Crossfire Server, Trunk  R213250
sproto.h
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1 /* account.c */
2 void accounts_clear(void);
3 void accounts_load(void);
4 void accounts_save(void);
5 const char *account_exists(const char *account_name);
6 int account_login(const char *account_name, const char *account_password);
7 int account_check_string(const char *str);
8 int account_new(const char *account_name, const char *account_password);
9 int account_link(const char *account_name, const char *player_name);
10 int account_remove_player(const char *account_name, const char *player_name);
11 char **account_get_players_for_account(const char *account_name);
12 const char *account_get_account_for_char(const char *charname);
13 player *account_get_logged_in_player(const char *name);
15 int account_is_logged_in(const char *name);
16 int account_change_password(const char *account_name, const char *current_password, const char *new_password);
17 /* account_char.c */
18 Account_Char *account_char_load(const char *account_name);
19 void account_char_save(const char *account, Account_Char *chars);
21 Account_Char *account_char_remove(Account_Char *chars, const char *pl_name);
22 void account_char_free(Account_Char *chars);
23 /* alchemy.c */
24 int use_alchemy(object *op);
25 /* apply.c */
26 int transport_can_hold(const object *transport, const object *op, int nrof);
27 int should_director_abort(const object *op, const object *victim);
28 void apply_handle_yield(object *tmp);
29 int set_object_face_main(object *op);
30 int apply_container(object *op, object *sack);
31 void do_learn_spell(object *op, object *spell, int special_prayer);
32 void do_forget_spell(object *op, const char *spell);
33 int apply_manual(object *op, object *tmp, int aflag);
34 int apply_by_living(object *pl, object *op, int aflag, int quiet);
35 void apply_by_living_below(object *pl);
36 int apply_can_apply_object(const object *who, const object *op);
37 int apply_check_weapon_power(const object *who, int improves);
38 int apply_special(object *who, object *op, int aflags);
39 int apply_auto(object *op);
40 void apply_auto_fix(mapstruct *m);
41 void scroll_failure(object *op, int failure, int power);
42 void apply_changes_to_player(object *pl, object *change, int limit_stats);
43 /* attack.c */
44 void save_throw_object(object *op, uint32_t type, object *originator);
45 int slow_living_by(object *op, const int speed_penalty);
46 int hit_map(object *op, int dir, uint32_t type, int full_hit);
47 int attack_ob(object *op, object *hitter);
48 object *hit_with_arrow(object *op, object *victim);
49 int friendly_fire(object *op, object *hitter);
50 int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit);
51 void confuse_living(object *op, object *hitter, int dam);
52 void blind_living(object *op, object *hitter, int dam);
53 void paralyze_living(object *op, int dam);
54 /* ban.c */
55 int checkbanned(const char *login, const char *host);
56 /* build_map.c */
57 void apply_builder_remove(object *pl, int dir);
58 void apply_map_builder(object *pl, int dir);
59 /* c_chat.c */
60 void command_say(object *op, const char *params);
61 void command_me(object *op, const char *params);
62 void command_cointoss(object *op, const char *params);
63 void command_orcknuckle(object *op, const char *params);
64 void command_shout(object *op, const char *params);
65 void command_chat(object *op, const char *params);
66 void command_tell(object *op, const char *params);
67 void command_dmtell(object *op, const char *params);
68 void command_reply(object *op, const char *params);
69 void command_nod(object *op, const char *params);
70 void command_dance(object *op, const char *params);
71 void command_kiss(object *op, const char *params);
72 void command_bounce(object *op, const char *params);
73 void command_smile(object *op, const char *params);
74 void command_cackle(object *op, const char *params);
75 void command_laugh(object *op, const char *params);
76 void command_giggle(object *op, const char *params);
77 void command_shake(object *op, const char *params);
78 void command_puke(object *op, const char *params);
79 void command_growl(object *op, const char *params);
80 void command_scream(object *op, const char *params);
81 void command_sigh(object *op, const char *params);
82 void command_sulk(object *op, const char *params);
83 void command_hug(object *op, const char *params);
84 void command_cry(object *op, const char *params);
85 void command_poke(object *op, const char *params);
86 void command_accuse(object *op, const char *params);
87 void command_grin(object *op, const char *params);
88 void command_bow(object *op, const char *params);
89 void command_clap(object *op, const char *params);
90 void command_blush(object *op, const char *params);
91 void command_burp(object *op, const char *params);
92 void command_chuckle(object *op, const char *params);
93 void command_cough(object *op, const char *params);
94 void command_flip(object *op, const char *params);
95 void command_frown(object *op, const char *params);
96 void command_gasp(object *op, const char *params);
97 void command_glare(object *op, const char *params);
98 void command_groan(object *op, const char *params);
99 void command_hiccup(object *op, const char *params);
100 void command_lick(object *op, const char *params);
101 void command_pout(object *op, const char *params);
102 void command_shiver(object *op, const char *params);
103 void command_shrug(object *op, const char *params);
104 void command_slap(object *op, const char *params);
105 void command_smirk(object *op, const char *params);
106 void command_snap(object *op, const char *params);
107 void command_sneeze(object *op, const char *params);
108 void command_snicker(object *op, const char *params);
109 void command_sniff(object *op, const char *params);
110 void command_snore(object *op, const char *params);
111 void command_spit(object *op, const char *params);
112 void command_strut(object *op, const char *params);
113 void command_thank(object *op, const char *params);
114 void command_twiddle(object *op, const char *params);
115 void command_wave(object *op, const char *params);
116 void command_whistle(object *op, const char *params);
117 void command_wink(object *op, const char *params);
118 void command_yawn(object *op, const char *params);
119 void command_beg(object *op, const char *params);
120 void command_bleed(object *op, const char *params);
121 void command_cringe(object *op, const char *params);
122 void command_think(object *op, const char *params);
123 /* c_misc.c */
124 void map_info(object *op, const char *search);
125 void command_language(object *op, const char *params);
126 void command_body(object *op, const char *params);
127 void command_motd(object *op, const char *params);
128 void command_rules(object *op, const char *params);
129 void command_news(object *op, const char *params);
130 void current_region_info(object *op);
131 void current_map_info(object *op);
132 void command_whereabouts(object *op, const char *params);
133 void list_players(object *op, region *reg, partylist *party);
134 void command_who(object *op, const char *params);
135 void display_who_entry(object *op, player *pl, const char *format);
136 void get_who_escape_code_value(char *return_val, int size, const char letter, player *pl);
137 void command_afk(object *op, const char *params);
138 void command_malloc(object *op, const char *params);
139 void command_mapinfo(object *op, const char *params);
140 void command_whereami(object *op, const char *params);
141 void command_maps(object *op, const char *params);
142 void command_strings(object *op, const char *params);
143 void command_time(object *op, const char *params);
144 void command_archs(object *op, const char *params);
145 void command_hiscore(object *op, const char *params);
146 void command_debug(object *op, const char *params);
147 void command_wizpass(object *op, const char *params);
148 void command_wizcast(object *op, const char *params);
149 void command_dumpallobjects(object *op, const char *params);
150 void command_dumpfriendlyobjects(object *op, const char *params);
151 void command_dumpallarchetypes(object *op, const char *params);
152 void command_ssdumptable(object *op, const char *params);
153 void command_dumpmap(object *op, const char *params);
154 void command_dumpallmaps(object *op, const char *params);
155 void command_printlos(object *op, const char *params);
156 void command_version(object *op, const char *params);
157 void command_listen(object *op, const char *params);
158 void command_statistics(object *pl, const char *params);
159 void command_fix_me(object *op, const char *params);
160 void command_players(object *op, const char *params);
161 void command_applymode(object *op, const char *params);
162 void command_bowmode(object *op, const char *params);
163 void command_unarmed_skill(object *op, const char *params);
164 void command_petmode(object *op, const char *params);
165 void command_showpets(object *op, const char *params);
166 void command_usekeys(object *op, const char *params);
167 void command_resistances(object *op, const char *params);
168 void command_help(object *op, const char *params);
169 int onoff_value(const char *line);
170 void command_delete(object *op, const char *params);
171 void command_quit(object *op, const char *params);
172 void command_sound(object *op, const char *params);
173 void receive_player_name(object *op);
174 void receive_player_password(object *op);
175 void command_title(object *op, const char *params);
176 void command_save(object *op, const char *params);
177 void command_peaceful(object *op, const char *params);
178 void command_wimpy(object *op, const char *params);
179 void command_brace(object *op, const char *params);
180 void command_kill_pets(object *op, const char *params);
181 void command_passwd(object *pl, const char *params);
182 void do_harvest(object *pl, int dir, object *skill);
183 /* c_move.c */
184 void command_east(object *op, const char *params);
185 void command_north(object *op, const char *params);
186 void command_northeast(object *op, const char *params);
187 void command_northwest(object *op, const char *params);
188 void command_south(object *op, const char *params);
189 void command_southeast(object *op, const char *params);
190 void command_southwest(object *op, const char *params);
191 void command_west(object *op, const char *params);
192 void command_stay(object *op, const char *params);
193 void do_goto(object *op, const char *name, int x, int y);
194 /* c_new.c */
195 void execute_newserver_command(object *pl, char *command);
196 void command_run(object *op, const char *params);
197 void command_run_stop(object *op, const char *params);
198 void command_fire(object *op, const char *params);
199 void command_fire_stop(object *op, const char *params);
200 /* c_object.c */
201 void command_uskill(object *pl, const char *params);
202 void command_rskill(object *pl, const char *params);
203 void command_search(object *op, const char *params);
204 void command_disarm(object *op, const char *params);
205 void command_throw(object *op, const char *params);
206 void command_apply(object *op, const char *params);
207 int sack_can_hold(const object *pl, const object *sack, const object *op, uint32_t nrof);
208 void pick_up(object *op, object *alt);
209 void command_take(object *op, const char *params);
210 void put_object_in_sack(object *op, object *sack, object *tmp, uint32_t nrof);
211 object *drop_object(object *op, object *tmp, uint32_t nrof);
212 void drop(object *op, object *tmp);
213 void command_dropall(object *op, const char *params);
214 void command_drop(object *op, const char *params);
215 void command_empty(object *op, const char *params);
216 void command_examine(object *op, const char *params);
217 object *find_marked_object(object *op);
218 void command_mark(object *op, const char *params);
219 void examine_monster(object *op, object *tmp, int level);
220 void examine(object *op, object *tmp);
221 void inventory(object *op, object *inv);
222 void command_pickup(object *op, const char *params);
223 void command_search_items(object *op, const char *params);
224 void command_rename_item(object *op, const char *params);
225 void command_lock_item(object *op, const char *params);
226 void command_use(object *op, const char *params);
227 /* c_party.c */
228 int confirm_party_password(object *op);
229 void receive_party_password(object *op);
230 void command_gsay(object *op, const char *params);
231 void command_party(object *op, const char *params);
232 void command_party_rejoin(object *op, const char *params);
233 /* c_range.c */
234 void command_invoke(object *op, const char *params);
235 void command_cast(object *op, const char *params);
236 void command_prepare(object *op, const char *params);
237 void command_cast_spell(object *op, const char *params, char command);
238 int legal_range(object *op, int r);
239 void command_rotateshoottype(object *op, const char *params);
240 /* c_wiz.c */
241 void command_loadtest(object *op, const char *params);
242 void command_hide(object *op, const char *params);
243 void command_setgod(object *op, const char *params);
244 void command_banish(object *op, const char *params);
245 void command_kick(object *op, const char *params);
246 void command_overlay_save(object *op, const char *params);
247 void command_overlay_reset(object *op, const char *params);
248 void command_toggle_shout(object *op, const char *params);
249 void command_shutdown(object *op, const char *params);
250 void command_goto(object *op, const char *params);
251 void command_freeze(object *op, const char *params);
252 int player_arrest(object *who);
253 void command_arrest(object *op, const char *params);
254 void command_summon(object *op, const char *params);
255 void command_teleport(object *op, const char *params);
256 void command_create(object *op, const char *params);
257 void command_inventory(object *op, const char *params);
258 void command_skills(object *op, const char *params);
259 void command_dump(object *op, const char *params);
260 void command_mon_aggr(object *op, const char *params);
261 void command_possess(object *op, const char *params);
262 void command_patch(object *op, const char *params);
263 void command_remove(object *op, const char *params);
264 void command_free(object *op, const char *params);
265 void command_addexp(object *op, const char *params);
266 void command_speed(object *op, const char *params);
267 void command_stats(object *op, const char *params);
268 void command_abil(object *op, const char *params);
269 void command_reset(object *op, const char *params);
270 void command_nowiz(object *op, const char *params);
271 void command_dm(object *op, const char *params);
272 void command_invisible(object *op, const char *params);
273 void command_learn_spell(object *op, const char *params);
274 void command_learn_special_prayer(object *op, const char *params);
275 void command_forget_spell(object *op, const char *params);
276 void command_listplugins(object *op, const char *params);
277 void command_loadplugin(object *op, const char *params);
278 void command_unloadplugin(object *op, const char *params);
279 void command_dmhide(object *op, const char *params);
280 void command_stack_pop(object *op, const char *params);
281 void command_stack_push(object *op, const char *params);
282 void command_stack_list(object *op, const char *params);
283 void command_stack_clear(object *op, const char *params);
284 void command_diff(object *op, const char *params);
285 void command_insert_into(object *op, const char *params);
286 void command_style_map_info(object *op, const char *params);
287 void command_follow(object *op, const char *params);
288 void command_purge_quest(object *op, const char *param);
289 void command_purge_quest_definitions(object *op, const char *param);
290 void command_dumpabove(object *op, const char *params);
291 void command_dumpbelow(object *op, const char *params);
292 void command_settings(object *op, const char *ignored);
293 /* commands.c */
294 void init_commands(void);
295 /* disease.c */
296 int move_disease(object *disease);
297 int infect_object(object *victim, object *disease, int force);
298 void move_symptom(object *symptom);
299 void check_physically_infect(object *victim, object *hitter);
300 int cure_disease(object *sufferer, object *caster, sstring skill);
301 /* hiscore.c */
302 void hiscore_init(void);
303 void hiscore_check(object *op, int quiet);
304 void hiscore_display(object *op, int max, const char *match);
305 /* gods.c */
306 const object *find_god(const char *name);
307 const char *determine_god(object *op);
308 void pray_at_altar(object *pl, object *altar, object *skill);
309 int become_follower(object *op, const object *new_god);
310 archetype *determine_holy_arch(const object *god, const char *type);
311 int tailor_god_spell(object *spellop, object *caster);
312 /* init.c */
313 void init(int argc, char **argv);
314 void free_server(void);
315 racelink *find_racelink(const char *name);
316 /* knowledge.c */
317 void knowledge_give(player *pl, const char *marker, const object *book);
318 void knowledge_read(player *pl, object *book);
319 void command_knowledge(object *pl, const char *params);
320 void free_knowledge(void);
321 int knowledge_player_knows(const player *pl, const char *knowledge);
322 void knowledge_item_can_be_used_alchemy(object *op, const object *item);
327 void knowledge_show_monster_detail(object *op, const char *name);
328 /* login.c */
329 void emergency_save(int flag);
330 void delete_character(const char *name);
331 int verify_player(const char *name, char *password);
332 int check_name(player *me, const char *name);
333 void destroy_object(object *op);
334 int save_player(object *op, int flag);
335 void check_login(object *op, int check_pass);
336 /* monster.c */
337 object *monster_check_enemy(object *npc, rv_vector *rv);
338 object *monster_find_nearest_living_creature(object *npc);
339 int monster_compute_path(object *source, object *target, int default_dir);
340 void monster_do_living(object *op);
341 int monster_move(object *op);
342 void monster_check_apply_all(object *monster);
343 void monster_npc_call_help(object *op);
344 void monster_check_earthwalls(object *op, mapstruct *m, int x, int y);
345 void monster_check_doors(object *op, mapstruct *m, int x, int y);
346 void monster_do_say(const mapstruct *map, const char *message);
347 void monster_communicate(object *op, const char *txt);
348 void monster_npc_say(object *npc, const char *cp);
349 object *monster_find_throw_ob(object *op);
350 int monster_can_detect_enemy(object *op, object *enemy, rv_vector *rv);
351 int monster_stand_in_light(object *op);
352 int monster_can_see_enemy(object *op, object *enemy);
353 /* move.c */
354 int move_object(object *op, int dir);
355 int move_ob(object *op, int dir, object *originator);
356 int transfer_ob(object *op, int x, int y, int randomly, object *originator);
357 int teleport(object *teleporter, uint8_t tele_type, object *user);
358 void recursive_roll(object *op, int dir, object *pusher);
359 int push_ob(object *who, int dir, object *pusher);
360 int move_to(object *op, int x, int y);
361 /* ob_methods.c */
362 void init_ob_methods(void);
363 /* ob_types.c */
364 void register_all_ob_types(void);
365 /* party.c */
366 partylist *party_form(object *op, const char *partyname);
367 void party_join(object *op, partylist *party);
368 void party_leave(object *op);
369 partylist *party_find(const char *partyname);
370 void party_remove(partylist *party);
372 partylist *party_get_next(const partylist *party);
373 void party_obsolete_parties(void);
374 const char *party_get_password(const partylist *party);
375 void party_set_password(partylist *party, const char *password);
376 int party_confirm_password(const partylist *party, const char *password);
377 void party_send_message(object *op, const char *message);
378 const char *party_get_leader(const partylist *party);
379 /* pets.c */
380 object *pets_get_enemy(object *pet, rv_vector *rv);
381 void pets_terminate_all(object *owner);
382 void pets_remove_all(void);
383 void pets_follow_owner(object *ob, object *owner);
384 void pets_move(object *ob);
385 void pets_move_golem(object *op);
386 void pets_control_golem(object *op, int dir);
387 int pets_summon_golem(object *op, object *caster, int dir, object *spob);
388 int pets_summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
389 int pets_should_arena_attack(object *pet, object *owner, object *target);
390 /* player.c */
391 player *find_player(const char *plname);
392 player *find_player_options(const char *plname, int options, const mapstruct *map);
393 player *find_player_partial_name(const char *plname);
395 void display_motd(const object *op);
396 void send_rules(const object *op);
397 void send_news(const object *op);
398 int playername_ok(const char *cp);
400 void set_first_map(object *op);
402 object *get_nearest_player(object *mon);
403 int path_to_player(object *mon, object *pl, unsigned mindiff);
404 void give_initial_items(object *pl, treasurelist *items);
405 void get_name(object *op);
406 void get_password(object *op);
407 void play_again(object *op);
408 void receive_play_again(object *op, char key);
409 void confirm_password(object *op);
410 int get_party_password(object *op, partylist *party);
411 int roll_stat(void);
412 void roll_stats(object *op);
413 void roll_again(object *op);
414 void key_roll_stat(object *op, char key);
415 void key_change_class(object *op, char key);
416 int check_race_and_class(living *stats, archetype *race, archetype *opclass);
417 int apply_race_and_class(object *op, archetype *race, archetype *opclass, living *stats);
418 void key_confirm_quit(object *op, char key);
419 int check_pick(object *op);
420 int fire_bow(object *op, object *arrow, int dir, int wc_mod, int16_t sx, int16_t sy);
421 void fire(object *op, int dir);
422 object *find_key(object *pl, object *container, object *door);
423 void move_player_attack(object *op, int dir);
424 int move_player(object *op, int dir);
425 int handle_newcs_player(object *op);
426 void remove_unpaid_objects(object *op, object *env, int free_items);
427 void do_some_living(object *op);
428 void kill_player(object *op, const object *killer);
429 void fix_weight(void);
430 void fix_luck(void);
431 void cast_dust(object *op, object *throw_ob, int dir);
432 void make_visible(object *op);
433 int is_true_undead(object *op);
434 int hideability(object *ob);
435 void do_hidden_move(object *op);
436 int stand_near_hostile(object *who);
437 int player_can_view(object *pl, object *op);
438 int op_on_battleground(object *op, int *x, int *y, archetype **trophy);
439 void dragon_ability_gain(object *who, int atnr, int level);
440 void player_unready_range_ob(player *pl, object *ob);
441 void player_set_state(player *pl, uint8_t state);
442 /* plugins.c */
443 int user_event(object *op, object *activator, object *third, const char *message, int fix);
444 int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
445 int plugin_event_say(object *npc, talk_info *talk);
446 int execute_global_event(int eventcode, ...);
447 int plugins_init_plugin(const char *libfile);
448 int plugins_remove_plugin(const char *id);
449 void plugins_display_list(object *op);
451 void initPlugins(void);
452 void cleanupPlugins(void);
453 /* quest.c */
454 int quest_get_player_state(player *pl, sstring quest_code);
455 void quest_start(player *pl, sstring quest_code, int state);
456 void quest_set_player_state(player *pl, sstring quest_code, int state);
457 int quest_was_completed(player *pl, sstring quest_code);
458 void command_quest(object *op, const char *params);
459 void dump_quests(void);
460 void free_quest(void);
461 void free_quest_definitions(void);
464 /* resurrection.c */
465 int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
466 void dead_player(object *op);
467 /* rune.c */
468 int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
469 void spring_trap(object *trap, object *victim);
470 int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
471 int trap_see(object *op, object *trap);
472 int trap_show(object *trap, object *where);
473 int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
474 /* skills.c */
475 int steal(object *op, int dir, object *skill);
476 int pick_lock(object *pl, int dir, object *skill);
477 int hide(object *op, object *skill);
478 int jump(object *pl, int dir, object *skill);
479 int detect_curse_on_item(object *pl, object *tmp, object *skill);
480 int detect_magic_on_item(object *pl, object *tmp, object *skill);
481 int identify_object_with_skill(object *tmp, object *pl, object *skill, int print_on_success);
482 int skill_ident(object *pl, object *skill);
483 int use_oratory(object *pl, int dir, object *skill);
484 int singing(object *pl, int dir, object *skill);
485 int find_traps(object *pl, object *skill);
486 int remove_trap(object *op, object *skill);
487 int pray(object *pl, object *skill);
488 void meditate(object *pl, object *skill);
489 int write_on_item(object *pl, const char *params, object *skill);
490 int skill_throw(object *op, object *part, int dir, object *skill);
491 /* skill_util.c */
492 void init_skills(void);
493 object *find_skill_by_name(object *who, const char *name);
494 object *find_applied_skill_by_name(const object* op, const char* name);
495 object *find_skill_by_number(object *who, int skillno);
496 int change_skill(object *who, object *new_skill, int flag);
497 void clear_skill(object *who);
498 int do_skill(object *op, object *part, object *skill, int dir, const char *string);
499 int64_t calc_skill_exp(const object *who, const object *op, const object *skill);
500 int learn_skill(object *pl, object *scroll);
501 void show_skills(object *op, const char *search);
502 int use_skill(object *op, const char *string);
503 void skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
504 /* spell_attack.c */
505 int fire_bolt(object *op, object *caster, int dir, object *spob);
506 void explode_bullet(object *op);
507 void check_bullet(object *op);
508 void cone_drop(object *op);
509 int cast_cone(object *op, object *caster, int dir, object *spell);
510 int create_bomb(object *op, object *caster, int dir, object *spell);
511 int cast_smite_spell(object *op, object *caster, int dir, object *spell);
512 int cast_destruction(object *op, object *caster, object *spell_ob);
513 int cast_curse(object *op, object *caster, object *spell_ob, int dir);
514 int mood_change(object *op, object *caster, object *spell);
515 int fire_swarm(object *op, object *caster, object *spell, int dir);
516 int cast_light(object *op, object *caster, object *spell, int dir);
517 int cast_cause_disease(object *op, object *caster, object *spell, int dir);
518 /* spell_effect.c */
519 void cast_magic_storm(object *op, object *tmp, int lvl);
520 int recharge(object *op, object *caster, object *spell_ob);
521 void polymorph(object *op, object *who, int level);
522 int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
523 int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
524 int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
525 int probe(object *op, object *caster, object *spell_ob, int dir, int level);
526 int makes_invisible_to(object *pl, object *mon);
527 int cast_invisible(object *op, object *caster, object *spell_ob);
528 int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
529 int cast_word_of_recall(object *op, object *caster, object *spell_ob);
530 int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
531 int perceive_self(object *op);
532 int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
533 int magic_wall(object *op, object *caster, int dir, object *spell_ob);
534 int dimension_door(object *op, object *caster, object *spob, int dir);
535 int cast_heal(object *op, object *caster, object *spell, int dir);
536 int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
537 int cast_bless(object *op, object *caster, object *spell_ob, int dir);
538 int alchemy(object *op, object *caster, object *spell_ob);
539 int remove_curse(object *op, object *caster, object *spell);
540 int cast_item_curse_or_curse(object *op, object *caster, object *spell_ob);
541 int cast_identify(object *op, object *caster, object *spell);
542 int cast_detection(object *op, object *caster, object *spell);
543 int cast_transfer(object *op, object *caster, object *spell, int dir);
544 void counterspell(object *op, int dir);
545 int cast_consecrate(object *op, object *caster, object *spell);
546 int animate_weapon(object *op, object *caster, object *spell, int dir);
547 int cast_change_map_lightlevel(object *op, object *caster, object *spell);
548 int create_aura(object *op, object *caster, object *spell);
549 int write_mark(object *op, object *spell, const char *msg);
550 /* spell_util.c */
551 object *find_random_spell_in_ob(object *ob, const char *skill);
552 void set_spell_skill(object *op, object *caster, object *spob, object *dest);
553 void check_spells(void);
554 void dump_spells(void);
555 void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator);
556 int min_casting_level(const object *caster, const object *spell);
557 int caster_level(const object *caster, const object *spell);
558 int16_t SP_level_spellpoint_cost(object *caster, object *spell, int flags);
559 int SP_level_dam_adjust(const object *caster, const object *spob);
560 int SP_level_duration_adjust(const object *caster, const object *spob);
561 int SP_level_range_adjust(const object *caster, const object *spob);
562 int SP_level_wc_adjust(const object *caster, const object *spob);
563 object *check_spell_known(object *op, const char *name);
564 object *lookup_spell_by_name(object *op, const char *spname);
565 int reflwall(mapstruct *m, int x, int y, object *sp_op);
566 int cast_create_obj(object *op, object *new_op, int dir);
567 int ok_to_put_more(mapstruct *m, int16_t x, int16_t y, object *op, uint32_t immune_stop);
568 int fire_arch_from_position(object *op, object *caster, int16_t x, int16_t y, int dir, object *spell);
569 void regenerate_rod(object *rod);
570 void drain_rod_charge(object *rod);
571 void drain_wand_charge(object *wand);
572 object *find_target_for_friendly_spell(object *op, int dir);
573 int spell_find_dir(mapstruct *m, int x, int y, object *exclude);
574 int summon_hostile_monsters(object *op, int n, const char *monstername);
575 void shuffle_attack(object *op, int change_face);
576 void spell_failure(object *op, int failure, int power, object *skill);
577 int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
578 void store_spell_expiry(object *spell);
579 void check_spell_expiry(object *spell);
580 void rod_adjust(object *rod);
581 /* swap.c */
582 void read_map_log(void);
583 int swap_map(mapstruct *map);
584 void check_active_maps(void);
585 int players_on_map(mapstruct *m, int show_all);
586 void flush_old_maps(void);
587 /* time.c */
588 void remove_door(object *op);
589 void remove_locked_door(object *op);
590 object *stop_item(object *op);
591 void fix_stopped_item(object *op, mapstruct *map, object *originator);
592 object *fix_stopped_arrow(object *op);
593 int free_no_drop(object *op);
594 void change_object(object *op);
595 void move_firewall(object *op);
596 void move_player_mover(object *op);
597 int process_object(object *op);
598 void legacy_remove_force(object *op);
599 void legacy_animate_trigger(object *op);
600 void legacy_move_hole(object *op);
601 unsigned int tick_length(float seconds);
602 long timespec_diff(struct timespec *end, struct timespec *start);
603 /* timers.c */
604 void cftimer_process_timers(void);
605 int cftimer_create(int id, long delay, object *ob, int mode);
606 int cftimer_destroy(int id);
607 int cftimer_find_free_id(void);
608 void cftimer_init(void);
609 /* weather.c */
610 void set_darkness_map(mapstruct *m);
611 void tick_the_clock(void);
612 /* server.c */
613 char const* newhash(char const *password);
614 bool check_password(const char *typed, const char *crypted);
615 void enter_player_savebed(object *op);
616 void set_map_timeout(mapstruct *oldmap);
617 void enter_exit(object *op, object *exit_ob);
618 void process_events(void);
619 void clean_tmp_files(void);
620 void cleanup(void);
621 void leave(player *pl, int draw_exit);
622 int forbid_play(void);
623 void server_main(int argc, char *argv[]);
624 
630 void enter_player_maplevel(object *op);
void command_speed(object *op, const char *params)
Definition: c_wiz.c:1660
void command_smile(object *op, const char *params)
Definition: c_chat.c:765
void spring_trap(object *trap, object *victim)
Definition: rune.c:205
void regenerate_rod(object *rod)
Definition: spell_util.c:802
int slow_living_by(object *op, const int speed_penalty)
Definition: attack.c:2185
void apply_by_living_below(object *pl)
Definition: apply.c:614
void clean_tmp_files(void)
Definition: main.c:337
void set_map_timeout(mapstruct *oldmap)
Definition: main.c:308
object * lookup_spell_by_name(object *op, const char *spname)
Definition: spell_util.c:449
void command_bounce(object *op, const char *params)
Definition: c_chat.c:754
Definition: player.h:92
int apply_special(object *who, object *op, int aflags)
Definition: apply.c:1078
int apply_manual(object *op, object *tmp, int aflag)
Definition: apply.c:510
const char * determine_god(object *op)
Definition: gods.c:106
void polymorph(object *op, object *who, int level)
Definition: spell_effect.c:377
void command_arrest(object *op, const char *params)
Definition: c_wiz.c:829
void show_skills(object *op, const char *search)
Definition: skill_util.c:839
void command_hiscore(object *op, const char *params)
Definition: c_misc.c:903
command_array_struct * find_plugin_command(const char *cmd, command_array_struct *command)
Definition: plugins.c:4714
void legacy_remove_force(object *op)
Definition: time.c:854
void command_east(object *op, const char *params)
Definition: c_move.c:57
int change_skill(object *who, object *new_skill, int flag)
Definition: skill_util.c:340
int friendly_fire(object *op, object *hitter)
Definition: attack.c:1813
void monster_do_say(const mapstruct *map, const char *message)
Definition: monster.c:2097
int move_player(object *op, int dir)
Definition: player.c:3009
int skill_ident(object *pl, object *skill)
Definition: skills.c:896
void command_yawn(object *op, const char *params)
Definition: c_chat.c:1260
int64_t calc_skill_exp(const object *who, const object *op, const object *skill)
Definition: skill_util.c:646
void enter_exit(object *op, object *exit_ob)
Definition: server.c:722
Definition: map.h:380
void roll_again(object *op)
Definition: player.c:1113
void command_prepare(object *op, const char *params)
Definition: c_range.c:63
void quest_start(player *pl, sstring quest_code, int state)
Definition: quest.c:1096
int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg)
Definition: resurrection.c:181
void leave(player *pl, int draw_exit)
Definition: server.c:1210
int account_login(const char *account_name, const char *account_password)
Definition: account.c:333
void command_diff(object *op, const char *params)
Definition: c_wiz.c:2524
object * check_spell_known(object *op, const char *name)
Definition: spell_util.c:433
int check_name(player *me, const char *name)
Definition: login.c:163
void free_quest_definitions(void)
Definition: quest.c:1307
void command_quit(object *op, const char *params)
Definition: c_misc.c:1927
void command_bow(object *op, const char *params)
Definition: c_chat.c:930
void command_skills(object *op, const char *params)
Definition: c_wiz.c:1356
void remove_door(object *op)
Definition: time.c:37
int account_remove_player(const char *account_name, const char *player_name)
Definition: account.c:497
void monster_communicate(object *op, const char *txt)
Definition: monster.c:2179
void command_pout(object *op, const char *params)
Definition: c_chat.c:1073
int caster_level(const object *caster, const object *spell)
Definition: spell_util.c:233
void command_motd(object *op, const char *params)
Definition: c_misc.c:209
void command_strut(object *op, const char *params)
Definition: c_chat.c:1194
void register_all_ob_types(void)
Definition: ob_types.c:31
void receive_player_password(object *op)
Definition: c_misc.c:2003
void command_flip(object *op, const char *params)
Definition: c_chat.c:996
void do_forget_spell(object *op, const char *spell)
Definition: apply.c:432
void command_cast(object *op, const char *params)
Definition: c_range.c:50
int makes_invisible_to(object *pl, object *mon)
Definition: spell_effect.c:741
bool check_password(const char *typed, const char *crypted)
Definition: server.c:109
void shuffle_attack(object *op, int change_face)
Definition: spell_util.c:1079
int cure_disease(object *sufferer, object *caster, sstring skill)
Definition: disease.c:685
void command_overlay_save(object *op, const char *params)
Definition: c_wiz.c:588
int monster_can_see_enemy(object *op, object *enemy)
Definition: monster.c:2566
unsigned char uint8_t
Definition: win32.h:161
void command_title(object *op, const char *params)
Definition: c_misc.c:2095
static struct Command_Line_Options options[]
Definition: init.c:284
int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent)
int apply_auto(object *op)
Definition: main.c:215
void pets_follow_owner(object *ob, object *owner)
Definition: pets.c:293
void apply_handle_yield(object *tmp)
Definition: apply.c:125
Definition: race.h:12
void do_some_living(object *op)
Definition: player.c:3277
void command_dm(object *op, const char *params)
Definition: c_wiz.c:2120
void command_dump(object *op, const char *params)
Definition: c_wiz.c:1368
void drain_wand_charge(object *wand)
Definition: spell_util.c:827
void command_snicker(object *op, const char *params)
Definition: c_chat.c:1150
player * add_player(socket_struct *ns, int flags)
Definition: player.c:454
void command_stay(object *op, const char *params)
Definition: c_move.c:145
int player_arrest(object *who)
Definition: c_wiz.c:797
void cast_dust(object *op, object *throw_ob, int dir)
Definition: player.c:3923
void command_smirk(object *op, const char *params)
Definition: c_chat.c:1117
void command_grin(object *op, const char *params)
Definition: c_chat.c:919
void command_invisible(object *op, const char *params)
Definition: c_wiz.c:2132
int attack_ob(object *op, object *hitter)
Definition: attack.c:905
int push_ob(object *who, int dir, object *pusher)
Definition: move.c:417
void command_nod(object *op, const char *params)
Definition: c_chat.c:721
int account_change_password(const char *account_name, const char *current_password, const char *new_password)
Definition: account.c:658
int forbid_play(void)
Definition: server.c:1271
int monster_compute_path(object *source, object *target, int default_dir)
Definition: monster.c:393
object * mon
Definition: comet_perf.c:74
void command_freeze(object *op, const char *params)
Definition: c_wiz.c:753
void command_body(object *op, const char *params)
Definition: c_misc.c:168
int cast_bless(object *op, object *caster, object *spell_ob, int dir)
const char * account_get_account_for_char(const char *charname)
Definition: account.c:562
int identify_object_with_skill(object *tmp, object *pl, object *skill, int print_on_success)
Definition: skills.c:797
void party_set_password(partylist *party, const char *password)
Definition: party.c:266
void command_examine(object *op, const char *params)
Definition: c_object.c:1235
int move_disease(object *disease)
Definition: disease.c:180
int account_new(const char *account_name, const char *account_password)
Definition: account.c:408
void move_player_mover(object *op)
Definition: time.c:702
void pets_move(object *ob)
Definition: pets.c:329
void command_stack_pop(object *op, const char *params)
Definition: c_wiz.c:2439
void knowledge_give(player *pl, const char *marker, const object *book)
Definition: knowledge.c:1012
int save_player(object *op, int flag)
Definition: login.c:212
void command_sniff(object *op, const char *params)
Definition: c_chat.c:1161
partylist * party_get_next(const partylist *party)
Definition: party.c:230
void command_loadplugin(object *op, const char *params)
Definition: c_wiz.c:2362
void command_dumpallarchetypes(object *op, const char *params)
Definition: c_misc.c:1023
void move_symptom(object *symptom)
Definition: disease.c:592
void fix_stopped_item(object *op, mapstruct *map, object *originator)
Definition: time.c:490
void command_use(object *op, const char *params)
Definition: c_object.c:2316
void enter_player_maplevel(object *op)
Definition: server.c:667
void examine_monster(object *op, object *tmp, int level)
Definition: c_object.c:1360
void key_roll_stat(object *op, char key)
Definition: player.c:1185
int cast_smite_spell(object *op, object *caster, int dir, object *spell)
Definition: spell_attack.c:546
void command_style_map_info(object *op, const char *params)
Definition: c_wiz.c:2665
void pick_up(object *op, object *alt)
Definition: c_object.c:456
void command_malloc(object *op, const char *params)
Definition: c_misc.c:811
void command_scream(object *op, const char *params)
Definition: c_chat.c:842
void spell_failure(object *op, int failure, int power, object *skill)
Definition: spell_util.c:1151
int check_pick(object *op)
Definition: player.c:1689
const char * party_get_leader(const partylist *party)
Definition: party.c:314
object * monster_check_enemy(object *npc, rv_vector *rv)
Definition: monster.c:71
int pick_lock(object *pl, int dir, object *skill)
Definition: skills.c:387
void command_learn_special_prayer(object *op, const char *params)
Definition: c_wiz.c:2307
int16_t SP_level_spellpoint_cost(object *caster, object *spell, int flags)
Definition: spell_util.c:275
void command_whereabouts(object *op, const char *params)
Definition: c_misc.c:490
void command_chuckle(object *op, const char *params)
Definition: c_chat.c:974
void command_reset(object *op, const char *params)
Definition: c_wiz.c:1813
int free_no_drop(object *op)
Definition: time.c:560
void command_glare(object *op, const char *params)
Definition: c_chat.c:1029
int cast_word_of_recall(object *op, object *caster, object *spell_ob)
Definition: spell_effect.c:900
void command_summon(object *op, const char *params)
Definition: c_wiz.c:874
void command_create(object *op, const char *params)
Definition: c_wiz.c:987
const char * party_get_password(const partylist *party)
Definition: party.c:254
void play_again(object *op)
Definition: player.c:879
void command_version(object *op, const char *params)
Definition: c_misc.c:1086
void legacy_move_hole(object *op)
Definition: time.c:862
void check_spell_expiry(object *spell)
Definition: spell_util.c:2051
int checkbanned(const char *login, const char *host)
Definition: ban.c:32
int SP_level_dam_adjust(const object *caster, const object *spob)
Definition: spell_util.c:326
void command_cringe(object *op, const char *params)
Definition: c_chat.c:1293
void blind_living(object *op, object *hitter, int dam)
Definition: attack.c:2305
const char * account_exists(const char *account_name)
Definition: account.c:309
int stand_near_hostile(object *who)
Definition: player.c:4077
void accounts_load(void)
Definition: account.c:121
void command_gasp(object *op, const char *params)
Definition: c_chat.c:1018
void command_passwd(object *pl, const char *params)
Definition: c_misc.c:2283
void command_settings(object *op, const char *ignored)
Definition: c_wiz.c:2790
int roll_stat(void)
Definition: player.c:1015
player * find_player_options(const char *plname, int options, const mapstruct *map)
Definition: player.c:66
int trap_disarm(object *disarmer, object *trap, int risk, object *skill)
Definition: rune.c:432
player * find_player(const char *plname)
Definition: player.c:55
int apply_can_apply_object(const object *who, const object *op)
Definition: apply.c:938
void party_leave(object *op)
Definition: party.c:123
int verify_player(const char *name, char *password)
Definition: login.c:110
Definition: living.h:35
int jump(object *pl, int dir, object *skill)
Definition: skills.c:659
int monster_move(object *op)
Definition: monster.c:699
object * stop_item(object *op)
Definition: time.c:450
void command_insert_into(object *op, const char *params)
Definition: c_wiz.c:2588
void command_wimpy(object *op, const char *params)
Definition: c_misc.c:2188
int remove_trap(object *op, object *skill)
Definition: skills.c:1284
void command_wave(object *op, const char *params)
Definition: c_chat.c:1227
void party_remove(partylist *party)
Definition: party.c:166
void command_abil(object *op, const char *params)
Definition: c_wiz.c:1747
void fix_weight(void)
Definition: player.c:3886
void command_fire_stop(object *op, const char *params)
Definition: c_new.c:208
void account_char_free(Account_Char *chars)
Definition: account_char.c:334
int create_bomb(object *op, object *caster, int dir, object *spell)
Definition: spell_attack.c:447
void dead_player(object *op)
Definition: resurrection.c:297
void command_spit(object *op, const char *params)
Definition: c_chat.c:1183
const object * find_god(const char *name)
Definition: gods.c:80
void cone_drop(object *op)
Definition: spell_attack.c:265
int apply_race_and_class(object *op, archetype *race, archetype *opclass, living *stats)
Definition: player.c:1451
int legal_range(object *op, int r)
Definition: c_range.c:264
void command_search(object *op, const char *params)
Definition: c_object.c:166
void command_dumpabove(object *op, const char *params)
Definition: c_wiz.c:2779
int player_can_view(object *pl, object *op)
Definition: player.c:4145
int path_to_player(object *mon, object *pl, unsigned mindiff)
Definition: player.c:630
void command_dance(object *op, const char *params)
Definition: c_chat.c:732
void free_quest(void)
Definition: quest.c:1289
void command_language(object *op, const char *params)
Definition: c_misc.c:125
int reflwall(mapstruct *m, int x, int y, object *sp_op)
Definition: spell_util.c:509
void pets_terminate_all(object *owner)
Definition: pets.c:231
int recharge(object *op, object *caster, object *spell_ob)
Definition: spell_effect.c:80
void command_quest(object *op, const char *params)
Definition: quest.c:1154
int swap_map(mapstruct *map)
Definition: swap.c:135
Definition: object.h:467
void command_party(object *op, const char *params)
Definition: c_party.c:116
void command_stats(object *op, const char *params)
Definition: c_wiz.c:1690
int plugin_event_say(object *npc, talk_info *talk)
Definition: plugins.c:379
void command_players(object *op, const char *params)
Definition: c_misc.c:1234
void command_think(object *op, const char *params)
Definition: c_chat.c:1304
void command_stack_list(object *op, const char *params)
Definition: c_wiz.c:2469
int cast_cone(object *op, object *caster, int dir, object *spell)
Definition: spell_attack.c:297
void check_active_maps(void)
Definition: swap.c:194
void command_fire(object *op, const char *params)
Definition: c_new.c:187
void command_remove(object *op, const char *params)
Definition: c_wiz.c:1523
void cleanup(void)
Definition: server.c:1167
void command_slap(object *op, const char *params)
Definition: c_chat.c:1106
int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg)
Definition: spell_effect.c:606
void dump_quests(void)
Definition: quest.c:1280
void command_reply(object *op, const char *params)
Definition: c_chat.c:335
void command_gsay(object *op, const char *params)
Definition: c_party.c:71
void hiscore_display(object *op, int max, const char *match)
Definition: hiscore.c:388
void command_unarmed_skill(object *op, const char *params)
Definition: c_misc.c:1385
void check_bullet(object *op)
Definition: spell_attack.c:217
void get_name(object *op)
Definition: player.c:855
void command_peaceful(object *op, const char *params)
Definition: c_misc.c:2171
void command_clap(object *op, const char *params)
Definition: c_chat.c:941
void command_say(object *op, const char *params)
Definition: c_chat.c:34
void command_strings(object *op, const char *params)
Definition: c_misc.c:859
void command_brace(object *op, const char *params)
Definition: c_misc.c:2219
void pets_control_golem(object *op, int dir)
Definition: pets.c:648
int use_alchemy(object *op)
Definition: alchemy.c:1034
int apply_check_weapon_power(const object *who, int improves)
Definition: apply.c:1053
void command_whistle(object *op, const char *params)
Definition: c_chat.c:1238
void command_cough(object *op, const char *params)
Definition: c_chat.c:985
int probe(object *op, object *caster, object *spell_ob, int dir, int level)
Definition: spell_effect.c:684
void display_who_entry(object *op, player *pl, const char *format)
Definition: c_misc.c:646
int trap_show(object *trap, object *where)
Definition: rune.c:407
void apply_changes_to_player(object *pl, object *change, int limit_stats)
Definition: apply.c:1577
void knowledge_item_can_be_used_alchemy(object *op, const object *item)
Definition: knowledge.c:1339
void command_invoke(object *op, const char *params)
Definition: c_range.c:38
int move_to(object *op, int x, int y)
Definition: move.c:545
int cast_item_curse_or_curse(object *op, object *caster, object *spell_ob)
void flush_old_maps(void)
Definition: swap.c:245
int cast_curse(object *op, object *caster, object *spell_ob, int dir)
Definition: spell_attack.c:800
int skill_throw(object *op, object *part, int dir, object *skill)
Definition: skills.c:2245
void command_fix_me(object *op, const char *params)
Definition: c_misc.c:1221
void command_dmtell(object *op, const char *params)
Definition: c_chat.c:319
int fire_swarm(object *op, object *caster, object *spell, int dir)
void command_twiddle(object *op, const char *params)
Definition: c_chat.c:1216
void command_shiver(object *op, const char *params)
Definition: c_chat.c:1084
int apply_by_living(object *pl, object *op, int aflag, int quiet)
Definition: apply.c:553
void command_bowmode(object *op, const char *params)
Definition: c_misc.c:1324
void do_hidden_move(object *op)
Definition: player.c:4036
void confuse_living(object *op, object *hitter, int dam)
Definition: attack.c:2266
void kill_player(object *op, const object *killer)
Definition: player.c:3456
void command_goto(object *op, const char *params)
Definition: c_wiz.c:729
int account_is_logged_in(const char *name)
Definition: account.c:630
void command_addexp(object *op, const char *params)
Definition: c_wiz.c:1604
void accounts_save(void)
Definition: account.c:267
int detect_curse_on_item(object *pl, object *tmp, object *skill)
Definition: skills.c:696
void command_wizpass(object *op, const char *params)
Definition: c_misc.c:939
int cast_create_town_portal(object *op, object *caster, object *spell, int dir)
void command_tell(object *op, const char *params)
Definition: c_chat.c:307
void key_change_class(object *op, char key)
Definition: player.c:1261
int knowledge_player_knows(const player *pl, const char *knowledge)
Definition: knowledge.c:1303
signed short int16_t
Definition: win32.h:160
void command_search_items(object *op, const char *params)
Definition: c_object.c:2042
void monster_npc_say(object *npc, const char *cp)
Definition: monster.c:2298
racelink * find_racelink(const char *name)
Definition: init.c:1398
int SP_level_wc_adjust(const object *caster, const object *spob)
Definition: spell_util.c:401
void command_sneeze(object *op, const char *params)
Definition: c_chat.c:1139
object * find_target_for_friendly_spell(object *op, int dir)
Definition: spell_util.c:854
void drain_rod_charge(object *rod)
Definition: spell_util.c:817
int hide(object *op, object *skill)
Definition: skills.c:492
void command_setgod(object *op, const char *params)
Definition: c_wiz.c:416
void command_laugh(object *op, const char *params)
Definition: c_chat.c:787
void receive_party_password(object *op)
Definition: c_party.c:49
void command_hug(object *op, const char *params)
Definition: c_chat.c:875
int monster_stand_in_light(object *op)
Definition: monster.c:2523
void key_confirm_quit(object *op, char key)
Definition: player.c:1563
void monster_npc_call_help(object *op)
Definition: monster.c:1831
void command_run(object *op, const char *params)
Definition: c_new.c:152
void command_archs(object *op, const char *params)
Definition: c_misc.c:891
void get_password(object *op)
Definition: player.c:867
void monster_check_apply_all(object *monster)
Definition: monster.c:1821
Definition: map.h:276
object * hit_with_arrow(object *op, object *victim)
Definition: attack.c:947
int plugins_init_plugin(const char *libfile)
Definition: plugins.c:611
void command_shake(object *op, const char *params)
Definition: c_chat.c:809
void player_set_state(player *pl, uint8_t state)
Definition: player.c:4469
Account_Char * account_char_remove(Account_Char *chars, const char *pl_name)
Definition: account_char.c:298
object * get_nearest_player(object *mon)
Definition: player.c:521
int pets_should_arena_attack(object *pet, object *owner, object *target)
Definition: pets.c:1152
void account_password(char *buf, int len, socket_struct *ns)
Definition: request.c:2896
int cast_create_obj(object *op, object *new_op, int dir)
Definition: spell_util.c:533
socket_struct * account_get_logged_in_init_socket(const char *name)
Definition: account.c:608
void party_send_message(object *op, const char *message)
Definition: party.c:296
int summon_hostile_monsters(object *op, int n, const char *monstername)
Definition: spell_util.c:1045
int perceive_self(object *op)
Definition: spell_effect.c:996
int sack_can_hold(const object *pl, const object *sack, const object *op, uint32_t nrof)
Definition: c_object.c:267
void command_rotateshoottype(object *op, const char *params)
Definition: c_range.c:368
int SP_level_duration_adjust(const object *caster, const object *spob)
Definition: spell_util.c:351
void command_rskill(object *pl, const char *params)
Definition: c_object.c:115
void command_throw(object *op, const char *params)
Definition: c_object.c:193
void command_applymode(object *op, const char *params)
Definition: c_misc.c:1283
int pets_summon_golem(object *op, object *caster, int dir, object *spob)
Definition: pets.c:672
void knowledge_read(player *pl, object *book)
Definition: knowledge.c:1061
void set_first_map(object *op)
Definition: player.c:399
void command_chat(object *op, const char *params)
Definition: c_chat.c:220
void read_map_log(void)
Definition: swap.c:70
int cast_light(object *op, object *caster, object *spell, int dir)
void command_northeast(object *op, const char *params)
Definition: c_move.c:79
void command_stack_push(object *op, const char *params)
Definition: c_wiz.c:2451
void command_apply(object *op, const char *params)
Definition: c_object.c:205
void command_cointoss(object *op, const char *params)
Definition: c_chat.c:64
void command_dumpallmaps(object *op, const char *params)
Definition: c_misc.c:1060
void command_shout(object *op, const char *params)
Definition: c_chat.c:209
long seconds(void)
Definition: time.c:344
int write_mark(object *op, object *spell, const char *msg)
void command_knowledge(object *pl, const char *params)
Definition: knowledge.c:1218
player * account_get_logged_in_player(const char *name)
Definition: account.c:587
Account_Char * account_char_load(const char *account_name)
Definition: account_char.c:80
void command_wizcast(object *op, const char *params)
Definition: c_misc.c:969
void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator)
Definition: spell_util.c:183
void command_showpets(object *op, const char *params)
Definition: c_misc.c:1485
int hit_map(object *op, int dir, uint32_t type, int full_hit)
Definition: attack.c:322
void command_learn_spell(object *op, const char *params)
Definition: c_wiz.c:2295
int is_true_undead(object *op)
Definition: player.c:3972
void legacy_animate_trigger(object *op)
Definition: time.c:858
int execute_global_event(int eventcode,...)
Definition: main.c:370
void command_blush(object *op, const char *params)
Definition: c_chat.c:952
void command_inventory(object *op, const char *params)
Definition: c_wiz.c:1326
int steal(object *op, int dir, object *skill)
Definition: skills.c:277
int teleport(object *teleporter, uint8_t tele_type, object *user)
Definition: move.c:188
int infect_object(object *victim, object *disease, int force)
Definition: disease.c:317
int monster_can_detect_enemy(object *op, object *enemy, rv_vector *rv)
Definition: monster.c:2383
void command_party_rejoin(object *op, const char *params)
Definition: c_party.c:326
void pets_remove_all(void)
Definition: pets.c:257
void confirm_password(object *op)
Definition: player.c:981
void command_lock_item(object *op, const char *params)
Definition: c_object.c:2273
void command_teleport(object *op, const char *params)
Definition: c_wiz.c:921
void hiscore_check(object *op, int quiet)
Definition: hiscore.c:304
void remove_locked_door(object *op)
Definition: time.c:63
void paralyze_living(object *op, int dam)
Definition: attack.c:2349
int do_skill(object *op, object *part, object *skill, int dir, const char *string)
Definition: skill_util.c:412
int cftimer_destroy(int id)
Definition: timers.c:128
int move_ob(object *op, int dir, object *originator)
Definition: move.c:58
player * get_player(player *p)
Definition: player.c:281
void do_learn_spell(object *op, object *spell, int special_prayer)
Definition: apply.c:391
void cftimer_init(void)
Definition: timers.c:157
int plugins_remove_plugin(const char *id)
Definition: plugins.c:702
void examine(object *op, object *tmp)
Definition: c_object.c:1448
void execute_newserver_command(object *pl, char *command)
Definition: c_new.c:83
int trap_see(object *op, object *trap)
Definition: rune.c:380
void player_unready_range_ob(player *pl, object *ob)
Definition: player.c:4451
int min_casting_level(const object *caster, const object *spell)
Definition: spell_util.c:203
int user_event(object *op, object *activator, object *third, const char *message, int fix)
Definition: plugins.c:308
int op_on_battleground(object *op, int *x, int *y, archetype **trophy)
Definition: player.c:4243
int cast_detection(object *op, object *caster, object *spell)
void cast_magic_storm(object *op, object *tmp, int lvl)
Definition: spell_effect.c:45
void command_west(object *op, const char *params)
Definition: c_move.c:134
object * find_marked_object(object *op)
Definition: c_object.c:1266
partylist * party_find(const char *partyname)
Definition: party.c:148
void command_snap(object *op, const char *params)
Definition: c_chat.c:1128
void tick_the_clock(void)
Definition: weather.c:96
void command_delete(object *op, const char *params)
Definition: c_misc.c:1943
void command_debug(object *op, const char *params)
Definition: c_misc.c:915
void knowledge_show_monster_detail(object *op, const char *name)
Definition: knowledge.c:1533
void do_harvest(object *pl, int dir, object *skill)
Definition: c_misc.c:2306
void command_snore(object *op, const char *params)
Definition: c_chat.c:1172
int process_object(object *op)
Definition: time.c:794
void init(int argc, char **argv)
Definition: init.c:995
void command_lick(object *op, const char *params)
Definition: c_chat.c:1062
void command_resistances(object *op, const char *params)
Definition: c_misc.c:1598
void command_follow(object *op, const char *params)
Definition: c_wiz.c:2705
int cast_wonder(object *op, object *caster, int dir, object *spell_ob)
Definition: spell_effect.c:962
void command_thank(object *op, const char *params)
Definition: c_chat.c:1205
void command_dumpfriendlyobjects(object *op, const char *params)
Definition: c_misc.c:1011
void command_listen(object *op, const char *params)
Definition: c_misc.c:1099
void cleanupPlugins(void)
Definition: plugins.c:4785
void process_events(void)
Definition: server.c:993
void fix_luck(void)
Definition: player.c:3902
int cast_invisible(object *op, object *caster, object *spell_ob)
Definition: spell_effect.c:788
void emergency_save(int flag)
Definition: main.c:334
partylist * party_get_first(void)
Definition: party.c:218
int write_rune(object *op, object *caster, object *spell, int dir, const char *runename)
Definition: rune.c:50
void knowledge_process_incremental(void)
Definition: knowledge.c:1444
void delete_character(const char *name)
Definition: login.c:87
int cast_consecrate(object *op, object *caster, object *spell)
void plugins_display_list(object *op)
Definition: plugins.c:744
void give_initial_items(object *pl, treasurelist *items)
Definition: player.c:763
void command_kill_pets(object *op, const char *params)
Definition: c_misc.c:2243
void put_object_in_sack(object *op, object *sack, object *tmp, uint32_t nrof)
Definition: c_object.c:688
void command_forget_spell(object *op, const char *params)
Definition: c_wiz.c:2320
int quest_get_player_state(player *pl, sstring quest_code)
Definition: quest.c:1076
void command_unloadplugin(object *op, const char *params)
Definition: c_wiz.c:2396
void command_purge_quest(object *op, const char *param)
Definition: c_wiz.c:2733
void command_sigh(object *op, const char *params)
Definition: c_chat.c:853
int fire_bow(object *op, object *arrow, int dir, int wc_mod, int16_t sx, int16_t sy)
Definition: player.c:2167
int ok_to_put_more(mapstruct *m, int16_t x, int16_t y, object *op, uint32_t immune_stop)
Definition: spell_util.c:569
void explode_bullet(object *op)
Definition: spell_attack.c:121
int cast_transfer(object *op, object *caster, object *spell, int dir)
void quest_send_initial_states(player *pl)
Definition: quest.c:1346
void drop(object *op, object *tmp)
Definition: c_object.c:920
int players_on_map(mapstruct *m, int show_all)
Definition: swap.c:227
void skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill)
Definition: skill_util.c:1259
void knowledge_first_player_save(player *pl)
Definition: knowledge.c:1428
void command_north(object *op, const char *params)
Definition: c_move.c:68
int dimension_door(object *op, object *caster, object *spob, int dir)
void command_poke(object *op, const char *params)
Definition: c_chat.c:897
void command_help(object *op, const char *params)
Definition: c_misc.c:1791
int handle_newcs_player(object *op)
Definition: player.c:3091
void fire(object *op, int dir)
Definition: player.c:2460
void map_info(object *op, const char *search)
Definition: c_misc.c:45
void command_maps(object *op, const char *params)
Definition: c_misc.c:847
signed __int64 int64_t
Definition: win32.h:168
void save_throw_object(object *op, uint32_t type, object *originator)
Definition: attack.c:182
int cast_destruction(object *op, object *caster, object *spell_ob)
Definition: spell_attack.c:707
void command_free(object *op, const char *params)
Definition: c_wiz.c:1570
static const flag_definition flags[]
void command_cry(object *op, const char *params)
Definition: c_chat.c:886
void inventory(object *op, object *inv)
Definition: c_object.c:1718
void move_firewall(object *op)
Definition: main.c:331
Account_Char * account_char_add(Account_Char *chars, player *pl)
Definition: account_char.c:194
void receive_player_name(object *op)
Definition: c_misc.c:1985
void command_dropall(object *op, const char *params)
Definition: c_object.c:982
object * find_applied_skill_by_name(const object *op, const char *name)
Definition: living.c:1915
void command_cackle(object *op, const char *params)
Definition: c_chat.c:776
int learn_skill(object *pl, object *scroll)
Definition: skill_util.c:738
const char * sstring
Definition: global.h:40
void command_ssdumptable(object *op, const char *params)
Definition: c_misc.c:1035
void remove_unpaid_objects(object *op, object *env, int free_items)
Definition: player.c:3212
unsigned int uint32_t
Definition: win32.h:162
void dump_spells(void)
Definition: spell_util.c:146
void check_spells(void)
Definition: spell_util.c:109
int set_object_face_main(object *op)
Definition: apply.c:149
void store_spell_expiry(object *spell)
Definition: spell_util.c:2026
void server_main(int argc, char *argv[])
Definition: server.c:1445
void knowledge_send_known(player *pl)
Definition: knowledge.c:1408
int tailor_god_spell(object *spellop, object *caster)
Definition: gods.c:1314
int account_check_string(const char *str)
Definition: account.c:369
void command_empty(object *op, const char *params)
Definition: c_object.c:1196
int account_link(const char *account_name, const char *player_name)
Definition: account.c:461
int pray(object *pl, object *skill)
Definition: skills.c:1357
void command_sulk(object *op, const char *params)
Definition: c_chat.c:864
void command_banish(object *op, const char *params)
Definition: c_wiz.c:522
void command_run_stop(object *op, const char *params)
Definition: c_new.c:175
int cast_cause_disease(object *op, object *caster, object *spell, int dir)
void command_growl(object *op, const char *params)
Definition: c_chat.c:831
void command_dmhide(object *op, const char *params)
Definition: c_wiz.c:2424
int detect_magic_on_item(object *pl, object *tmp, object *skill)
Definition: skills.c:745
int cast_heal(object *op, object *caster, object *spell, int dir)
void quest_set_player_state(player *pl, sstring quest_code, int state)
Definition: quest.c:1132
void command_southeast(object *op, const char *params)
Definition: c_move.c:112
void command_giggle(object *op, const char *params)
Definition: c_chat.c:798
void pray_at_altar(object *pl, object *altar, object *skill)
Definition: gods.c:323
archetype * determine_holy_arch(const object *god, const char *type)
Definition: gods.c:741
object * find_random_spell_in_ob(object *ob, const char *skill)
Definition: spell_util.c:48
int become_follower(object *op, const object *new_god)
Definition: gods.c:479
void command_burp(object *op, const char *params)
Definition: c_chat.c:963
int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg)
Definition: spell_effect.c:499
int SP_level_range_adjust(const object *caster, const object *spob)
Definition: spell_util.c:377
player * find_player_socket(const socket_struct *ns)
Definition: player.c:119
void command_mapinfo(object *op, const char *params)
Definition: c_misc.c:823
int cftimer_create(int id, long delay, object *ob, int mode)
Definition: timers.c:97
void command_time(object *op, const char *params)
Definition: c_misc.c:879
void party_obsolete_parties(void)
Definition: party.c:237
int onoff_value(const char *line)
Definition: c_misc.c:1893
object * monster_find_throw_ob(object *op)
Definition: monster.c:2344
int mood_change(object *op, object *caster, object *spell)
Definition: spell_attack.c:904
void command_take(object *op, const char *params)
Definition: c_object.c:595
void recursive_roll(object *op, int dir, object *pusher)
Definition: move.c:276
void set_spell_skill(object *op, object *caster, object *spob, object *dest)
Definition: spell_util.c:94
void command_south(object *op, const char *params)
Definition: c_move.c:101
int remove_curse(object *op, object *caster, object *spell)
void command_rename_item(object *op, const char *params)
Definition: c_object.c:2087
int apply_container(object *op, object *sack)
Definition: apply.c:216
void command_groan(object *op, const char *params)
Definition: c_chat.c:1040
void clear_skill(object *who)
Definition: skill_util.c:379
void account_char_save(const char *account, Account_Char *chars)
Definition: account_char.c:146
int cftimer_find_free_id(void)
Definition: timers.c:144
unsigned int tick_length(float seconds)
Definition: time.c:378
void command_mon_aggr(object *op, const char *params)
Definition: c_wiz.c:1396
void command_save(object *op, const char *params)
Definition: c_misc.c:2146
int cast_earth_to_dust(object *op, object *caster, object *spell_ob)
Definition: spell_effect.c:849
void destroy_object(object *op)
Definition: login.c:191
void command_stack_clear(object *op, const char *params)
Definition: c_wiz.c:2499
void command_northwest(object *op, const char *params)
Definition: c_move.c:90
void quest_first_player_save(player *pl)
Definition: quest.c:1407
int singing(object *pl, int dir, object *skill)
Definition: skills.c:1120
void check_login(object *op, int check_pass)
Definition: login.c:501
void command_kiss(object *op, const char *params)
Definition: c_chat.c:743
void command_listplugins(object *op, const char *params)
Definition: c_wiz.c:2348
void command_dumpbelow(object *op, const char *params)
Definition: c_wiz.c:2765
void command_shutdown(object *op, const char *params)
Definition: c_wiz.c:677
void command_overlay_reset(object *op, const char *params)
Definition: c_wiz.c:608
void current_region_info(object *op)
Definition: c_misc.c:402
void command_disarm(object *op, const char *params)
Definition: c_object.c:178
void current_map_info(object *op)
Definition: c_misc.c:424
void check_physically_infect(object *victim, object *hitter)
Definition: disease.c:663
int fire_bolt(object *op, object *caster, int dir, object *spob)
Definition: spell_attack.c:61
void party_join(object *op, partylist *party)
Definition: party.c:85
int transport_can_hold(const object *transport, const object *op, int nrof)
Definition: apply.c:54
int move_object(object *op, int dir)
Definition: move.c:39
void command_bleed(object *op, const char *params)
Definition: c_chat.c:1282
void command_orcknuckle(object *op, const char *params)
Definition: c_chat.c:107
int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix)
Definition: main.c:365
void monster_check_doors(object *op, mapstruct *m, int x, int y)
Definition: monster.c:2083
void scroll_failure(object *op, int failure, int power)
Definition: apply.c:1505
long timespec_diff(struct timespec *end, struct timespec *start)
Definition: time.c:162
void command_possess(object *op, const char *params)
Definition: c_wiz.c:1422
void init_commands(void)
Definition: commands.c:288
void apply_auto_fix(mapstruct *m)
Definition: main.c:262
void cftimer_process_timers(void)
Definition: timers.c:44
int find_traps(object *pl, object *skill)
Definition: skills.c:1213
void command_nowiz(object *op, const char *params)
Definition: c_wiz.c:1986
int hideability(object *ob)
Definition: player.c:3995
void list_players(object *op, region *reg, partylist *party)
Definition: c_misc.c:556
void get_who_escape_code_value(char *return_val, int size, const char letter, player *pl)
Definition: c_misc.c:702
void send_news(const object *op)
Definition: player.c:202
void apply_builder_remove(object *pl, int dir)
Definition: build_map.c:889
void receive_play_again(object *op, char key)
Definition: player.c:931
int fire_arch_from_position(object *op, object *caster, int16_t x, int16_t y, int dir, object *spell)
Definition: spell_util.c:670
void command_printlos(object *op, const char *params)
Definition: c_misc.c:1072
void monster_check_earthwalls(object *op, mapstruct *m, int x, int y)
Definition: monster.c:2067
void command_mark(object *op, const char *params)
Definition: c_object.c:1313
void command_hide(object *op, const char *params)
Definition: c_wiz.c:388
int party_confirm_password(const partylist *party, const char *password)
Definition: party.c:281
void send_rules(const object *op)
Definition: player.c:166
int alchemy(object *op, object *caster, object *spell_ob)
int playername_ok(const char *cp)
Definition: player.c:253
void accounts_clear(void)
Definition: account.c:112
void initPlugins(void)
Definition: plugins.c:4735
void counterspell(object *op, int dir)
void command_hiccup(object *op, const char *params)
Definition: c_chat.c:1051
int animate_weapon(object *op, object *caster, object *spell, int dir)
void command_frown(object *op, const char *params)
Definition: c_chat.c:1007
int use_oratory(object *pl, int dir, object *skill)
Definition: skills.c:966
void monster_do_living(object *op)
Definition: monster.c:564
void command_rules(object *op, const char *params)
Definition: c_misc.c:221
void dragon_ability_gain(object *who, int atnr, int level)
Definition: main.c:346
void command_pickup(object *op, const char *params)
Definition: c_object.c:1908
void make_visible(object *op)
Definition: player.c:3952
void roll_stats(object *op)
Definition: player.c:1039
void free_knowledge(void)
Definition: knowledge.c:1285
int pets_summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg)
Definition: pets.c:935
int transfer_ob(object *op, int x, int y, int randomly, object *originator)
Definition: move.c:144
char ** account_get_players_for_account(const char *account_name)
Definition: account.c:543
void command_sound(object *op, const char *params)
Definition: c_misc.c:1963
void command_loadtest(object *op, const char *params)
Definition: c_wiz.c:305
object * find_key(object *pl, object *container, object *door)
Definition: player.c:2532
void command_cast_spell(object *op, const char *params, char command)
Definition: c_range.c:159
int cast_change_map_lightlevel(object *op, object *caster, object *spell)
void rod_adjust(object *rod)
Definition: main.c:362
void command_patch(object *op, const char *params)
Definition: c_wiz.c:1483
void apply_map_builder(object *pl, int dir)
Definition: build_map.c:959
void knowledge_send_info(socket_struct *ns)
Definition: knowledge.c:1379
void set_darkness_map(mapstruct *m)
Definition: main.c:349
object * find_skill_by_number(object *who, int skillno)
Definition: main.c:352
void command_dumpallobjects(object *op, const char *params)
Definition: c_misc.c:999
Definition: map.h:325
object * pets_get_enemy(object *pet, rv_vector *rv)
Definition: pets.c:57
partylist * party_form(object *op, const char *partyname)
Definition: party.c:40
int use_skill(object *op, const char *string)
Definition: skill_util.c:943
void command_southwest(object *op, const char *params)
Definition: c_move.c:123
void command_afk(object *op, const char *params)
Definition: c_misc.c:791
int should_director_abort(const object *op, const object *victim)
Definition: apply.c:68
void free_server(void)
Definition: init.c:1035
void command_whereami(object *op, const char *params)
Definition: c_misc.c:835
void command_news(object *op, const char *params)
Definition: c_misc.c:233
void command_accuse(object *op, const char *params)
Definition: c_chat.c:908
int spell_find_dir(mapstruct *m, int x, int y, object *exclude)
Definition: spell_util.c:927
void command_usekeys(object *op, const char *params)
Definition: c_misc.c:1557
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)
Definition: attack.c:1862
void move_player_attack(object *op, int dir)
Definition: player.c:2684
void hiscore_init(void)
Definition: hiscore.c:286
int write_on_item(object *pl, const char *params, object *skill)
Definition: skills.c:1736
void command_shrug(object *op, const char *params)
Definition: c_chat.c:1095
void command_toggle_shout(object *op, const char *params)
Definition: c_wiz.c:633
void enter_player_savebed(object *op)
Definition: server.c:133
object * monster_find_nearest_living_creature(object *npc)
Definition: monster.c:152
void command_uskill(object *pl, const char *params)
Definition: c_object.c:98
void command_dumpmap(object *op, const char *params)
Definition: c_misc.c:1047
char const * newhash(char const *password)
void do_goto(object *op, const char *name, int x, int y)
Definition: c_move.c:151
object * drop_object(object *op, object *tmp, uint32_t nrof)
Definition: c_object.c:824
void command_beg(object *op, const char *params)
Definition: c_chat.c:1271
player * find_player_partial_name(const char *plname)
Definition: player.c:110
void meditate(object *pl, object *skill)
Definition: skills.c:1405
int quest_was_completed(player *pl, sstring quest_code)
Definition: quest.c:1142
object * find_skill_by_name(object *who, const char *name)
Definition: skill_util.c:192
void command_purge_quest_definitions(object *op, const char *param)
Definition: c_wiz.c:2738
void command_petmode(object *op, const char *params)
Definition: c_misc.c:1441
void init_ob_methods(void)
Definition: ob_methods.c:35
int cast_identify(object *op, object *caster, object *spell)
void command_me(object *op, const char *params)
Definition: c_chat.c:47
void change_object(object *op)
Definition: time.c:587
void pets_move_golem(object *op)
Definition: pets.c:534
int check_race_and_class(living *stats, archetype *race, archetype *opclass)
Definition: player.c:1401
void command_statistics(object *pl, const char *params)
Definition: c_misc.c:1130
int get_party_password(object *op, partylist *party)
Definition: player.c:997
int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir)
Definition: rune.c:299
void command_kick(object *op, const char *params)
Definition: c_wiz.c:576
int create_aura(object *op, object *caster, object *spell)
void command_who(object *op, const char *params)
Definition: c_misc.c:629
object * fix_stopped_arrow(object *op)
Definition: time.c:507
int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg)
Definition: spell_util.c:1469
void command_drop(object *op, const char *params)
Definition: c_object.c:1106
void command_puke(object *op, const char *params)
Definition: c_chat.c:820
int cast_polymorph(object *op, object *caster, object *spell_ob, int dir)
Definition: spell_effect.c:431
void init_skills(void)
Definition: skill_util.c:68
void command_wink(object *op, const char *params)
Definition: c_chat.c:1249
int magic_wall(object *op, object *caster, int dir, object *spell_ob)
void display_motd(const object *op)
Definition: player.c:135
int confirm_party_password(object *op)
Definition: c_party.c:36