Crossfire Server, Trunk  R20668
Modules
Here is a list of all modules:
[detail level 12]
oTreasure lists
oAttack types
oSubtypes for ::BUILDER objects.
oSubtypes for ::MATERIAL objects.
oWeapon types
oPickup modes
oConvenience macros to determine what kind of things we are dealing with.
oObject flags
oMovement types and related macros.
oMonster movements
oPlayer state.
oFlags for apply_special().
ofor apply_changes_to_player()
oValues returned by apply_can_apply_object().
oBeginnings of linked lists.
oMisc global variables.
oFor plugin events
oGod description flags, used with describe_god().
oMap layers
oMap loading flags
oSave object flags
oSave map flags
oValues for mapdef->in_memory field.
oSave error values
oSquare flags.
oMaterial types.
oWhat monsters apply
oObject update flags
oObject free flags
oObject insertion flags.
oFlags to search players through find_player().
oFlags - flags passed to add_player()
oRandom map layout
oRandom map layout options.
oRandom map symetry
oType values present in map2 commands.
oFLOAT_xxx multipliers for changing floats to int.
oCS_STAT_xxx IDs for character statistics.
oSF_xxx Masks used in conjunction with fire and run states.
oACL_xxx field IDs that support account login.
oNDI_xxx message color flags and masks.
oF_xxx flags for the item command.
oFACE_xxx magic map masks.
oUPD_xxx UpdSpell constants.
oSound types
oAnimation constants.
oEMI_xxx extended map constants.
oMSG_TYPE_xxx message types
oExperience flags
oSpell path
oSpell/grace points
oSpell subtypes
oPotion subtypes.
oForce subtypes
oPlugin_citybell
oRandom house generation plugin
oCity life plugin
|oScorn parameters
|odarcap parameters
|oNavar parameters
|oPort Joseph parameters
|ostoneville parameters
|oWolfsburg parameters
|\Santo Dominion parameters
oRandom spiral map options
oSpecial objects in random map
oRandom map holes
oTreasure options
oEmotes players can use to communicate
\Quest file parsing state.