Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 231 (100.0%) | 260546 (100.0%) | 1127.9 |
brest/zorn/ | 62 (26.8%) | 83190 (31.9%) | 1341.7 |
darcap/pygmy_forest/ | 13 (5.6%) | 60995 (23.4%) | 4691.9 |
dungeons/gorokh/ | 18 (7.8%) | 57261 (22.0%) | 3181.1 |
dungeons/valriel/ | 13 (5.6%) | 26642 (10.2%) | 2049.3 |
wolfsburg/shops/ | 5 (2.2%) | 9408 (3.6%) | 1881.6 |
wolfsburg/apartments/ | 1 (0.4%) | 4943 (1.9%) | 4943.0 |
pup_land/lone_town/shops/ | 4 (1.7%) | 4567 (1.8%) | 1141.7 |
styles/monsterstyles/dwarf/ | 50 (21.6%) | 4425 (1.7%) | 88.5 |
navar_city/ | 2 (0.9%) | 2215 (0.9%) | 1107.5 |
brest/shops/ | 5 (2.2%) | 2198 (0.8%) | 439.6 |
quests/peterm/quests/ | 1 (0.4%) | 1175 (0.5%) | 1175.0 |
pup_land/lone_town/ | 3 (1.3%) | 909 (0.3%) | 303.0 |
/ | 3 (1.3%) | 837 (0.3%) | 279.0 |
brest/ | 12 (5.2%) | 673 (0.3%) | 56.0 |
world/ | 8 (3.5%) | 493 (0.2%) | 61.6 |
darcap/town2/ | 1 (0.4%) | 250 (0.1%) | 250.0 |
pup_land/kurte/ | 1 (0.4%) | 109 (0.0%) | 109.0 |
scorn/temples/ | 8 (3.5%) | 87 (0.0%) | 10.8 |
start/ | 1 (0.4%) | 45 (0.0%) | 45.0 |
darcap/darcap/ | 1 (0.4%) | 30 (0.0%) | 30.0 |
pup_land/lone_town/apartment/ | 6 (2.6%) | 24 (0.0%) | 4.0 |
brest/taverns/ | 1 (0.4%) | 16 (0.0%) | 16.0 |
pup_land/rainbow/ | 1 (0.4%) | 14 (0.0%) | 14.0 |
navar_city/magara/houses/ | 1 (0.4%) | 10 (0.0%) | 10.0 |
scorn/misc/battle_arena/ | 4 (1.7%) | 8 (0.0%) | 2.0 |
pup_land/ancient/ | 1 (0.4%) | 8 (0.0%) | 8.0 |
quests/mak/chaos/ | 2 (0.9%) | 6 (0.0%) | 3.0 |
pup_land/nurnberg/ | 1 (0.4%) | 4 (0.0%) | 4.0 |
pup_land/ | 1 (0.4%) | 4 (0.0%) | 4.0 |
wolfsburg/ | 1 (0.4%) | 0 (0.0%) | 0.0 |
Exit to world map was borked. Fixed in this update.
2 lines of code changed in 1 file:
Add a quest that starts in Darcap. Quest was created by Chad Opperman
cromagic@sbcglobal.net with minor fixes by me.
61286 lines of code changed in 14 files:
Fix a display problem with overlapping swall not looking correct when in-game
although it looks correct in Gridarta.
2 lines of code changed in 1 file:
Fix mistyped path for pup_land in the Wolfsburg transport shoppe.
Add buttons under the teleporters to try to keep players from being trapped.
51 lines of code changed in 1 file:
Update transport shoppes with Valkyrie altar
33 lines of code changed in 2 files:
Add "Ye Olde Transport Shoppe" to Wolfsburg and update world map for same.
Fix some errors with various buildings on the world map.
4562 lines of code changed in 2 files:
Removed the silly and useless Wolfsburg "whorehouse".
Added Wolfsburg apartment (buildable).
Added Wolfsburg buildshop.
Update world/world_128_109 with the new map info.
9738 lines of code changed in 4 files:
Add Zorn castle floor four.
Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.
32273 lines of code changed in 5 files:
Fixing the Zorn girls. They all had too low max hp.
9 lines of code changed in 1 file:
Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.
Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)
2059 lines of code changed in 1 file:
Since pupland is not yet merged into big world I am making the pupland outdoor
maps actually *be* outdoor maps to honor the day/night cycle.
22 lines of code changed in 3 files:
Update Gorokh Temple random map to discourage camping for experience.
2576 lines of code changed in 1 file:
Fix the dragon generator to generate drakes since the area is too small to fit
the wyverns that would normally be generated.
10 lines of code changed in 1 file:
Fix broken pentagrams in trunk only. Branches still use old multi-tile images
at this point.
117 lines of code changed in 2 files:
Fix broken pentagram in trunk only. Branches still use old pentagram arch with
multiple images.
6 lines of code changed in 2 files:
As these shops are in almost constant use I put a fixed reset on them.
418 lines of code changed in 4 files:
Fix an error with pricing.
13 lines of code changed in 1 file:
Fix error where players get trapped behind the shop door.
8 lines of code changed in 1 file:
Add some light at the Brest transport point.
Create new shop. A shop with transporters in Lone Town. This is the initial
version and will be modified as needed based on feedback.
4851 lines of code changed in 3 files:
Add dialogue to the sage in the Brest Inn regarding the Zorn family.
Fix the Brest Seaside Tavern to block dimension door getting past
the exits.
34 lines of code changed in 2 files:
(90 more)