[root]/world
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 6934 (100.0%) | 1392919 (100.0%) | 200.8 |
tchize | 2082 (30.0%) | 895340 (64.3%) | 430.0 |
rjtanner | 1543 (22.3%) | 468028 (33.6%) | 303.3 |
kbulgrien | 50 (0.7%) | 11902 (0.9%) | 238.0 |
ryo_saeba | 113 (1.6%) | 9644 (0.7%) | 85.3 |
partmedia | 118 (1.7%) | 5102 (0.4%) | 43.2 |
qal21 | 2703 (39.0%) | 900 (0.1%) | 0.3 |
quinet | 8 (0.1%) | 701 (0.1%) | 87.6 |
akirschbaum | 269 (3.9%) | 550 (0.0%) | 2.0 |
eracc | 8 (0.1%) | 493 (0.0%) | 61.6 |
alestan | 14 (0.2%) | 152 (0.0%) | 10.8 |
cavesomething | 11 (0.2%) | 64 (0.0%) | 5.8 |
anmaster | 6 (0.1%) | 21 (0.0%) | 3.5 |
silvernexus | 7 (0.1%) | 15 (0.0%) | 2.1 |
gros | 2 (0.0%) | 7 (0.0%) | 3.5 |
Some changes to Ali's Cave near Navar
- No_spells area is expanded a little, and has a new floor to indicate
something might be different.
- Unholy_ground area no longer covers the whole cave, instead only the
same area as the no_spells.
- A little more treasure in the intermediate room
- Reworked entrance area to look nicer, and move exits to the edge of
the map.
- Swapped positions of the rats and tigers, to scale difficulty
correctly as you push further into the cave This should help deter
low-level characters without instantly killing them when they
encounter tigers
- The djinn is now a vanilla major djinn, and no longer has special
buffs.
Submitted by: DraugTheWhopper (patch #389)
3 lines of code changed in 1 file:
New building, Preno's house, with a quest to get the recipe of missiles of Assassinating Dragons.
6 lines of code changed in 1 file:
New alchemy shop in Navar, 'Armino fine alchemy supplies'.
6 lines of code changed in 1 file:
Add ores in a mine, add random maps nearby with ores.
12 lines of code changed in 1 file:
Update Wolfsburg Provisions to use food shop barn arch.
Requires arch r21778
2 lines of code changed in 1 file:
Use food shop archetype in Darcap.
1 lines of code changed in 1 file:
Change Post Office house to use the same face as Navar and Scorn.
2 lines of code changed in 1 file:
Add road
30 lines of code changed in 1 file:
Add Andustar region
2 lines of code changed in 1 file:
Add new shop
5 lines of code changed in 1 file:
New map, Devourers Inner Sanctrum (navar_city/temples/devourers_lvl2) to add some lore outside of Navar (world/world_121_116), updates to Devourers Sanctum (navar_city/temples/devourers) to link to the Inner Sanctum
74 lines of code changed in 1 file:
Update structure name to match the internal map name (Church of Valkyrie) in Navar world map (world/world_122_117)
2 lines of code changed in 1 file:
Use Valkyrie's temple instead of a generic church.
2 lines of code changed in 1 file:
Remove duplicate very high mountain tile hiding under another very high mountain tile at (43, 5).
0 lines of code changed in 1 file:
Remove brush tile hiding under a shallow sea tile.
1 lines of code changed in 1 file:
Replace Temple of Valkyrie by Church of Valkyrie, adjust walls around.
12 lines of code changed in 1 file:
Layout changes to A Small Shop (brest/shops/a_small_shop) to add more cosmetic changes to the map exterior, teleporter adjustments and world map entrance (world/world_107_123) update
2 lines of code changed in 1 file:
Remove incorrect reference to 'artifact Port Joseph Bank' in world/world_101_114 map
1 lines of code changed in 1 file:
Added the world map tile (world_120_110) south of Hamlet of Lord Marksel to the Marksel region
2 lines of code changed in 1 file:
Cosmetic changes to Iscar's house (navar_city/iscar) to add more visual space on the map perimeter. Update world map (world/world_122_117) for entrance coordinate changes
3 lines of code changed in 1 file:
Cosmetic changes to Sentrio's farmhouse (lake_country/sentrio_farmhouse) to add more visual space on the map perimeter. Update world map (world/world_108_126) for entrance coordinate changes
3 lines of code changed in 1 file:
Update map names and sign references to the changes introduced in r20951, part of that commit was to make the map names more consistent
2 lines of code changed in 1 file:
New map, Bank of Marksel (marksel/shops/bank_marksel) in the Hamlet of Lord Marksel. World map (world/world_120_109) update for the bank map.
10 lines of code changed in 1 file:
New map, Port Joseph Bank (port_joseph/town/bank) in Port Joseph. World map (world/world_101_114) update for the bank map.
10 lines of code changed in 1 file:
New map, Bank of Wolfsburg (wolfsburg/shops/bank-wolfsburg) in Wolfsburg. World map (world/world_128_109) update for the bank map.
9 lines of code changed in 1 file:
New map, Lake Country Bank (lake_country/shops/lc-bank) in Lake Country. World map (world/world_109_126) for the bank map.
9 lines of code changed in 1 file:
Cosmetic changes to Mess Hall (scorn/houses/messhall) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/world_105_115) for entrance coordinate changes to Mess Hall.
2 lines of code changed in 1 file:
Cosmetic changes to Barracks (scorn/houses/barracks) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/world_105_115) for entrance coordinate changes to Barracks.
3 lines of code changed in 1 file:
Add Serf's House
4 lines of code changed in 1 file:
Add more farmland outside Scorn
Add more farmland in the style of a manor outside Scorn.
533 lines of code changed in 5 files:
New random food shop map, Wolfsburg Provisions (wolfsburg/shops/wolfsburg_provisions) in Wolfsburg (world/world_128_109)
5 lines of code changed in 1 file:
Add roads in fishing village
50 lines of code changed in 1 file:
Update music strings
24 lines of code changed in 15 files:
Update undead training center
Make exit from training center return to the original map, instead of
teleporting back to Lake Country. Straighten the roads out a bit.
48 lines of code changed in 2 files:
Smooth road between Scorn and Darcap
94 lines of code changed in 9 files:
Smooth road between Scorn and Lake Country
55 lines of code changed in 4 files:
Charge money for driven wagon
This serves a secondary purpose, which is to prevent the TIME event from
firing unnecessarily until the wagon is purchased.
17 lines of code changed in 1 file:
Smooth road between Scorn and Navar
The cart can now travel both ways between Scorn and Navar.
61 lines of code changed in 3 files:
Fix cart
9 lines of code changed in 1 file:
Cosmetic changes to Brest CVT (brest/shops/brest.cvt) to add more visual space on the map perimeter. Update Brest world map (world/world_107_123) for entrance coordinate changes to Brest CVT.
3 lines of code changed in 1 file:
(639 more)