sf.gridarta.model.mapmodel.InsertionMode< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >:

Public Member Functions

void insert (@NotNull G gameObject, @NotNull MapSquare< G, A, R > mapSquare)
 Inserts a GameObject into a MapSquare. More...
 

Detailed Description

Insertion modes.

Author
Andreas Kirschbaum
Todo:
make replacement of multi-part objects work

Definition at line 33 of file InsertionMode.java.

Member Function Documentation

◆ insert()

void net.sf.gridarta.model.mapmodel.InsertionMode< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.insert ( @NotNull G  gameObject,
@NotNull MapSquare< G, A, R >  mapSquare 
)

Inserts a GameObject into a MapSquare.

Parameters
gameObjectthe game object to insert
mapSquarethe map square to modify

The documentation for this interface was generated from the following file: