Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 271 (100.0%) | 7195 (100.0%) | 26.5 |
trunk/crossfire/lib/ | 18 (6.6%) | 4967 (69.0%) | 275.9 |
trunk/arch/monster/beholder/ | 45 (16.6%) | 817 (11.4%) | 18.1 |
trunk/crossfire/random_maps/ | 49 (18.1%) | 565 (7.9%) | 11.5 |
trunk/arch/monster/demon/medium_demon/ | 27 (10.0%) | 512 (7.1%) | 18.9 |
trunk/crossfire/server/ | 21 (7.7%) | 78 (1.1%) | 3.7 |
trunk/arch/monster/human/arabic/ | 20 (7.4%) | 63 (0.9%) | 3.1 |
trunk/crossfire/common/ | 8 (3.0%) | 56 (0.8%) | 7.0 |
trunk/crossfire/ | 7 (2.6%) | 33 (0.5%) | 4.7 |
trunk/crossfire/lib/adm/ | 1 (0.4%) | 19 (0.3%) | 19.0 |
trunk/arch/monster/misc/ | 4 (1.5%) | 12 (0.2%) | 3.0 |
trunk/arch/monster/human/Class/ | 3 (1.1%) | 10 (0.1%) | 3.3 |
trunk/arch/monster/animal/gryphon/ | 1 (0.4%) | 8 (0.1%) | 8.0 |
trunk/arch/monster/demon/GreatDemon/ | 3 (1.1%) | 6 (0.1%) | 2.0 |
trunk/arch/dev/ | 1 (0.4%) | 6 (0.1%) | 6.0 |
trunk/arch/monster/insect/ | 1 (0.4%) | 5 (0.1%) | 5.0 |
trunk/crossfire/include/ | 4 (1.5%) | 4 (0.1%) | 1.0 |
trunk/crossfire/doc/ | 1 (0.4%) | 4 (0.1%) | 4.0 |
trunk/arch/monster/human/Town/ | 2 (0.7%) | 4 (0.1%) | 2.0 |
trunk/arch/monster/demon/Demon_Lord/ | 3 (1.1%) | 4 (0.1%) | 1.3 |
trunk/arch/monster/demon/ | 11 (4.1%) | 4 (0.1%) | 0.3 |
trunk/crossfire/doc/spoiler-html/ | 1 (0.4%) | 2 (0.0%) | 2.0 |
trunk/arch/potion/ | 29 (10.7%) | 2 (0.0%) | 0.0 |
trunk/arch/player/race/ | 2 (0.7%) | 2 (0.0%) | 1.0 |
trunk/arch/monster/giant/cyclops/ | 1 (0.4%) | 2 (0.0%) | 2.0 |
trunk/arch/monster/giant/JessyB/ | 1 (0.4%) | 2 (0.0%) | 2.0 |
trunk/arch/jewel/ | 2 (0.7%) | 2 (0.0%) | 1.0 |
trunk/arch/door/ | 1 (0.4%) | 2 (0.0%) | 2.0 |
trunk/arch/monster/undead/ | 1 (0.4%) | 1 (0.0%) | 1.0 |
trunk/arch/monster/angel/ | 1 (0.4%) | 1 (0.0%) | 1.0 |
trunk/arch/gods/supernatural/ | 1 (0.4%) | 1 (0.0%) | 1.0 |
trunk/arch/armour/mail/ | 1 (0.4%) | 1 (0.0%) | 1.0 |
Cyclopses were too much of an experience gimme for Mostrai players.
Up the godpower resistance to 75.
Up the holyword resistance to 85. Previously 50 each.
--PeterM
2 lines of code changed in 1 file:
Comment on Fix in random maps: no more destroyed exits by hidden walls
surrounding treasures. --PeterM 5/31/2001
3 lines of code changed in 1 file:
Fix a problem in which hidden doors around treasures could destroy exits.
PeterM 5/31/2001
5 lines of code changed in 2 files:
Bugfix:
the unnecessarily complicated formula for calculating
speed of a weapon broke for a player on CSUA, producing
a zero-speed weapon.
After looking at the incomprehensible expression for calculating
the speed of a weapon, I decided to put in a simpler expression.
--PeterM 05/25/2001
7 lines of code changed in 1 file:
Implemented reduced death penalty: 20% or 3 levels, whichever is lower.
--PeterM 5/24/2001
40 lines of code changed in 4 files:
Changed the material type to adamant for a lot of the higher-end
things.
--PeterM 5/24/2001
37 lines of code changed in 1 file:
Fixed the problem with the gryphon image.
--PeterM 5/23/2001
8 lines of code changed in 1 file:
Made the demons which cast paralyze/fear immune to their own spells.
Added a new medium demon from BehTong.
PeterM 5/23/2001
516 lines of code changed in 30 files:
Added Devin Watson to CREDITS file.
PeterM 5/22/2001
1 lines of code changed in 1 file:
Fix to make snake.c not crash the server when the requested
random map is less than 8 in size.
--PeterM 5/15/2001
5 lines of code changed in 2 files:
Fix: make sure "surrounded" treasure chests are
actually surrounded. An exit could break this surrounding.
Now an exit can be underneath a locked door at times.
We'll see how this works out.
--PeterM 5/15/2001
6 lines of code changed in 3 files:
Improvements to the "roomify" function, so that
doors dont end up in places like this:
####D####
#
#
--PeterM 5/15/2001
9 lines of code changed in 1 file:
Cosmetic fix: There should be fewer cases of
doors being oriented in the wrong way now.
--PeterM 5/15/2001
15 lines of code changed in 2 files:
Make it so that descendents of an expand2x map are
also expand2x.
--PeterM 5/14/2001
7 lines of code changed in 2 files:
Gloves of Havoc not what was intended.
TOo much cut and paste.
Removed attacktype electrical and resist_electricity.
--PeterM 5/14/2001
0 lines of code changed in 1 file:
Added description of new expand2x random map option.
--PeterM 5/14/2001
6 lines of code changed in 2 files:
material.h: Changed the name of the material from "iron" to "metal",
which is a better description of what platinum coins
are made of.
--PeterM 5/14/2001
1 lines of code changed in 1 file:
Activated BehTong's expand2x code for random maps.
Option "expand2x 1" in the parameter file turns it on.
random_map.c random_map.h reader.c reader.l
--PeterM 5/14/2001
12 lines of code changed in 3 files:
Disabled polymorph, for now.
We'll revisit it and fix it after 1.0.
PeterM
1 lines of code changed in 1 file:
Changed path_denied to repelled for talismans of fire and frost.
2 lines of code changed in 1 file:
(79 more)