[root]/trunk/arch/gods/elemental
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 221 (100.0%) | 892 (100.0%) | 4.0 |
temitchell | 22 (10.0%) | 468 (52.5%) | 21.2 |
cvs | 31 (14.0%) | 269 (30.2%) | 8.6 |
uid200 | 28 (12.7%) | 76 (8.5%) | 2.7 |
darth_bob | 16 (7.2%) | 28 (3.1%) | 1.7 |
peterm | 3 (1.4%) | 22 (2.5%) | 7.3 |
avogl | 9 (4.1%) | 20 (2.2%) | 2.2 |
mwedel | 111 (50.2%) | 8 (0.9%) | 0.0 |
onefang | 1 (0.5%) | 1 (0.1%) | 1.0 |
make branche directories, delete old trunk.
0 lines of code changed in 91 files:
- add spear for Ixalovh, change her treasure list
- add greater hell hound, dire wolf sire and change magehounds spell
- make rug's whip glow
4 lines of code changed in 1 file:
- add slaying lines to these gods to make them oppose
2 lines of code changed in 2 files:
- add god treasure lists to arches
- some modifications to ixalovh
- add some god treasure list info from objects doc to README
202 lines of code changed in 5 files:
- add water goddess treasure and avatar files (but note she likely
still needs tweaking)
57 lines of code changed in 3 files:
Fix a few arc errors related to panther.111 disappearing, but
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01
2 lines of code changed in 2 files:
Removed arches from race field, only races should be here.
DVS 2004-01-12
1 lines of code changed in 1 file:
- Adding some files for new goddess Ixalovh - chaotic water goddess -
sister/enemy to Ruggilli (still needs a bit more tuning).
Cleaned up Ruggilli graphics - however not currently used...
----------------------------------------------------------------------
203 lines of code changed in 11 files:
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
2 lines of code changed in 2 files:
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
4 lines of code changed in 4 files:
Rename of files to include base in name - for multiple image set support
in the server. MSW 2001-12-30
0 lines of code changed in 12 files:
Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
12 lines of code changed in 12 files:
same drill, ent -> panther
dnh 8/11/01
8 lines of code changed in 2 files:
same drill... shame to waste that loverly avatar graphic. But it don't work.
dnh 8/11/01
8 lines of code changed in 2 files:
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.
Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.
However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
19 lines of code changed in 6 files:
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
268 lines of code changed in 15 files:
fixing resistances
0 lines of code changed in 1 file:
Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.
1 lines of code changed in 2 files:
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
22 lines of code changed in 3 files:
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
0 lines of code changed in 3 files:
Addition of PNG images. MSW 5/30/2000
0 lines of code changed in 12 files:
Remove trailing whitespace in sorig's name MSW 4/26/2000
1 lines of code changed in 1 file:
Initial revision
76 lines of code changed in 28 files: