[root]/maps/branches/1.x/pup_land/lone_town/shops
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 24 (100.0%) | 4921 (100.0%) | 205.0 |
eracc | 4 (16.7%) | 4568 (92.8%) | 1142.0 |
rjtanner | 12 (50.0%) | 344 (7.0%) | 28.6 |
akirschbaum | 3 (12.5%) | 8 (0.2%) | 2.6 |
qal21 | 3 (12.5%) | 1 (0.0%) | 0.3 |
lalo | 2 (8.3%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 2 files:
Backport from Trunk - replace old xpm oakdoor graphic with a different exit archetype. Requires r10897 or newer.
3 lines of code changed in 1 file:
Backport from trunk; Fix for [crossfire-Bugs-2341093] Valkyrie altars nolonger working - removed and reinserted the altar archetype corrected the issue by adding 'arch altar_valkyrie_pray_event' to the altars inventory
3 lines of code changed in 1 file:
Backport from trunk - unique map names
2 lines of code changed in 2 files:
Backport from trunk - map entrance x & y coordinates
4 lines of code changed in 2 files:
Backport from Trunk. Use the shop tiles shop_building_pupland instead of the generic shop_building tiles. These shop tiles had been defined a while ago but were not giving good results due to an incomplete treasure list that is fixed now. Requires archetype update r9740
271 lines of code changed in 1 file:
Backport from trunk, replace no_pass with move_block
2 lines of code changed in 1 file:
Update transport shoppes with Valkyrie altar
18 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
6 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
In-progress or partial check in; Updated map names and added map difficulty settings
2 lines of code changed in 1 file:
Changes due to map editor reformatting.
39 lines of code changed in 2 files:
Map name update for the Transport Shoppe of Lone Town, other changes are due to map editor re-formatting
18 lines of code changed in 1 file:
Fix an error with pricing.
13 lines of code changed in 1 file:
Fix error where players get trapped behind the shop door.
8 lines of code changed in 1 file:
Add some light at the Brest transport point.
Create new shop. A shop with transporters in Lone Town. This is the initial
version and will be modified as needed based on feedback.
4529 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in branches.
1 lines of code changed in 1 file:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in 2 files: