[root]/trunk/arch/gods/supernatural
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 81 (100.0%) | 421 (100.0%) | 5.1 |
cvs | 18 (22.2%) | 203 (48.2%) | 11.2 |
temitchell | 3 (3.7%) | 120 (28.5%) | 40.0 |
avogl | 15 (18.5%) | 38 (9.0%) | 2.5 |
peterm | 5 (6.2%) | 26 (6.2%) | 5.2 |
mwedel | 32 (39.5%) | 14 (3.3%) | 0.4 |
darth_bob | 3 (3.7%) | 10 (2.4%) | 3.3 |
uid200 | 3 (3.7%) | 9 (2.1%) | 3.0 |
mardahl | 1 (1.2%) | 1 (0.2%) | 1.0 |
tchize | 1 (1.2%) | 0 (0.0%) | 0.0 |
make branche directories, delete old trunk.
0 lines of code changed in 19 files:
Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
2 lines of code changed in 1 file:
fixed bug [ 1096845 ] Duplicated archtypes
falls are no more a multipart item and crystalball duplicate corrected.
Also fixed type in falls_4 (was falls_3)
0 lines of code changed in 1 file:
- add god treasure lists to arches
- some modifications to ixalovh
- add some god treasure list info from objects doc to README
120 lines of code changed in 3 files:
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
6 lines of code changed in 6 files:
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
6 lines of code changed in 6 files:
Added life stealing to devourers
1 lines of code changed in 1 file:
Added lots of new resistance, this is not intended to be permenent but to sweeten it alittle. I shall play through the char and see how hard it is and fix it from there. Changes are:
resist_fire -5 (from -30)
resist_cold 15
resist_poison 100
resist_ghosthit 50
repelled fire
6 lines of code changed in 1 file:
Popular request I have downed gorokh. After playing it and getting to level 107 in 2-3 days I agree. Some nasty negs now, -5 cold this should slow them down alittle, and -2 hp regen and -1 sp regen should also slow it down somewhat. The real issue is that angels give alot of exp and the angel map is long and big =).
3 lines of code changed in 1 file:
Gorokh had only bonuses, all his negative attributes got removed
somehow. This is very unbalanced compared to other gods.
I set Gorokh to "hp-regen -1" again. This is only very little
compensation for flaming aura, vitriol and slaying angel.
1 lines of code changed in 1 file:
Devourers used to be denied (spellpath) "light".
But devourers grant nightfall as divine spell,
which is of path light. Therefor, I set the
path light from denied to repelled, for devourers.
--AV
2 lines of code changed in 1 file:
Fix a value to be more reasonable.
1 lines of code changed in 1 file:
Beefed up devourer's avatar a bit. Devourers had a bad
lack of low/medium level spells for killing.
Added cold attack to the avatar.
--AV
4 lines of code changed in 1 file:
Made some changes to balance Gorokh a bit.
2 lines of code changed in 1 file:
Valriel has now blinding attack,
so his avatar.
2 lines of code changed in 2 files:
Removed confuse immu from Valriel.
Set "resist_confusion 20" and blinding immu instead.
This has long been planned, now it is finally done.
4 lines of code changed in 2 files:
Added valriel player glow arc.
0 lines of code changed in 1 file:
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.
Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.
However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
24 lines of code changed in 5 files:
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
202 lines of code changed in 15 files:
fixing resistances
0 lines of code changed in 1 file:
Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.
1 lines of code changed in 2 files:
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
24 lines of code changed in 3 files:
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
0 lines of code changed in 2 files:
Change gorokh.arc to use anim devil instead of anim Lucifer - fixes crash
when using avatars of gorokh - msw
1 lines of code changed in 1 file:
Initial revision
9 lines of code changed in 3 files: