Crossfire Server, Trunk  R22047
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1 /* account.c */
2 void accounts_clear(void);
3 void accounts_load(void);
4 void accounts_save(void);
5 const char *account_exists(const char *account_name);
6 int account_login(const char *account_name, const char *account_password);
7 int account_check_string(const char *str);
8 int account_new(const char *account_name, const char *account_password);
9 int account_link(const char *account_name, const char *player_name);
10 int account_remove_player(const char *account_name, const char *player_name);
11 char **account_get_players_for_account(const char *account_name);
12 const char *account_get_account_for_char(const char *charname);
13 player *account_get_logged_in_player(const char *name);
15 int account_is_logged_in(const char *name);
16 int account_change_password(const char *account_name, const char *current_password, const char *new_password);
17 /* account_char.c */
18 Account_Char *account_char_load(const char *account_name);
19 void account_char_save(const char *account, Account_Char *chars);
21 Account_Char *account_char_remove(Account_Char *chars, const char *pl_name);
22 void account_char_free(Account_Char *chars);
23 /* alchemy.c */
24 int use_alchemy(object *op);
25 /* apply.c */
26 int transport_can_hold(const object *transport, const object *op, int nrof);
27 int should_director_abort(const object *op, const object *victim);
28 void apply_handle_yield(object *tmp);
29 int set_object_face_main(object *op);
30 int apply_container(object *op, object *sack, int aflags);
31 void do_learn_spell(object *op, object *spell, int special_prayer);
32 void do_forget_spell(object *op, const char *spell);
33 int apply_manual(object *op, object *tmp, int aflag);
34 int apply_by_living(object *pl, object *op, int aflag, int quiet);
35 void apply_by_living_below(object *pl);
36 int apply_can_apply_object(const object *who, const object *op);
37 int apply_check_weapon_power(const object *who, int improves);
38 int apply_special(object *who, object *op, int aflags);
39 int apply_auto(object *op);
40 void apply_auto_fix(mapstruct *m);
41 void scroll_failure(object *op, int failure, int power);
42 void apply_changes_to_player(object *pl, object *change, int limit_stats);
43 /* attack.c */
44 void save_throw_object(object *op, uint32_t type, object *originator);
45 int slow_living_by(object *op, const int speed_penalty);
46 int hit_map(object *op, int dir, uint32_t type, int full_hit);
47 int attack_ob(object *op, object *hitter);
48 object *hit_with_arrow(object *op, object *victim);
49 int friendly_fire(object *op, object *hitter);
50 int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit);
51 void confuse_living(object *op, object *hitter, int dam);
52 void blind_living(object *op, object *hitter, int dam);
53 void paralyze_living(object *op, int dam);
54 /* ban.c */
55 int checkbanned(const char *login, const char *host);
56 /* build_map.c */
57 void apply_builder_remove(object *pl, int dir);
58 void apply_map_builder(object *pl, int dir);
59 /* c_chat.c */
60 void command_say(object *op, const char *params);
61 void command_me(object *op, const char *params);
62 void command_cointoss(object *op, const char *params);
63 void command_orcknuckle(object *op, const char *params);
64 void command_shout(object *op, const char *params);
65 void command_chat(object *op, const char *params);
66 void command_tell(object *op, const char *params);
67 void command_dmtell(object *op, const char *params);
68 void command_reply(object *op, const char *params);
69 void command_nod(object *op, const char *params);
70 void command_dance(object *op, const char *params);
71 void command_kiss(object *op, const char *params);
72 void command_bounce(object *op, const char *params);
73 void command_smile(object *op, const char *params);
74 void command_cackle(object *op, const char *params);
75 void command_laugh(object *op, const char *params);
76 void command_giggle(object *op, const char *params);
77 void command_shake(object *op, const char *params);
78 void command_puke(object *op, const char *params);
79 void command_growl(object *op, const char *params);
80 void command_scream(object *op, const char *params);
81 void command_sigh(object *op, const char *params);
82 void command_sulk(object *op, const char *params);
83 void command_hug(object *op, const char *params);
84 void command_cry(object *op, const char *params);
85 void command_poke(object *op, const char *params);
86 void command_accuse(object *op, const char *params);
87 void command_grin(object *op, const char *params);
88 void command_bow(object *op, const char *params);
89 void command_clap(object *op, const char *params);
90 void command_blush(object *op, const char *params);
91 void command_burp(object *op, const char *params);
92 void command_chuckle(object *op, const char *params);
93 void command_cough(object *op, const char *params);
94 void command_flip(object *op, const char *params);
95 void command_frown(object *op, const char *params);
96 void command_gasp(object *op, const char *params);
97 void command_glare(object *op, const char *params);
98 void command_groan(object *op, const char *params);
99 void command_hiccup(object *op, const char *params);
100 void command_lick(object *op, const char *params);
101 void command_pout(object *op, const char *params);
102 void command_shiver(object *op, const char *params);
103 void command_shrug(object *op, const char *params);
104 void command_slap(object *op, const char *params);
105 void command_smirk(object *op, const char *params);
106 void command_snap(object *op, const char *params);
107 void command_sneeze(object *op, const char *params);
108 void command_snicker(object *op, const char *params);
109 void command_sniff(object *op, const char *params);
110 void command_snore(object *op, const char *params);
111 void command_spit(object *op, const char *params);
112 void command_strut(object *op, const char *params);
113 void command_thank(object *op, const char *params);
114 void command_twiddle(object *op, const char *params);
115 void command_wave(object *op, const char *params);
116 void command_whistle(object *op, const char *params);
117 void command_wink(object *op, const char *params);
118 void command_yawn(object *op, const char *params);
119 void command_beg(object *op, const char *params);
120 void command_bleed(object *op, const char *params);
121 void command_cringe(object *op, const char *params);
122 void command_think(object *op, const char *params);
123 /* c_misc.c */
124 void command_language(object *op, const char *params);
125 void command_body(object *op, const char *params);
126 void command_motd(object *op, const char *params);
127 void command_rules(object *op, const char *params);
128 void command_news(object *op, const char *params);
129 void command_whereabouts(object *op, const char *params);
130 void list_players(object *op, region *reg, partylist *party);
131 void command_who(object *op, const char *params);
132 void command_afk(object *op, const char *params);
133 void command_malloc(object *op, const char *params);
134 void command_mapinfo(object *op, const char *params);
135 void command_whereami(object *op, const char *params);
136 void command_maps(object *op, const char *params);
137 void command_strings(object *op, const char *params);
138 void command_time(object *op, const char *params);
139 void command_archs(object *op, const char *params);
140 void command_hiscore(object *op, const char *params);
141 void command_debug(object *op, const char *params);
142 void command_wizpass(object *op, const char *params);
143 void command_wizcast(object *op, const char *params);
144 void command_dumpallobjects(object *op, const char *params);
145 void command_dumpfriendlyobjects(object *op, const char *params);
146 void command_dumpallarchetypes(object *op, const char *params);
147 void command_ssdumptable(object *op, const char *params);
148 void command_dumpmap(object *op, const char *params);
149 void command_dumpallmaps(object *op, const char *params);
150 void command_printlos(object *op, const char *params);
151 void command_version(object *op, const char *params);
152 void command_listen(object *op, const char *params);
153 void command_statistics(object *pl, const char *params);
154 void command_fix_me(object *op, const char *params);
155 void command_players(object *op, const char *params);
156 void command_applymode(object *op, const char *params);
157 void command_bowmode(object *op, const char *params);
158 void command_unarmed_skill(object *op, const char *params);
159 void command_petmode(object *op, const char *params);
160 void command_showpets(object *op, const char *params);
161 void command_usekeys(object *op, const char *params);
162 void command_resistances(object *op, const char *params);
163 void command_help(object *op, const char *params);
164 void command_delete(object *op, const char *params);
165 void command_quit(object *op, const char *params);
166 void command_sound(object *op, const char *params);
167 void receive_player_name(object *op);
168 void receive_player_password(object *op);
169 void command_title(object *op, const char *params);
170 void command_save(object *op, const char *params);
171 void command_peaceful(object *op, const char *params);
172 void command_wimpy(object *op, const char *params);
173 void command_brace(object *op, const char *params);
174 void command_kill_pets(object *op, const char *params);
175 void command_passwd(object *pl, const char *params);
176 void do_harvest(object *pl, int dir, object *skill);
177 /* c_move.c */
178 void command_east(object *op, const char *params);
179 void command_north(object *op, const char *params);
180 void command_northeast(object *op, const char *params);
181 void command_northwest(object *op, const char *params);
182 void command_south(object *op, const char *params);
183 void command_southeast(object *op, const char *params);
184 void command_southwest(object *op, const char *params);
185 void command_west(object *op, const char *params);
186 void command_stay(object *op, const char *params);
187 void do_goto(object *op, const char *name, int x, int y);
188 /* c_new.c */
189 void execute_newserver_command(object *pl, char *command);
190 void command_run(object *op, const char *params);
191 void command_run_stop(object *op, const char *params);
192 void command_fire(object *op, const char *params);
193 void command_fire_stop(object *op, const char *params);
194 void command_face(object *op, const char *params);
195 /* c_object.c */
196 void command_uskill(object *pl, const char *params);
197 void command_rskill(object *pl, const char *params);
198 void command_search(object *op, const char *params);
199 void command_disarm(object *op, const char *params);
200 void command_throw(object *op, const char *params);
201 void command_apply(object *op, const char *params);
202 int sack_can_hold(const object *pl, const object *sack, const object *op, uint32_t nrof);
203 void pick_up(object *op, object *alt);
204 void command_take(object *op, const char *params);
205 void put_object_in_sack(object *op, object *sack, object *tmp, uint32_t nrof);
206 object *drop_object(object *op, object *tmp, uint32_t nrof);
207 void drop(object *op, object *tmp);
208 void command_dropall(object *op, const char *params);
209 void command_drop(object *op, const char *params);
210 void command_empty(object *op, const char *params);
211 void command_examine(object *op, const char *params);
212 object *find_marked_object(object *op);
213 void command_mark(object *op, const char *params);
214 void examine_monster(object *op, object *tmp, int level);
215 void examine(object *op, object *tmp);
216 void inventory(object *op, object *inv);
217 void command_pickup(object *op, const char *params);
218 void command_search_items(object *op, const char *params);
219 void command_rename_item(object *op, const char *params);
220 void command_lock_item(object *op, const char *params);
221 void command_use(object *op, const char *params);
222 /* c_party.c */
223 int confirm_party_password(object *op);
224 void receive_party_password(object *op);
225 void command_gsay(object *op, const char *params);
226 void command_party(object *op, const char *params);
227 void command_party_rejoin(object *op, const char *params);
228 /* c_range.c */
229 void command_invoke(object *op, const char *params);
230 void command_cast(object *op, const char *params);
231 void command_prepare(object *op, const char *params);
232 void command_cast_spell(object *op, const char *params, char command);
233 int legal_range(object *op, int r);
234 void command_rotateshoottype(object *op, const char *params);
235 /* c_wiz.c */
236 void command_loadtest(object *op, const char *params);
237 void command_hide(object *op, const char *params);
238 void command_setgod(object *op, const char *params);
239 void command_banish(object *op, const char *params);
240 void command_kick(object *op, const char *params);
241 void command_overlay_save(object *op, const char *params);
242 void command_overlay_reset(object *op, const char *params);
243 void command_toggle_shout(object *op, const char *params);
244 void command_shutdown(object *op, const char *params);
245 void command_goto(object *op, const char *params);
246 void command_freeze(object *op, const char *params);
247 int player_arrest(object *who);
248 void command_arrest(object *op, const char *params);
249 void command_summon(object *op, const char *params);
250 void command_teleport(object *op, const char *params);
251 void command_create(object *op, const char *params);
252 void command_inventory(object *op, const char *params);
253 void command_skills(object *op, const char *params);
254 void command_dump(object *op, const char *params);
255 void command_mon_aggr(object *op, const char *params);
256 void command_possess(object *op, const char *params);
257 void command_patch(object *op, const char *params);
258 void command_remove(object *op, const char *params);
259 void command_free(object *op, const char *params);
260 void command_addexp(object *op, const char *params);
261 void command_speed(object *op, const char *params);
262 void command_stats(object *op, const char *params);
263 void command_abil(object *op, const char *params);
264 void command_reset(object *op, const char *params);
265 void command_nowiz(object *op, const char *params);
266 void command_dm(object *op, const char *params);
267 void command_invisible(object *op, const char *params);
268 void command_learn_spell(object *op, const char *params);
269 void command_learn_special_prayer(object *op, const char *params);
270 void command_forget_spell(object *op, const char *params);
271 void command_listplugins(object *op, const char *params);
272 void command_loadplugin(object *op, const char *params);
273 void command_unloadplugin(object *op, const char *params);
274 void command_dmhide(object *op, const char *params);
275 void command_stack_pop(object *op, const char *params);
276 void command_stack_push(object *op, const char *params);
277 void command_stack_list(object *op, const char *params);
278 void command_stack_clear(object *op, const char *params);
279 void command_diff(object *op, const char *params);
280 void command_insert_into(object *op, const char *params);
281 void command_style_map_info(object *op, const char *params);
282 void command_follow(object *op, const char *params);
283 void command_purge_quest(object *op, const char *param);
284 void command_purge_quest_definitions(object *op, const char *param);
285 void command_dumpabove(object *op, const char *params);
286 void command_dumpbelow(object *op, const char *params);
287 void command_settings(object *op, const char *ignored);
288 /* commands.c */
289 void init_commands(void);
290 /* disease.c */
291 int move_disease(object *disease);
292 int infect_object(object *victim, object *disease, int force);
293 void move_symptom(object *symptom);
294 void check_physically_infect(object *victim, object *hitter);
295 int cure_disease(object *sufferer, object *caster, sstring skill);
296 /* hiscore.c */
297 void hiscore_init(void);
298 void hiscore_check(object *op, int quiet);
299 void hiscore_display(object *op, int max, const char *match);
300 /* gods.c */
301 const object *find_god(const char *name);
302 const char *determine_god(object *op);
303 void pray_at_altar(object *pl, object *altar, object *skill);
304 int become_follower(object *op, const object *new_god);
305 archetype *determine_holy_arch(const object *god, const char *type);
306 int tailor_god_spell(object *spellop, object *caster);
307 /* init.c */
308 void init(int argc, char **argv);
309 void free_server(void);
311 /* knowledge.c */
312 void knowledge_give(player *pl, const char *marker, const object *book);
313 void knowledge_read(player *pl, object *book);
314 void command_knowledge(object *pl, const char *params);
315 void free_knowledge(void);
316 int knowledge_player_knows(const player *pl, const char *knowledge);
317 void knowledge_item_can_be_used_alchemy(object *op, const object *item);
322 void knowledge_show_monster_detail(object *op, const char *name);
323 /* login.c */
324 void emergency_save(int flag);
325 void delete_character(const char *name);
326 int verify_player(const char *name, char *password);
327 int check_name(player *me, const char *name);
328 void destroy_object(object *op);
329 int save_player(object *op, int flag);
330 void check_login(object *op, int check_pass);
331 /* monster.c */
332 object *monster_check_enemy(object *npc, rv_vector *rv);
333 object *monster_find_nearest_living_creature(object *npc);
334 int monster_compute_path(object *source, object *target, int default_dir);
335 void monster_do_living(object *op);
336 int monster_move(object *op);
337 void monster_check_apply_all(object *monster);
338 void monster_npc_call_help(object *op);
339 void monster_check_earthwalls(object *op, mapstruct *m, int x, int y);
340 void monster_check_doors(object *op, mapstruct *m, int x, int y);
341 void monster_do_say(const mapstruct *map, const char *message);
342 void monster_communicate(object *op, const char *txt);
343 void monster_npc_say(object *npc, const char *cp);
344 object *monster_find_throw_ob(object *op);
345 int monster_can_detect_enemy(object *op, object *enemy, rv_vector *rv);
346 int monster_stand_in_light(object *op);
347 int monster_can_see_enemy(object *op, object *enemy);
348 /* move.c */
349 int move_object(object *op, int dir);
350 int move_ob(object *op, int dir, object *originator);
351 int transfer_ob(object *op, int x, int y, int randomly, object *originator);
352 int teleport(object *teleporter, uint8_t tele_type, object *user);
353 void recursive_roll(object *op, int dir, object *pusher);
354 int push_ob(object *who, int dir, object *pusher);
355 int move_to(object *op, int x, int y);
356 /* ob_methods.c */
357 void init_ob_methods(void);
358 /* ob_types.c */
359 void register_all_ob_types(void);
360 /* party.c */
361 partylist *party_form(object *op, const char *partyname);
362 void party_join(object *op, partylist *party);
363 void party_leave(object *op);
364 partylist *party_find(const char *partyname);
365 void party_remove(partylist *party);
367 partylist *party_get_next(const partylist *party);
368 void party_obsolete_parties(void);
369 const char *party_get_password(const partylist *party);
370 void party_set_password(partylist *party, const char *password);
371 int party_confirm_password(const partylist *party, const char *password);
372 void party_send_message(object *op, const char *message);
373 const char *party_get_leader(const partylist *party);
374 /* pets.c */
375 object *pets_get_enemy(object *pet, rv_vector *rv);
376 void pets_terminate_all(object *owner);
377 void pets_remove_all(void);
378 void pets_follow_owner(object *ob, object *owner);
379 void pets_move(object *ob);
380 void pets_move_golem(object *op);
381 void pets_control_golem(object *op, int dir);
382 int pets_summon_golem(object *op, object *caster, int dir, object *spob);
383 int pets_summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
384 int pets_should_arena_attack(object *pet, object *owner, object *target);
385 /* player.c */
386 player *find_player(const char *plname);
387 player *find_player_options(const char *plname, int options, const mapstruct *map);
388 player *find_player_partial_name(const char *plname);
390 void display_motd(const object *op);
391 void send_rules(const object *op);
392 void send_news(const object *op);
393 int playername_ok(const char *cp);
395 void set_first_map(object *op);
397 object *get_nearest_player(object *mon);
398 int path_to_player(object *mon, object *pl, unsigned mindiff);
399 void give_initial_items(object *pl, treasurelist *items);
400 void get_name(object *op);
401 void get_password(object *op);
402 void play_again(object *op);
403 void receive_play_again(object *op, char key);
404 void confirm_password(object *op);
405 int get_party_password(object *op, partylist *party);
406 int roll_stat(void);
407 void roll_stats(object *op);
408 void roll_again(object *op);
409 void key_roll_stat(object *op, char key);
410 void key_change_class(object *op, char key);
411 int check_race_and_class(living *stats, archetype *race, archetype *opclass);
412 int apply_race_and_class(object *op, archetype *race, archetype *opclass, living *stats);
413 void key_confirm_quit(object *op, char key);
414 int check_pick(object *op);
415 int fire_bow(object *op, object *arrow, int dir, int wc_mod, int16_t sx, int16_t sy);
416 void fire(object *op, int dir);
417 object *find_key(object *pl, object *container, object *door);
418 void move_player_attack(object *op, int dir);
419 int move_player(object *op, int dir);
420 int face_player(object *op, int dir);
421 int handle_newcs_player(object *op);
422 void remove_unpaid_objects(object *op, object *env, int free_items);
423 void do_some_living(object *op);
424 void kill_player(object *op, const object *killer);
425 void fix_weight(void);
426 void fix_luck(void);
427 void cast_dust(object *op, object *throw_ob, int dir);
428 void make_visible(object *op);
429 int is_true_undead(object *op);
430 int hideability(object *ob);
431 void do_hidden_move(object *op);
432 int stand_near_hostile(object *who);
433 int player_can_view(object *pl, object *op);
434 int op_on_battleground(object *op, int *x, int *y, archetype **trophy);
435 void dragon_ability_gain(object *who, int atnr, int level);
436 void player_unready_range_ob(player *pl, object *ob);
437 void player_set_state(player *pl, uint8_t state);
438 /* plugins.c */
439 int plugins_init_plugin(const char *libfile);
440 int plugins_remove_plugin(const char *id);
441 void plugins_display_list(object *op);
443 void initPlugins(void);
444 void cleanupPlugins(void);
445 /* quest.c */
446 int quest_get_player_state(player *pl, sstring quest_code);
447 void quest_load_definitions(void);
448 void quest_start(player *pl, sstring quest_code, int state);
449 void quest_set_player_state(player *pl, sstring quest_code, int state);
450 int quest_was_completed(player *pl, sstring quest_code);
451 void command_quest(object *op, const char *params);
452 void dump_quests(void);
453 void free_quest(void);
454 void free_quest_definitions(void);
457 /* resurrection.c */
458 int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
459 void dead_player(object *op);
460 /* rune.c */
461 int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
462 void spring_trap(object *trap, object *victim);
463 int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
464 int trap_see(object *op, object *trap);
465 int trap_show(object *trap, object *where);
466 int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
467 /* skills.c */
468 int steal(object *op, int dir, object *skill);
469 int pick_lock(object *pl, int dir, object *skill);
470 int hide(object *op, object *skill);
471 int jump(object *pl, int dir, object *skill);
472 int detect_curse_on_item(object *pl, object *tmp, object *skill);
473 int detect_magic_on_item(object *pl, object *tmp, object *skill);
474 int identify_object_with_skill(object *tmp, object *pl, object *skill, int print_on_success);
475 int skill_ident(object *pl, object *skill);
476 int use_oratory(object *pl, int dir, object *skill);
477 int singing(object *pl, int dir, object *skill);
478 int find_traps(object *pl, object *skill);
479 int remove_trap(object *op, object *skill);
480 int pray(object *pl, object *skill);
481 void meditate(object *pl, object *skill);
482 int write_on_item(object *pl, const char *params, object *skill);
483 int skill_throw(object *op, object *part, int dir, object *skill);
484 /* skill_util.c */
485 void init_skills(void);
486 object *find_skill_by_name(object *who, const char *name);
487 object *find_applied_skill_by_name(const object* op, const char* name);
488 object *find_skill_by_number(object *who, int skillno);
489 int change_skill(object *who, object *new_skill, int flag);
490 void clear_skill(object *who);
491 int do_skill(object *op, object *part, object *skill, int dir, const char *string);
492 int64_t calc_skill_exp(const object *who, const object *op, const object *skill);
493 int learn_skill(object *pl, object *scroll);
494 void show_skills(object *op, const char *search);
495 int use_skill(object *op, const char *string);
496 void skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
497 /* spell_attack.c */
498 int fire_bolt(object *op, object *caster, int dir, object *spob);
499 void explode_bullet(object *op);
500 void check_bullet(object *op);
501 void cone_drop(object *op);
502 int cast_cone(object *op, object *caster, int dir, object *spell);
503 int create_bomb(object *op, object *caster, int dir, object *spell);
504 int cast_smite_spell(object *op, object *caster, int dir, object *spell);
505 int cast_destruction(object *op, object *caster, object *spell_ob);
506 int cast_curse(object *op, object *caster, object *spell_ob, int dir);
507 int mood_change(object *op, object *caster, object *spell);
508 int fire_swarm(object *op, object *caster, object *spell, int dir);
509 int cast_light(object *op, object *caster, object *spell, int dir);
510 int cast_cause_disease(object *op, object *caster, object *spell, int dir);
511 /* spell_effect.c */
512 void cast_magic_storm(object *op, object *tmp, int lvl);
513 int recharge(object *op, object *caster, object *spell_ob);
514 void polymorph(object *op, object *who, int level);
515 int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
516 int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
517 int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
518 int probe(object *op, object *caster, object *spell_ob, int dir, int level);
519 int makes_invisible_to(object *pl, object *mon);
520 int cast_invisible(object *op, object *caster, object *spell_ob);
521 int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
522 int cast_word_of_recall(object *op, object *caster, object *spell_ob);
523 int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
524 int perceive_self(object *op);
525 int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
526 int magic_wall(object *op, object *caster, int dir, object *spell_ob);
527 int dimension_door(object *op, object *caster, object *spob, int dir);
528 int cast_heal(object *op, object *caster, object *spell, int dir);
529 int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
530 int cast_bless(object *op, object *caster, object *spell_ob, int dir);
531 int alchemy(object *op, object *caster, object *spell_ob);
532 int remove_curse(object *op, object *caster, object *spell);
533 int cast_item_curse_or_curse(object *op, object *caster, object *spell_ob);
534 int cast_identify(object *op, object *caster, object *spell);
535 int cast_detection(object *op, object *caster, object *spell);
536 int cast_transfer(object *op, object *caster, object *spell, int dir);
537 void counterspell(object *op, int dir);
538 int cast_consecrate(object *op, object *caster, object *spell);
539 int animate_weapon(object *op, object *caster, object *spell, int dir);
540 int cast_change_map_lightlevel(object *op, object *caster, object *spell);
541 int create_aura(object *op, object *caster, object *spell);
542 int write_mark(object *op, object *spell, const char *msg);
543 /* spell_util.c */
544 object *find_random_spell_in_ob(object *ob, const char *skill);
545 void set_spell_skill(object *op, object *caster, object *spob, object *dest);
546 void check_spells(void);
547 void dump_spells(void);
548 void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator);
549 int min_casting_level(const object *caster, const object *spell);
550 int caster_level(const object *caster, const object *spell);
551 int16_t SP_level_spellpoint_cost(object *caster, object *spell, int flags);
552 int SP_level_dam_adjust(const object *caster, const object *spob);
553 int SP_level_duration_adjust(const object *caster, const object *spob);
554 int SP_level_range_adjust(const object *caster, const object *spob);
555 int SP_level_wc_adjust(const object *caster, const object *spob);
556 object *check_spell_known(object *op, const char *name);
557 object *lookup_spell_by_name(object *op, const char *spname);
558 int reflwall(mapstruct *m, int x, int y, object *sp_op);
559 int cast_create_obj(object *op, object *new_op, int dir);
560 int ok_to_put_more(mapstruct *m, int16_t x, int16_t y, object *op, uint32_t immune_stop);
561 int fire_arch_from_position(object *op, object *caster, int16_t x, int16_t y, int dir, object *spell);
562 void regenerate_rod(object *rod);
563 void drain_rod_charge(object *rod);
564 void drain_wand_charge(object *wand);
565 object *find_target_for_friendly_spell(object *op, int dir);
566 int spell_find_dir(mapstruct *m, int x, int y, object *exclude);
567 int summon_hostile_monsters(object *op, int n, const char *monstername);
568 void shuffle_attack(object *op);
569 void spell_failure(object *op, int failure, int power, object *skill);
570 int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
571 void store_spell_expiry(object *spell);
572 void check_spell_expiry(object *spell);
573 void rod_adjust(object *rod);
574 /* swap.c */
575 void read_map_log(void);
576 int swap_map(mapstruct *map);
577 void check_active_maps(void);
578 int players_on_map(mapstruct *m, int show_all);
579 void flush_old_maps(void);
580 /* time.c */
581 void remove_door(object *op);
582 void remove_locked_door(object *op);
583 object *stop_item(object *op);
584 void fix_stopped_item(object *op, mapstruct *map, object *originator);
585 object *fix_stopped_arrow(object *op);
586 int free_no_drop(object *op);
587 void change_object(object *op);
588 void move_firewall(object *op);
589 void move_player_mover(object *op);
590 int process_object(object *op);
591 void legacy_remove_force(object *op);
592 void legacy_animate_trigger(object *op);
593 void legacy_move_hole(object *op);
594 unsigned int tick_length(float seconds);
595 long timespec_diff(struct timespec *end, struct timespec *start);
596 /* timers.c */
597 void cftimer_process_timers(void);
598 int cftimer_create(int id, long delay, object *ob, int mode);
599 int cftimer_destroy(int id);
600 int cftimer_find_free_id(void);
601 void cftimer_init(void);
602 /* weather.c */
603 void set_darkness_map(mapstruct *m);
604 void tick_the_clock(void);
605 /* server.c */
606 char const* newhash(char const *password);
607 bool check_password(const char *typed, const char *crypted);
608 void enter_player_savebed(object *op);
609 void set_map_timeout(mapstruct *oldmap);
610 void enter_exit(object *op, object *exit_ob);
611 void process_events(void);
612 void clean_tmp_files(void);
613 void cleanup(void);
614 void leave(player *pl, int draw_exit);
615 int forbid_play(void);
616 void server_main(int argc, char *argv[]);
617 /* race.cpp */
618 #ifdef __cplusplus
619 extern "C" {
620 #endif
621 void load_races(BufferReader *reader, const char *filename);
622 racelink *find_racelink(const char *name);
623 void finish_races();
624 void dump_races(void);
625 void free_races(void);
626 #ifdef __cplusplus
627 }
628 #endif
636 void enter_player_maplevel(object *op);
void command_speed(object *op, const char *params)
Definition: c_wiz.c:1655
void command_smile(object *op, const char *params)
Definition: c_chat.c:764
void spring_trap(object *trap, object *victim)
Definition: rune.c:205
void regenerate_rod(object *rod)
Definition: spell_util.c:800
int slow_living_by(object *op, const int speed_penalty)
Definition: attack.c:2174
void apply_by_living_below(object *pl)
Definition: apply.c:695
void clean_tmp_files(void)
Definition: main.c:334
void set_map_timeout(mapstruct *oldmap)
Definition: main.c:305
object * lookup_spell_by_name(object *op, const char *spname)
Definition: spell_util.c:449
void command_bounce(object *op, const char *params)
Definition: c_chat.c:753
Definition: player.h:92
int apply_special(object *who, object *op, int aflags)
Definition: apply.c:1156
int apply_manual(object *op, object *tmp, int aflag)
Definition: apply.c:597
const char * determine_god(object *op)
Definition: gods.c:106
void polymorph(object *op, object *who, int level)
Definition: spell_effect.c:380
void command_arrest(object *op, const char *params)
Definition: c_wiz.c:824
void show_skills(object *op, const char *search)
Definition: skill_util.c:851
void command_hiscore(object *op, const char *params)
Definition: c_misc.c:870
command_array_struct * find_plugin_command(const char *cmd, command_array_struct *command)
Definition: plugins.c:4487
void legacy_remove_force(object *op)
Definition: time.c:855
void command_east(object *op, const char *params)
Definition: c_move.c:57
int change_skill(object *who, object *new_skill, int flag)
Definition: skill_util.c:350
int friendly_fire(object *op, object *hitter)
Definition: attack.c:1803
void monster_do_say(const mapstruct *map, const char *message)
Definition: monster.c:2106
int move_player(object *op, int dir)
Definition: player.c:2913
int skill_ident(object *pl, object *skill)
Definition: skills.c:929
void command_yawn(object *op, const char *params)
Definition: c_chat.c:1259
int64_t calc_skill_exp(const object *who, const object *op, const object *skill)
Definition: skill_util.c:658
void enter_exit(object *op, object *exit_ob)
Definition: server.c:708
Definition: map.h:381
void roll_again(object *op)
Definition: player.c:1120
void command_prepare(object *op, const char *params)
Definition: c_range.c:63
void quest_start(player *pl, sstring quest_code, int state)
Definition: quest.c:1088
int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg)
Definition: resurrection.c:181
void leave(player *pl, int draw_exit)
Definition: server.c:1195
int account_login(const char *account_name, const char *account_password)
Definition: account.c:333
void command_diff(object *op, const char *params)
Definition: c_wiz.c:2519
object * check_spell_known(object *op, const char *name)
Definition: spell_util.c:433
int check_name(player *me, const char *name)
Definition: login.c:163
void free_quest_definitions(void)
Definition: quest.c:1321
void command_quit(object *op, const char *params)
Definition: c_misc.c:1896
void command_bow(object *op, const char *params)
Definition: c_chat.c:929
void command_skills(object *op, const char *params)
Definition: c_wiz.c:1351
void remove_door(object *op)
Definition: time.c:38
int account_remove_player(const char *account_name, const char *player_name)
Definition: account.c:497
void monster_communicate(object *op, const char *txt)
Definition: monster.c:2188
void command_pout(object *op, const char *params)
Definition: c_chat.c:1072
int caster_level(const object *caster, const object *spell)
Definition: spell_util.c:233
void command_motd(object *op, const char *params)
Definition: c_misc.c:216
void command_strut(object *op, const char *params)
Definition: c_chat.c:1193
void register_all_ob_types(void)
Definition: ob_types.c:31
void receive_player_password(object *op)
Definition: c_misc.c:1972
void command_flip(object *op, const char *params)
Definition: c_chat.c:995
void do_forget_spell(object *op, const char *spell)
Definition: apply.c:525
void command_cast(object *op, const char *params)
Definition: c_range.c:50
int makes_invisible_to(object *pl, object *mon)
Definition: spell_effect.c:764
bool check_password(const char *typed, const char *crypted)
Definition: server.c:109
int cure_disease(object *sufferer, object *caster, sstring skill)
Definition: disease.c:685
void command_overlay_save(object *op, const char *params)
Definition: c_wiz.c:587
int monster_can_see_enemy(object *op, object *enemy)
Definition: monster.c:2574
unsigned char uint8_t
Definition: win32.h:161
void command_title(object *op, const char *params)
Definition: c_misc.c:2064
static struct Command_Line_Options options[]
Definition: init.c:302
int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent)
int apply_auto(object *op)
Definition: main.c:212
void pets_follow_owner(object *ob, object *owner)
Definition: pets.c:281
void apply_handle_yield(object *tmp)
Definition: apply.c:122
Definition: race.h:12
void command_face(object *op, const char *params)
Definition: c_new.c:221
void do_some_living(object *op)
Definition: player.c:3237
void command_dm(object *op, const char *params)
Definition: c_wiz.c:2116
void command_dump(object *op, const char *params)
Definition: c_wiz.c:1363
void drain_wand_charge(object *wand)
Definition: spell_util.c:825
void command_snicker(object *op, const char *params)
Definition: c_chat.c:1149
player * add_player(socket_struct *ns, int flags)
Definition: player.c:454
void command_stay(object *op, const char *params)
Definition: c_move.c:145
int player_arrest(object *who)
Definition: c_wiz.c:792
void cast_dust(object *op, object *throw_ob, int dir)
Definition: player.c:3881
void command_smirk(object *op, const char *params)
Definition: c_chat.c:1116
void command_grin(object *op, const char *params)
Definition: c_chat.c:918
void command_invisible(object *op, const char *params)
Definition: c_wiz.c:2128
int attack_ob(object *op, object *hitter)
Definition: attack.c:912
int push_ob(object *who, int dir, object *pusher)
Definition: move.c:423
void command_nod(object *op, const char *params)
Definition: c_chat.c:720
int account_change_password(const char *account_name, const char *current_password, const char *new_password)
Definition: account.c:658
int forbid_play(void)
Definition: server.c:1256
int monster_compute_path(object *source, object *target, int default_dir)
Definition: monster.c:393
object * mon
Definition: comet_perf.c:75
void command_freeze(object *op, const char *params)
Definition: c_wiz.c:748
void command_body(object *op, const char *params)
Definition: c_misc.c:175
int cast_bless(object *op, object *caster, object *spell_ob, int dir)
const char * account_get_account_for_char(const char *charname)
Definition: account.c:562
int identify_object_with_skill(object *tmp, object *pl, object *skill, int print_on_success)
Definition: skills.c:808
void party_set_password(partylist *party, const char *password)
Definition: party.c:244
void command_examine(object *op, const char *params)
Definition: c_object.c:1478
int move_disease(object *disease)
Definition: disease.c:180
int account_new(const char *account_name, const char *account_password)
Definition: account.c:408
void move_player_mover(object *op)
Definition: time.c:704
void pets_move(object *ob)
Definition: pets.c:314
void command_stack_pop(object *op, const char *params)
Definition: c_wiz.c:2434
void knowledge_give(player *pl, const char *marker, const object *book)
Definition: knowledge.c:1021
int save_player(object *op, int flag)
Definition: login.c:212
void command_sniff(object *op, const char *params)
Definition: c_chat.c:1160
partylist * party_get_next(const partylist *party)
Definition: party.c:208
void command_loadplugin(object *op, const char *params)
Definition: c_wiz.c:2359
void command_dumpallarchetypes(object *op, const char *params)
Definition: c_misc.c:990
void move_symptom(object *symptom)
Definition: disease.c:592
void fix_stopped_item(object *op, mapstruct *map, object *originator)
Definition: time.c:492
void command_use(object *op, const char *params)
Definition: c_object.c:2587
void enter_player_maplevel(object *op)
Definition: server.c:663
void examine_monster(object *op, object *tmp, int level)
Definition: c_object.c:1603
void key_roll_stat(object *op, char key)
Definition: player.c:1192
int cast_smite_spell(object *op, object *caster, int dir, object *spell)
Definition: spell_attack.c:546
void command_style_map_info(object *op, const char *params)
Definition: c_wiz.c:2660
void pick_up(object *op, object *alt)
Definition: c_object.c:509
void command_malloc(object *op, const char *params)
Definition: c_misc.c:790
void command_scream(object *op, const char *params)
Definition: c_chat.c:841
void spell_failure(object *op, int failure, int power, object *skill)
Definition: spell_util.c:1141
int check_pick(object *op)
Definition: player.c:1695
const char * party_get_leader(const partylist *party)
Definition: party.c:292
object * monster_check_enemy(object *npc, rv_vector *rv)
Definition: monster.c:71
int pick_lock(object *pl, int dir, object *skill)
Definition: skills.c:389
void command_learn_special_prayer(object *op, const char *params)
Definition: c_wiz.c:2304
int16_t SP_level_spellpoint_cost(object *caster, object *spell, int flags)
Definition: spell_util.c:275
void command_whereabouts(object *op, const char *params)
Definition: c_misc.c:482
void command_chuckle(object *op, const char *params)
Definition: c_chat.c:973
void command_reset(object *op, const char *params)
Definition: c_wiz.c:1808
int free_no_drop(object *op)
Definition: time.c:562
void command_glare(object *op, const char *params)
Definition: c_chat.c:1028
int cast_word_of_recall(object *op, object *caster, object *spell_ob)
Definition: spell_effect.c:923
void command_summon(object *op, const char *params)
Definition: c_wiz.c:869
void command_create(object *op, const char *params)
Definition: c_wiz.c:982
const char * party_get_password(const partylist *party)
Definition: party.c:232
void play_again(object *op)
Definition: player.c:885
void command_version(object *op, const char *params)
Definition: c_misc.c:1053
void legacy_move_hole(object *op)
Definition: time.c:863
void check_spell_expiry(object *spell)
Definition: spell_util.c:2042
int checkbanned(const char *login, const char *host)
Definition: ban.c:32
int SP_level_dam_adjust(const object *caster, const object *spob)
Definition: spell_util.c:326
void command_cringe(object *op, const char *params)
Definition: c_chat.c:1292
void blind_living(object *op, object *hitter, int dam)
Definition: attack.c:2296
const char * account_exists(const char *account_name)
Definition: account.c:309
int stand_near_hostile(object *who)
Definition: player.c:4035
void accounts_load(void)
Definition: account.c:121
void command_gasp(object *op, const char *params)
Definition: c_chat.c:1017
void command_passwd(object *pl, const char *params)
Definition: c_misc.c:2252
void command_settings(object *op, const char *ignored)
Definition: c_wiz.c:2785
int roll_stat(void)
Definition: player.c:1022
player * find_player_options(const char *plname, int options, const mapstruct *map)
Definition: player.c:66
int trap_disarm(object *disarmer, object *trap, int risk, object *skill)
Definition: rune.c:437
player * find_player(const char *plname)
Definition: player.c:55
int apply_can_apply_object(const object *who, const object *op)
Definition: apply.c:1016
void party_leave(object *op)
Definition: party.c:123
int verify_player(const char *name, char *password)
Definition: login.c:110
Definition: living.h:35
int jump(object *pl, int dir, object *skill)
Definition: skills.c:664
int monster_move(object *op)
Definition: monster.c:699
object * stop_item(object *op)
Definition: time.c:452
void command_insert_into(object *op, const char *params)
Definition: c_wiz.c:2583
void command_wimpy(object *op, const char *params)
Definition: c_misc.c:2157
int remove_trap(object *op, object *skill)
Definition: skills.c:1317
void command_wave(object *op, const char *params)
Definition: c_chat.c:1226
void party_remove(partylist *party)
Definition: party.c:164
void command_abil(object *op, const char *params)
Definition: c_wiz.c:1742
void fix_weight(void)
Definition: player.c:3844
void command_fire_stop(object *op, const char *params)
Definition: c_new.c:209
void account_char_free(Account_Char *chars)
Definition: account_char.c:334
int create_bomb(object *op, object *caster, int dir, object *spell)
Definition: spell_attack.c:447
void dead_player(object *op)
Definition: resurrection.c:297
void command_spit(object *op, const char *params)
Definition: c_chat.c:1182
const object * find_god(const char *name)
Definition: gods.c:80
void cone_drop(object *op)
Definition: spell_attack.c:265
int apply_race_and_class(object *op, archetype *race, archetype *opclass, living *stats)
Definition: player.c:1458
int legal_range(object *op, int r)
Definition: c_range.c:264
void command_search(object *op, const char *params)
Definition: c_object.c:211
void command_dumpabove(object *op, const char *params)
Definition: c_wiz.c:2774
int player_can_view(object *pl, object *op)
Definition: player.c:4103
int path_to_player(object *mon, object *pl, unsigned mindiff)
Definition: player.c:631
void command_dance(object *op, const char *params)
Definition: c_chat.c:731
void free_quest(void)
Definition: quest.c:1303
void command_language(object *op, const char *params)
Definition: c_misc.c:132
int reflwall(mapstruct *m, int x, int y, object *sp_op)
Definition: spell_util.c:509
void pets_terminate_all(object *owner)
Definition: pets.c:225
int recharge(object *op, object *caster, object *spell_ob)
Definition: spell_effect.c:81
void command_quest(object *op, const char *params)
Definition: quest.c:1146
int swap_map(mapstruct *map)
Definition: swap.c:135
void command_party(object *op, const char *params)
Definition: c_party.c:116
void command_stats(object *op, const char *params)
Definition: c_wiz.c:1685
void command_players(object *op, const char *params)
Definition: c_misc.c:1201
void command_think(object *op, const char *params)
Definition: c_chat.c:1303
void command_stack_list(object *op, const char *params)
Definition: c_wiz.c:2464
int cast_cone(object *op, object *caster, int dir, object *spell)
Definition: spell_attack.c:297
void check_active_maps(void)
Definition: swap.c:193
void command_fire(object *op, const char *params)
Definition: c_new.c:188
void command_remove(object *op, const char *params)
Definition: c_wiz.c:1518
void cleanup(void)
Definition: server.c:1153
void command_slap(object *op, const char *params)
Definition: c_chat.c:1105
int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg)
Definition: spell_effect.c:639
void dump_quests(void)
Definition: quest.c:1295
void command_reply(object *op, const char *params)
Definition: c_chat.c:334
void command_gsay(object *op, const char *params)
Definition: c_party.c:71
void hiscore_display(object *op, int max, const char *match)
Definition: hiscore.c:445
void command_unarmed_skill(object *op, const char *params)
Definition: c_misc.c:1354
void check_bullet(object *op)
Definition: spell_attack.c:217
void get_name(object *op)
Definition: player.c:861
void command_peaceful(object *op, const char *params)
Definition: c_misc.c:2140
void command_clap(object *op, const char *params)
Definition: c_chat.c:940
void command_say(object *op, const char *params)
Definition: c_chat.c:34
void command_strings(object *op, const char *params)
Definition: c_misc.c:838
void command_brace(object *op, const char *params)
Definition: c_misc.c:2188
void pets_control_golem(object *op, int dir)
Definition: pets.c:627
int use_alchemy(object *op)
Definition: alchemy.c:1049
int apply_check_weapon_power(const object *who, int improves)
Definition: apply.c:1131
void command_whistle(object *op, const char *params)
Definition: c_chat.c:1237
void command_cough(object *op, const char *params)
Definition: c_chat.c:984
int probe(object *op, object *caster, object *spell_ob, int dir, int level)
Definition: spell_effect.c:707
int trap_show(object *trap, object *where)
Definition: rune.c:407
void apply_changes_to_player(object *pl, object *change, int limit_stats)
Definition: apply.c:1648
void knowledge_item_can_be_used_alchemy(object *op, const object *item)
Definition: knowledge.c:1359
void command_invoke(object *op, const char *params)
Definition: c_range.c:38
int move_to(object *op, int x, int y)
Definition: move.c:551
int cast_item_curse_or_curse(object *op, object *caster, object *spell_ob)
void flush_old_maps(void)
Definition: swap.c:244
int cast_curse(object *op, object *caster, object *spell_ob, int dir)
Definition: spell_attack.c:800
int skill_throw(object *op, object *part, int dir, object *skill)
Definition: skills.c:2276
void command_fix_me(object *op, const char *params)
Definition: c_misc.c:1188
void command_dmtell(object *op, const char *params)
Definition: c_chat.c:318
int fire_swarm(object *op, object *caster, object *spell, int dir)
void command_twiddle(object *op, const char *params)
Definition: c_chat.c:1215
void command_shiver(object *op, const char *params)
Definition: c_chat.c:1083
int apply_by_living(object *pl, object *op, int aflag, int quiet)
Definition: apply.c:637
void command_bowmode(object *op, const char *params)
Definition: c_misc.c:1291
void do_hidden_move(object *op)
Definition: player.c:3994
void confuse_living(object *op, object *hitter, int dam)
Definition: attack.c:2255
void kill_player(object *op, const object *killer)
Definition: player.c:3453
void command_goto(object *op, const char *params)
Definition: c_wiz.c:727
int account_is_logged_in(const char *name)
Definition: account.c:630
void command_addexp(object *op, const char *params)
Definition: c_wiz.c:1599
void finish_races()
Definition: races.cpp:177
void accounts_save(void)
Definition: account.c:267
int detect_curse_on_item(object *pl, object *tmp, object *skill)
Definition: skills.c:701
void command_wizpass(object *op, const char *params)
Definition: c_misc.c:906
int cast_create_town_portal(object *op, object *caster, object *spell, int dir)
void command_tell(object *op, const char *params)
Definition: c_chat.c:306
void key_change_class(object *op, char key)
Definition: player.c:1268
int knowledge_player_knows(const player *pl, const char *knowledge)
Definition: knowledge.c:1323
signed short int16_t
Definition: win32.h:160
void command_search_items(object *op, const char *params)
Definition: c_object.c:2313
void monster_npc_say(object *npc, const char *cp)
Definition: monster.c:2307
racelink * find_racelink(const char *name)
Definition: races.cpp:27
int SP_level_wc_adjust(const object *caster, const object *spob)
Definition: spell_util.c:401
void command_sneeze(object *op, const char *params)
Definition: c_chat.c:1138
object * find_target_for_friendly_spell(object *op, int dir)
Definition: spell_util.c:852
void drain_rod_charge(object *rod)
Definition: spell_util.c:815
int hide(object *op, object *skill)
Definition: skills.c:494
void command_setgod(object *op, const char *params)
Definition: c_wiz.c:416
void command_laugh(object *op, const char *params)
Definition: c_chat.c:786
void receive_party_password(object *op)
Definition: c_party.c:49
void command_hug(object *op, const char *params)
Definition: c_chat.c:874
int monster_stand_in_light(object *op)
Definition: monster.c:2531
void key_confirm_quit(object *op, char key)
Definition: player.c:1570
void monster_npc_call_help(object *op)
Definition: monster.c:1840
void command_run(object *op, const char *params)
Definition: c_new.c:153
void command_archs(object *op, const char *params)
void get_password(object *op)
Definition: player.c:873
void monster_check_apply_all(object *monster)
Definition: monster.c:1827
Definition: map.h:277
object * hit_with_arrow(object *op, object *victim)
Definition: attack.c:954
int plugins_init_plugin(const char *libfile)
Definition: plugins.c:356
void load_races(BufferReader *reader, const char *filename)
Definition: races.cpp:98
void command_shake(object *op, const char *params)
Definition: c_chat.c:808
void player_set_state(player *pl, uint8_t state)
Definition: player.c:4427
Account_Char * account_char_remove(Account_Char *chars, const char *pl_name)
Definition: account_char.c:298
object * get_nearest_player(object *mon)
Definition: player.c:522
int pets_should_arena_attack(object *pet, object *owner, object *target)
Definition: pets.c:1122
void account_password(char *buf, int len, socket_struct *ns)
Definition: request.c:2956
int cast_create_obj(object *op, object *new_op, int dir)
Definition: spell_util.c:533
socket_struct * account_get_logged_in_init_socket(const char *name)
Definition: account.c:608
void party_send_message(object *op, const char *message)
Definition: party.c:274
int summon_hostile_monsters(object *op, int n, const char *monstername)
Definition: spell_util.c:1043
int perceive_self(object *op)
int sack_can_hold(const object *pl, const object *sack, const object *op, uint32_t nrof)
Definition: c_object.c:316
void command_rotateshoottype(object *op, const char *params)
Definition: c_range.c:368
int SP_level_duration_adjust(const object *caster, const object *spob)
Definition: spell_util.c:351
void command_rskill(object *pl, const char *params)
Definition: c_object.c:160
void command_throw(object *op, const char *params)
Definition: c_object.c:238
void command_applymode(object *op, const char *params)
Definition: c_misc.c:1250
int pets_summon_golem(object *op, object *caster, int dir, object *spob)
Definition: pets.c:648
void knowledge_read(player *pl, object *book)
Definition: knowledge.c:1081
void set_first_map(object *op)
Definition: player.c:399
void command_chat(object *op, const char *params)
Definition: c_chat.c:219
void read_map_log(void)
Definition: swap.c:70
int cast_light(object *op, object *caster, object *spell, int dir)
void command_northeast(object *op, const char *params)
Definition: c_move.c:79
void command_stack_push(object *op, const char *params)
Definition: c_wiz.c:2446
void command_apply(object *op, const char *params)
Definition: c_object.c:250
void command_cointoss(object *op, const char *params)
Definition: c_chat.c:64
void command_dumpallmaps(object *op, const char *params)
Definition: c_misc.c:1027
void command_shout(object *op, const char *params)
Definition: c_chat.c:208
long seconds(void)
Definition: time.c:344
int write_mark(object *op, object *spell, const char *msg)
void command_knowledge(object *pl, const char *params)
Definition: knowledge.c:1238
player * account_get_logged_in_player(const char *name)
Definition: account.c:587
Account_Char * account_char_load(const char *account_name)
Definition: account_char.c:80
void command_wizcast(object *op, const char *params)
Definition: c_misc.c:936
void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator)
Definition: spell_util.c:183
void command_showpets(object *op, const char *params)
Definition: c_misc.c:1454
int hit_map(object *op, int dir, uint32_t type, int full_hit)
Definition: attack.c:327
void command_learn_spell(object *op, const char *params)
Definition: c_wiz.c:2292
int is_true_undead(object *op)
Definition: player.c:3930
void legacy_animate_trigger(object *op)
Definition: time.c:859
void command_blush(object *op, const char *params)
Definition: c_chat.c:951
void command_inventory(object *op, const char *params)
Definition: c_wiz.c:1321
int steal(object *op, int dir, object *skill)
Definition: skills.c:277
int teleport(object *teleporter, uint8_t tele_type, object *user)
Definition: move.c:194
int infect_object(object *victim, object *disease, int force)
Definition: disease.c:317
int monster_can_detect_enemy(object *op, object *enemy, rv_vector *rv)
Definition: monster.c:2391
void command_party_rejoin(object *op, const char *params)
Definition: c_party.c:326
void pets_remove_all(void)
Definition: pets.c:248
void confirm_password(object *op)
Definition: player.c:988
void command_lock_item(object *op, const char *params)
Definition: c_object.c:2544
void command_teleport(object *op, const char *params)
Definition: c_wiz.c:916
void hiscore_check(object *op, int quiet)
Definition: hiscore.c:344
void remove_locked_door(object *op)
Definition: time.c:64
void paralyze_living(object *op, int dam)
Definition: attack.c:2340
int do_skill(object *op, object *part, object *skill, int dir, const char *string)
Definition: skill_util.c:422
int cftimer_destroy(int id)
Definition: timers.c:128
int move_ob(object *op, int dir, object *originator)
Definition: move.c:58
player * get_player(player *p)
Definition: player.c:281
void do_learn_spell(object *op, object *spell, int special_prayer)
Definition: apply.c:484
void cftimer_init(void)
Definition: timers.c:157
int plugins_remove_plugin(const char *id)
Definition: plugins.c:447
void examine(object *op, object *tmp)
Definition: c_object.c:1691
void execute_newserver_command(object *pl, char *command)
Definition: c_new.c:84
int trap_see(object *op, object *trap)
Definition: rune.c:380
void player_unready_range_ob(player *pl, object *ob)
Definition: player.c:4409
int min_casting_level(const object *caster, const object *spell)
Definition: spell_util.c:203
int op_on_battleground(object *op, int *x, int *y, archetype **trophy)
Definition: player.c:4201
int cast_detection(object *op, object *caster, object *spell)
void cast_magic_storm(object *op, object *tmp, int lvl)
Definition: spell_effect.c:46
void command_west(object *op, const char *params)
Definition: c_move.c:134
object * find_marked_object(object *op)
Definition: c_object.c:1509
partylist * party_find(const char *partyname)
Definition: party.c:148
void command_snap(object *op, const char *params)
Definition: c_chat.c:1127
void quest_load_definitions(void)
Definition: quest.c:410
void tick_the_clock(void)
Definition: weather.c:96
void command_delete(object *op, const char *params)
Definition: c_misc.c:1912
void command_debug(object *op, const char *params)
Definition: c_misc.c:882
void knowledge_show_monster_detail(object *op, const char *name)
Definition: knowledge.c:1553
void do_harvest(object *pl, int dir, object *skill)
Definition: c_misc.c:2275
void command_snore(object *op, const char *params)
Definition: c_chat.c:1171
int process_object(object *op)
Definition: time.c:796
void init(int argc, char **argv)
Definition: init.c:1033
void command_lick(object *op, const char *params)
Definition: c_chat.c:1061
void command_resistances(object *op, const char *params)
Definition: c_misc.c:1567
void command_follow(object *op, const char *params)
Definition: c_wiz.c:2700
int cast_wonder(object *op, object *caster, int dir, object *spell_ob)
Definition: spell_effect.c:985
void command_thank(object *op, const char *params)
Definition: c_chat.c:1204
void command_dumpfriendlyobjects(object *op, const char *params)
Definition: c_misc.c:978
void command_listen(object *op, const char *params)
Definition: c_misc.c:1066
void cleanupPlugins(void)
Definition: plugins.c:4558
void process_events(void)
Definition: server.c:979
void fix_luck(void)
Definition: player.c:3860
int cast_invisible(object *op, object *caster, object *spell_ob)
Definition: spell_effect.c:811
void emergency_save(int flag)
Definition: main.c:331
partylist * party_get_first(void)
Definition: party.c:196
int write_rune(object *op, object *caster, object *spell, int dir, const char *runename)
Definition: rune.c:50
void knowledge_process_incremental(void)
Definition: knowledge.c:1464
void delete_character(const char *name)
Definition: login.c:87
int cast_consecrate(object *op, object *caster, object *spell)
void plugins_display_list(object *op)
Definition: plugins.c:496
void give_initial_items(object *pl, treasurelist *items)
Definition: player.c:764
void command_kill_pets(object *op, const char *params)
Definition: c_misc.c:2212
void put_object_in_sack(object *op, object *sack, object *tmp, uint32_t nrof)
Definition: c_object.c:925
void command_forget_spell(object *op, const char *params)
Definition: c_wiz.c:2317
int quest_get_player_state(player *pl, sstring quest_code)
Definition: quest.c:1068
void command_unloadplugin(object *op, const char *params)
Definition: c_wiz.c:2391
void command_purge_quest(object *op, const char *param)
Definition: c_wiz.c:2728
void command_sigh(object *op, const char *params)
Definition: c_chat.c:852
int fire_bow(object *op, object *arrow, int dir, int wc_mod, int16_t sx, int16_t sy)
Definition: player.c:2070
int ok_to_put_more(mapstruct *m, int16_t x, int16_t y, object *op, uint32_t immune_stop)
Definition: spell_util.c:569
void explode_bullet(object *op)
Definition: spell_attack.c:121
int cast_transfer(object *op, object *caster, object *spell, int dir)
void quest_send_initial_states(player *pl)
Definition: quest.c:1360
void drop(object *op, object *tmp)
Definition: c_object.c:1156
int players_on_map(mapstruct *m, int show_all)
Definition: swap.c:226
void skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill)
Definition: skill_util.c:1272
void knowledge_first_player_save(player *pl)
Definition: knowledge.c:1448
void command_north(object *op, const char *params)
Definition: c_move.c:68
int dimension_door(object *op, object *caster, object *spob, int dir)
void command_poke(object *op, const char *params)
Definition: c_chat.c:896
void command_help(object *op, const char *params)
Definition: c_misc.c:1760
int handle_newcs_player(object *op)
Definition: player.c:3051
void fire(object *op, int dir)
Definition: player.c:2363
void command_maps(object *op, const char *params)
Definition: c_misc.c:826
signed __int64 int64_t
Definition: win32.h:168
void save_throw_object(object *op, uint32_t type, object *originator)
Definition: attack.c:182
int cast_destruction(object *op, object *caster, object *spell_ob)
Definition: spell_attack.c:707
void command_free(object *op, const char *params)
Definition: c_wiz.c:1565
static const flag_definition flags[]
void command_cry(object *op, const char *params)
Definition: c_chat.c:885
void free_races(void)
Definition: races.cpp:159
void inventory(object *op, object *inv)
Definition: c_object.c:2005
void move_firewall(object *op)
Definition: main.c:328
Account_Char * account_char_add(Account_Char *chars, player *pl)
Definition: account_char.c:194
void receive_player_name(object *op)
Definition: c_misc.c:1954
void command_dropall(object *op, const char *params)
Definition: c_object.c:1218
object * find_applied_skill_by_name(const object *op, const char *name)
Definition: living.c:1919
void command_cackle(object *op, const char *params)
Definition: c_chat.c:775
int learn_skill(object *pl, object *scroll)
Definition: skill_util.c:750
const char * sstring
Definition: global.h:40
void command_ssdumptable(object *op, const char *params)
Definition: c_misc.c:1002
void remove_unpaid_objects(object *op, object *env, int free_items)
Definition: player.c:3172
unsigned int uint32_t
Definition: win32.h:162
void dump_spells(void)
Definition: spell_util.c:146
void check_spells(void)
Definition: spell_util.c:109
int set_object_face_main(object *op)
Definition: apply.c:146
void store_spell_expiry(object *spell)
Definition: spell_util.c:2017
void server_main(int argc, char *argv[])
Definition: server.c:1430
void knowledge_send_known(player *pl)
Definition: knowledge.c:1428
int tailor_god_spell(object *spellop, object *caster)
Definition: gods.c:1313
int account_check_string(const char *str)
Definition: account.c:369
void command_empty(object *op, const char *params)
Definition: c_object.c:1439
int apply_container(object *op, object *sack, int aflags)
Definition: apply.c:222
int account_link(const char *account_name, const char *player_name)
Definition: account.c:461
int pray(object *pl, object *skill)
Definition: skills.c:1390
void command_sulk(object *op, const char *params)
Definition: c_chat.c:863
void command_banish(object *op, const char *params)
Definition: c_wiz.c:521
void command_run_stop(object *op, const char *params)
Definition: c_new.c:176
int cast_cause_disease(object *op, object *caster, object *spell, int dir)
void command_growl(object *op, const char *params)
Definition: c_chat.c:830
void command_dmhide(object *op, const char *params)
Definition: c_wiz.c:2419
int detect_magic_on_item(object *pl, object *tmp, object *skill)
Definition: skills.c:750
int cast_heal(object *op, object *caster, object *spell, int dir)
void quest_set_player_state(player *pl, sstring quest_code, int state)
Definition: quest.c:1124
void command_southeast(object *op, const char *params)
Definition: c_move.c:112
void command_giggle(object *op, const char *params)
Definition: c_chat.c:797
void pray_at_altar(object *pl, object *altar, object *skill)
Definition: gods.c:323
void add_server_collect_hooks()
Definition: init.c:1018
archetype * determine_holy_arch(const object *god, const char *type)
Definition: gods.c:740
object * find_random_spell_in_ob(object *ob, const char *skill)
Definition: spell_util.c:48
int become_follower(object *op, const object *new_god)
Definition: gods.c:478
void command_burp(object *op, const char *params)
Definition: c_chat.c:962
int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg)
Definition: spell_effect.c:502
int SP_level_range_adjust(const object *caster, const object *spob)
Definition: spell_util.c:377
player * find_player_socket(const socket_struct *ns)
Definition: player.c:119
void command_mapinfo(object *op, const char *params)
Definition: c_misc.c:802
int cftimer_create(int id, long delay, object *ob, int mode)
Definition: timers.c:97
void command_time(object *op, const char *params)
Definition: c_misc.c:858
void party_obsolete_parties(void)
Definition: party.c:215
object * monster_find_throw_ob(object *op)
Definition: monster.c:2352
int mood_change(object *op, object *caster, object *spell)
Definition: spell_attack.c:904
void command_take(object *op, const char *params)
Definition: c_object.c:833
void recursive_roll(object *op, int dir, object *pusher)
Definition: move.c:282
void set_spell_skill(object *op, object *caster, object *spob, object *dest)
Definition: spell_util.c:94
void command_south(object *op, const char *params)
Definition: c_move.c:101
int remove_curse(object *op, object *caster, object *spell)
void command_rename_item(object *op, const char *params)
Definition: c_object.c:2358
void command_groan(object *op, const char *params)
Definition: c_chat.c:1039
void clear_skill(object *who)
Definition: skill_util.c:389
void account_char_save(const char *account, Account_Char *chars)
Definition: account_char.c:146
int cftimer_find_free_id(void)
Definition: timers.c:144
unsigned int tick_length(float seconds)
Definition: time.c:378
void command_mon_aggr(object *op, const char *params)
Definition: c_wiz.c:1391
void command_save(object *op, const char *params)
Definition: c_misc.c:2115
int cast_earth_to_dust(object *op, object *caster, object *spell_ob)
Definition: spell_effect.c:872
void destroy_object(object *op)
Definition: login.c:191
void command_stack_clear(object *op, const char *params)
Definition: c_wiz.c:2494
void command_northwest(object *op, const char *params)
Definition: c_move.c:90
void quest_first_player_save(player *pl)
Definition: quest.c:1418
int singing(object *pl, int dir, object *skill)
Definition: skills.c:1153
void check_login(object *op, int check_pass)
Definition: login.c:501
void command_kiss(object *op, const char *params)
Definition: c_chat.c:742
void command_listplugins(object *op, const char *params)
Definition: c_wiz.c:2345
void command_dumpbelow(object *op, const char *params)
Definition: c_wiz.c:2760
void command_shutdown(object *op, const char *params)
Definition: c_wiz.c:675
void command_overlay_reset(object *op, const char *params)
Definition: c_wiz.c:607
void command_disarm(object *op, const char *params)
Definition: c_object.c:223
void check_physically_infect(object *victim, object *hitter)
Definition: disease.c:663
int fire_bolt(object *op, object *caster, int dir, object *spob)
Definition: spell_attack.c:61
void party_join(object *op, partylist *party)
Definition: party.c:85
int transport_can_hold(const object *transport, const object *op, int nrof)
Definition: apply.c:54
int move_object(object *op, int dir)
Definition: move.c:39
void command_bleed(object *op, const char *params)
Definition: c_chat.c:1281
void command_orcknuckle(object *op, const char *params)
Definition: c_chat.c:107
void monster_check_doors(object *op, mapstruct *m, int x, int y)
Definition: monster.c:2092
void scroll_failure(object *op, int failure, int power)
Definition: apply.c:1577
long timespec_diff(struct timespec *end, struct timespec *start)
Definition: time.c:162
void command_possess(object *op, const char *params)
Definition: c_wiz.c:1417
void init_commands(void)
Definition: commands.c:288
void apply_auto_fix(mapstruct *m)
Definition: main.c:259
void cftimer_process_timers(void)
Definition: timers.c:44
int find_traps(object *pl, object *skill)
Definition: skills.c:1246
void command_nowiz(object *op, const char *params)
Definition: c_wiz.c:1981
int hideability(object *ob)
Definition: player.c:3953
void list_players(object *op, region *reg, partylist *party)
Definition: c_misc.c:548
void send_news(const object *op)
Definition: player.c:202
void apply_builder_remove(object *pl, int dir)
Definition: build_map.c:889
void receive_play_again(object *op, char key)
Definition: player.c:938
int fire_arch_from_position(object *op, object *caster, int16_t x, int16_t y, int dir, object *spell)
Definition: spell_util.c:668
void command_printlos(object *op, const char *params)
Definition: c_misc.c:1039
void monster_check_earthwalls(object *op, mapstruct *m, int x, int y)
Definition: monster.c:2076
void command_mark(object *op, const char *params)
Definition: c_object.c:1556
void command_hide(object *op, const char *params)
Definition: c_wiz.c:388
int party_confirm_password(const partylist *party, const char *password)
Definition: party.c:259
void send_rules(const object *op)
Definition: player.c:166
int alchemy(object *op, object *caster, object *spell_ob)
int playername_ok(const char *cp)
Definition: player.c:253
void accounts_clear(void)
Definition: account.c:112
void initPlugins(void)
Definition: plugins.c:4508
void counterspell(object *op, int dir)
void command_hiccup(object *op, const char *params)
Definition: c_chat.c:1050
int animate_weapon(object *op, object *caster, object *spell, int dir)
void command_frown(object *op, const char *params)
Definition: c_chat.c:1006
int use_oratory(object *pl, int dir, object *skill)
Definition: skills.c:999
void monster_do_living(object *op)
Definition: monster.c:564
void command_rules(object *op, const char *params)
Definition: c_misc.c:228
void dragon_ability_gain(object *who, int atnr, int level)
Definition: main.c:343
void command_pickup(object *op, const char *params)
Definition: c_object.c:2195
void make_visible(object *op)
Definition: player.c:3910
void roll_stats(object *op)
Definition: player.c:1046
void free_knowledge(void)
Definition: knowledge.c:1305
int pets_summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg)
Definition: pets.c:908
int transfer_ob(object *op, int x, int y, int randomly, object *originator)
Definition: move.c:150
char ** account_get_players_for_account(const char *account_name)
Definition: account.c:543
void command_sound(object *op, const char *params)
Definition: c_misc.c:1932
void command_loadtest(object *op, const char *params)
Definition: c_wiz.c:305
object * find_key(object *pl, object *container, object *door)
Definition: player.c:2435
void command_cast_spell(object *op, const char *params, char command)
Definition: c_range.c:159
int cast_change_map_lightlevel(object *op, object *caster, object *spell)
void rod_adjust(object *rod)
Definition: main.c:359
void command_patch(object *op, const char *params)
Definition: c_wiz.c:1478
void apply_map_builder(object *pl, int dir)
Definition: build_map.c:959
void knowledge_send_info(socket_struct *ns)
Definition: knowledge.c:1399
void set_darkness_map(mapstruct *m)
Definition: main.c:346
object * find_skill_by_number(object *who, int skillno)
Definition: main.c:349
void command_dumpallobjects(object *op, const char *params)
Definition: c_misc.c:966
Definition: map.h:326
object * pets_get_enemy(object *pet, rv_vector *rv)
Definition: pets.c:54
partylist * party_form(object *op, const char *partyname)
Definition: party.c:40
int use_skill(object *op, const char *string)
Definition: skill_util.c:955
void command_southwest(object *op, const char *params)
Definition: c_move.c:123
void command_afk(object *op, const char *params)
Definition: c_misc.c:770
int should_director_abort(const object *op, const object *victim)
Definition: apply.c:68
void free_server(void)
Definition: init.c:1073
void command_whereami(object *op, const char *params)
Definition: c_misc.c:814
void command_news(object *op, const char *params)
Definition: c_misc.c:240
void command_accuse(object *op, const char *params)
Definition: c_chat.c:907
int spell_find_dir(mapstruct *m, int x, int y, object *exclude)
Definition: spell_util.c:925
void command_usekeys(object *op, const char *params)
Definition: c_misc.c:1526
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)
Definition: attack.c:1852
void move_player_attack(object *op, int dir)
Definition: player.c:2588
void hiscore_init(void)
Definition: hiscore.c:296
int write_on_item(object *pl, const char *params, object *skill)
Definition: skills.c:1768
void command_shrug(object *op, const char *params)
Definition: c_chat.c:1094
void command_toggle_shout(object *op, const char *params)
Definition: c_wiz.c:632
void enter_player_savebed(object *op)
Definition: server.c:133
object * monster_find_nearest_living_creature(object *npc)
Definition: monster.c:152
void command_uskill(object *pl, const char *params)
Definition: c_object.c:143
void command_dumpmap(object *op, const char *params)
Definition: c_misc.c:1014
char const * newhash(char const *password)
void do_goto(object *op, const char *name, int x, int y)
Definition: c_move.c:151
object * drop_object(object *op, object *tmp, uint32_t nrof)
Definition: c_object.c:1061
void command_beg(object *op, const char *params)
Definition: c_chat.c:1270
player * find_player_partial_name(const char *plname)
Definition: player.c:110
void meditate(object *pl, object *skill)
Definition: skills.c:1438
int quest_was_completed(player *pl, sstring quest_code)
Definition: quest.c:1134
object * find_skill_by_name(object *who, const char *name)
Definition: skill_util.c:202
void command_purge_quest_definitions(object *op, const char *param)
Definition: c_wiz.c:2733
void command_petmode(object *op, const char *params)
Definition: c_misc.c:1410
void init_ob_methods(void)
Definition: ob_methods.c:35
int cast_identify(object *op, object *caster, object *spell)
void command_me(object *op, const char *params)
Definition: c_chat.c:47
void change_object(object *op)
Definition: time.c:589
void pets_move_golem(object *op)
Definition: pets.c:516
int face_player(object *op, int dir)
Definition: player.c:2992
int check_race_and_class(living *stats, archetype *race, archetype *opclass)
Definition: player.c:1408
int level
Definition: readable.c:1589
void command_statistics(object *pl, const char *params)
Definition: c_misc.c:1097
int get_party_password(object *op, partylist *party)
Definition: player.c:1004
int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir)
Definition: rune.c:299
void command_kick(object *op, const char *params)
Definition: c_wiz.c:575
int create_aura(object *op, object *caster, object *spell)
void dump_races(void)
Definition: races.cpp:144
void command_who(object *op, const char *params)
Definition: c_misc.c:621
object * fix_stopped_arrow(object *op)
Definition: time.c:509
int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg)
Definition: spell_util.c:1459
void shuffle_attack(object *op)
Definition: spell_util.c:1071
void command_drop(object *op, const char *params)
Definition: c_object.c:1342
void command_puke(object *op, const char *params)
Definition: c_chat.c:819
int cast_polymorph(object *op, object *caster, object *spell_ob, int dir)
Definition: spell_effect.c:434
void init_skills(void)
Definition: skill_util.c:91
void command_wink(object *op, const char *params)
Definition: c_chat.c:1248
int magic_wall(object *op, object *caster, int dir, object *spell_ob)
void display_motd(const object *op)
Definition: player.c:135
int confirm_party_password(object *op)
Definition: c_party.c:36