Gridarta Editor
net.sf.gridarta.model.scripts.ScriptedEvent< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Interface Template Reference

Class which stores information about one scripted event. More...

+ Inheritance diagram for net.sf.gridarta.model.scripts.ScriptedEvent< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >:
+ Collaboration diagram for net.sf.gridarta.model.scripts.ScriptedEvent< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >:

Public Member Functions

getEventArch ()
 Returns the underlying event game object. More...
 
int getEventType ()
 
String getOptions ()
 
String getPluginName ()
 
String getScriptPath ()
 
void modifyEventPath ()
 Set event path and plugin name according to user input from popup dialog. More...
 

Detailed Description

Class which stores information about one scripted event.

Author
Andreas Kirschbaum

Definition at line 31 of file ScriptedEvent.java.

Member Function Documentation

◆ getEventArch()

G net.sf.gridarta.model.scripts.ScriptedEvent< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.getEventArch ( )

Returns the underlying event game object.

Returns
the underlying event game object

Referenced by net.sf.gridarta.gui.scripts.ScriptArchEditor< G, A, R >.createNewEvent().

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◆ getEventType()

int net.sf.gridarta.model.scripts.ScriptedEvent< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.getEventType ( )

◆ getOptions()

String net.sf.gridarta.model.scripts.ScriptedEvent< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.getOptions ( )

◆ getPluginName()

String net.sf.gridarta.model.scripts.ScriptedEvent< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.getPluginName ( )

◆ getScriptPath()

String net.sf.gridarta.model.scripts.ScriptedEvent< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.getScriptPath ( )

◆ modifyEventPath()

void net.sf.gridarta.model.scripts.ScriptedEvent< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.modifyEventPath ( )

Set event path and plugin name according to user input from popup dialog.


The documentation for this interface was generated from the following file: