Crossfire Server, Trunk
R20553
|
Files | |
file | decor.c [code] |
Those functions handle the decor in the random maps. | |
file | door.c [code] |
door-related functions. | |
file | exit.c [code] |
Handle exit placement in map. | |
file | expand2x.c [code] |
Expands a layout by 2x in each dimension. | |
file | floor.c [code] |
Floor handling. | |
file | main.c [code] |
Command-line interface to the map generator used to test layouts. | |
file | maze_gen.c [code] |
General maze generator. | |
file | monster.c [code] |
Monster placement for random maps. | |
file | random_map.c [code] |
Routines for random map generation. | |
file | rogue_layout.c [code] |
Rogue/NetHack style room generation. | |
file | room_gen_onion.c [code] |
The onion room generator: Onion rooms are like this: | |
file | room_gen_spiral.c [code] |
The spiral room generator: | |
file | snake.c [code] |
Snake-like layout generator. | |
file | special.c [code] |
Those functions handle placement of fountains, submaps, and so on. | |
file | square_spiral.c [code] |
Square-spiral layout generator. | |
file | style.c [code] |
Those functions deal with style for random maps. | |
file | treasure.c [code] |
This deals with inserting treasures in random maps. | |
file | wall.c [code] |