Crossfire JXClient, Trunk
NameReader.java
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31 
32 /*
33  * This source code is provided to illustrate the usage of a given feature
34  * or technique and has been deliberately simplified. Additional steps
35  * required for a production-quality application, such as security checks,
36  * input validation and proper error handling, might not be present in
37  * this sample code.
38  */
39 
40 
41 import java.nio.ByteBuffer;
42 
50 class NameReader implements DataReader {
51  private final StringBuilder buffer = new StringBuilder();
52  private final ChatServer chatServer;
53  private boolean once = true;
54  private static final String NEWLINE = "\n";
55 
57  this.chatServer = chatServer;
58  }
59 
66  @Override
67  public void beforeRead(Client client) {
68  // if it is a long name that takes more than one read we only want to display Name: once.
69  if (once) {
70  client.writeStringMessage("Name: ");
71  once = false;
72  }
73  }
74 
75  public boolean acceptsMessages() {
76  return false;
77  }
78 
83  @Override
84  public void onData(Client client, ByteBuffer buffer, int bytes) {
85  buffer.flip();
86  String name;
87  name = this.buffer.append(new String(buffer.array(), 0, bytes)).toString();
88  if (name.contains(NEWLINE)) {
90  }
91  }
92 
101  private void onUserNameRead(Client client, String name) {
102  String[] strings = name.split(NEWLINE, 2);
103  client.setUserName(strings[0].trim());
104  sendRemainingParts(client, strings);
105  client.setReader(new ClientReader(chatServer, new MessageReader(chatServer)));
106  client.writeStringMessage("Welcome " + client.getUserName() + "\n");
107  }
108 
115  private void sendRemainingParts(Client client, String[] strings) {
116  for (int i = 1; i < strings.length; ++i) {
117  client.appendMessage(strings[i]);
118  }
119  }
120 }
NameReader.NameReader
NameReader(ChatServer chatServer)
Definition: NameReader.java:56
NameReader.NEWLINE
static final String NEWLINE
Definition: NameReader.java:54
NameReader.sendRemainingParts
void sendRemainingParts(Client client, String[] strings)
Definition: NameReader.java:115
NameReader.beforeRead
void beforeRead(Client client)
Definition: NameReader.java:67
NameReader.onUserNameRead
void onUserNameRead(Client client, String name)
Definition: NameReader.java:101
MessageReader
Definition: MessageReader.java:47
ChatServer
Definition: ChatServer.java:54
NameReader.onData
void onData(Client client, ByteBuffer buffer, int bytes)
Definition: NameReader.java:84
NameReader.buffer
final StringBuilder buffer
Definition: NameReader.java:51
NameReader.acceptsMessages
boolean acceptsMessages()
Definition: NameReader.java:75
ClientReader
Definition: ClientReader.java:47
client
A Simple Chat Server Example the server takes input from a it handles the startup and handles incoming connections on the listening sockets It keeps a list of connected client and provides methods for sending a message to them Client represents a connected it provides methods for reading writing from to the underlying socket It also contains a buffer of input read from the user DataReader provides the interface of the two states a user can be in Waiting for a it sends the user a string and waits for a response before changing the state to MessageReader MessageReader is the main state for a client
Definition: README.txt:57
NameReader.chatServer
final ChatServer chatServer
Definition: NameReader.java:52
NameReader.once
boolean once
Definition: NameReader.java:53
DataReader
Definition: DataReader.java:43
Client
Definition: Client.java:59
name
A Simple Chat Server Example the server takes input from a it handles the startup and handles incoming connections on the listening sockets It keeps a list of connected client and provides methods for sending a message to them Client represents a connected it provides methods for reading writing from to the underlying socket It also contains a buffer of input read from the user DataReader provides the interface of the two states a user can be in Waiting for a name(and not receiving any messages while doing so, implemented by NameReader) and waiting for messages from the user(implemented by MessageReader). ClientReader contains the "main loop" for a connected client. NameReader is the initial state for a new client
NameReader
Definition: NameReader.java:50