Crossfire Server, Trunk
sproto.h
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1 /* account.c */
2 void accounts_clear(void);
3 void accounts_load(void);
4 void accounts_save(void);
5 const char *account_exists(const char *account_name);
6 int account_login(const char *account_name, const char *account_password);
7 void account_logout(const char *account_name);
8 int account_check_string(const char *str);
9 int account_new(const char *account_name, const char *account_password);
10 int account_link(const char *account_name, const char *player_name);
11 int account_remove_player(const char *account_name, const char *player_name);
12 char **account_get_players_for_account(const char *account_name);
13 linked_char *account_get_additional_chars(const char *account_name, const Account_Chars *chars, int *count);
14 const char *account_get_account_for_char(const char *charname);
15 int account_is_logged_in(const char *name);
16 int account_change_password(const char *account_name, const char *current_password, const char *new_password);
17 /* account_char.c */
18 Account_Chars *account_char_load(const char *account_name);
19 void account_char_save(Account_Chars *chars);
21 void account_char_remove(Account_Chars *chars, const char *pl_name);
22 void account_char_free(Account_Chars *chars);
23 /* alchemy.c */
24 int use_alchemy(object *op);
25 /* apply.c */
26 int transport_can_hold(const object *transport, const object *op, int nrof);
27 int should_director_abort(const object *op, const object *victim);
28 void apply_handle_yield(object *tmp);
29 int set_object_face_main(object *op);
30 int apply_container(object *op, object *sack, int aflags);
31 void do_learn_spell(object *op, object *spell, int special_prayer);
32 void do_forget_spell(object *op, const char *spell);
33 int apply_manual(object *op, object *tmp, int aflag);
34 int apply_by_living(object *pl, object *op, int aflag, int quiet);
35 void apply_by_living_below(object *pl);
36 int apply_can_apply_object(const object *who, const object *op);
37 int apply_check_weapon_power(const object *who, int improves);
38 int apply_special(object *who, object *op, int aflags);
39 int apply_auto(object *op);
41 void scroll_failure(object *op, int failure, int power);
42 void apply_changes_to_player(object *pl, object *change, int limit_stats);
43 /* attack.c */
44 void save_throw_object(object *op, uint32_t type, object *originator);
45 int slow_living_by(object *op, const int speed_penalty);
46 int hit_map(object *op, int dir, uint32_t type, int full_hit);
47 void get_attack_message_for_attack_type(int dam, uint8_t atm_type, const char *victim_name, char *buf1, char *buf2);
48 int attack_ob(object *op, object *hitter);
49 object *hit_with_arrow(object *op, object *victim);
50 int friendly_fire(object *op, object *hitter);
51 int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit);
52 void confuse_living(object *op, object *hitter, int dam);
53 void blind_living(object *op, object *hitter, int dam);
54 void paralyze_living(object *op, int dam);
55 /* ban.c */
56 int checkbanned(const char *login, const char *host);
57 /* build_map.c */
58 void apply_builder_remove(object *pl, int dir);
59 void apply_map_builder(object *pl, int dir);
60 /* c_chat.c */
61 void command_say(object *op, const char *params);
62 void command_me(object *op, const char *params);
63 void command_cointoss(object *op, const char *params);
64 void command_orcknuckle(object *op, const char *params);
65 void command_shout(object *op, const char *params);
66 void command_chat(object *op, const char *params);
67 void command_tell(object *op, const char *params);
68 void command_dmtell(object *op, const char *params);
69 void command_reply(object *op, const char *params);
70 void command_nod(object *op, const char *params);
71 void command_dance(object *op, const char *params);
72 void command_kiss(object *op, const char *params);
73 void command_bounce(object *op, const char *params);
74 void command_smile(object *op, const char *params);
75 void command_cackle(object *op, const char *params);
76 void command_laugh(object *op, const char *params);
77 void command_giggle(object *op, const char *params);
78 void command_shake(object *op, const char *params);
79 void command_puke(object *op, const char *params);
80 void command_growl(object *op, const char *params);
81 void command_scream(object *op, const char *params);
82 void command_sigh(object *op, const char *params);
83 void command_sulk(object *op, const char *params);
84 void command_hug(object *op, const char *params);
85 void command_cry(object *op, const char *params);
86 void command_poke(object *op, const char *params);
87 void command_accuse(object *op, const char *params);
88 void command_grin(object *op, const char *params);
89 void command_bow(object *op, const char *params);
90 void command_clap(object *op, const char *params);
91 void command_blush(object *op, const char *params);
92 void command_burp(object *op, const char *params);
93 void command_chuckle(object *op, const char *params);
94 void command_cough(object *op, const char *params);
95 void command_flip(object *op, const char *params);
96 void command_frown(object *op, const char *params);
97 void command_gasp(object *op, const char *params);
98 void command_glare(object *op, const char *params);
99 void command_groan(object *op, const char *params);
100 void command_hiccup(object *op, const char *params);
101 void command_lick(object *op, const char *params);
102 void command_pout(object *op, const char *params);
103 void command_shiver(object *op, const char *params);
104 void command_shrug(object *op, const char *params);
105 void command_slap(object *op, const char *params);
106 void command_smirk(object *op, const char *params);
107 void command_snap(object *op, const char *params);
108 void command_sneeze(object *op, const char *params);
109 void command_snicker(object *op, const char *params);
110 void command_sniff(object *op, const char *params);
111 void command_snore(object *op, const char *params);
112 void command_spit(object *op, const char *params);
113 void command_strut(object *op, const char *params);
114 void command_thank(object *op, const char *params);
115 void command_twiddle(object *op, const char *params);
116 void command_wave(object *op, const char *params);
117 void command_whistle(object *op, const char *params);
118 void command_wink(object *op, const char *params);
119 void command_yawn(object *op, const char *params);
120 void command_beg(object *op, const char *params);
121 void command_bleed(object *op, const char *params);
122 void command_cringe(object *op, const char *params);
123 void command_think(object *op, const char *params);
124 /* c_misc.c */
125 void command_language(object *op, const char *params);
126 void command_body(object *op, const char *params);
127 void command_motd(object *op, const char *params);
128 void command_rules(object *op, const char *params);
129 void command_news(object *op, const char *params);
130 void command_whereabouts(object *op, const char *params);
131 void list_players(object *op, region *reg, partylist *party);
132 void command_who(object *op, const char *params);
133 void command_afk(object *op, const char *params);
134 void command_malloc(object *op, const char *params);
135 void command_mapinfo(object *op, const char *params);
136 void command_whereami(object *op, const char *params);
137 void command_maps(object *op, const char *params);
138 void command_strings(object *op, const char *params);
139 void command_time(object *op, const char *params);
140 void command_archs(object *op, const char *params);
141 void command_hiscore(object *op, const char *params);
142 void command_debug(object *op, const char *params);
143 void command_wizpass(object *op, const char *params);
144 void command_wizcast(object *op, const char *params);
145 void command_dumpallobjects(object *op, const char *params);
146 void command_dumpfriendlyobjects(object *op, const char *params);
147 void command_dumpallarchetypes(object *op, const char *params);
148 void command_ssdumptable(object *op, const char *params);
149 void command_dumpmap(object *op, const char *params);
150 void command_dumpallmaps(object *op, const char *params);
151 void command_printlos(object *op, const char *params);
152 void command_version(object *op, const char *params);
153 void command_listen(object *op, const char *params);
154 void command_statistics(object *pl, const char *params);
155 void command_fix_me(object *op, const char *params);
156 void command_players(object *op, const char *params);
157 void command_applymode(object *op, const char *params);
158 void command_bowmode(object *op, const char *params);
159 void command_unarmed_skill(object *op, const char *params);
160 void command_petmode(object *op, const char *params);
161 void command_showpets(object *op, const char *params);
162 void command_usekeys(object *op, const char *params);
163 void command_resistances(object *op, const char *params);
164 void command_help(object *op, const char *params);
165 void command_delete(object *op, const char *params);
166 void command_quit(object *op, const char *params);
167 void command_sound(object *op, const char *params);
168 void receive_player_name(object *op, const char *name);
169 void receive_player_password(object *op, const char *password);
170 void command_title(object *op, const char *params);
171 void command_save(object *op, const char *params);
172 void command_peaceful(object *op, const char *params);
173 void command_wimpy(object *op, const char *params);
174 void command_brace(object *op, const char *params);
175 void command_kill_pets(object *op, const char *params);
176 void command_passwd(object *pl, const char *params);
177 void do_harvest(object *pl, int dir, object *skill);
178 /* c_move.c */
179 void command_east(object *op, const char *params);
180 void command_north(object *op, const char *params);
181 void command_northeast(object *op, const char *params);
182 void command_northwest(object *op, const char *params);
183 void command_south(object *op, const char *params);
184 void command_southeast(object *op, const char *params);
185 void command_southwest(object *op, const char *params);
186 void command_west(object *op, const char *params);
187 void command_stay(object *op, const char *params);
188 void do_goto(object *op, const char *name, int x, int y);
189 /* c_new.c */
190 void command_run(object *op, const char *params);
191 void command_run_stop(object *op, const char *params);
192 void command_fire(object *op, const char *params);
193 void command_fire_stop(object *op, const char *params);
194 void command_face(object *op, const char *params);
195 /* c_object.c */
196 void command_uskill(object *pl, const char *params);
197 void command_rskill(object *pl, const char *params);
198 void command_search(object *op, const char *params);
199 void command_disarm(object *op, const char *params);
200 void command_throw(object *op, const char *params);
201 void command_apply(object *op, const char *params);
202 int sack_can_hold(const object *pl, const object *sack, const object *op, uint32_t nrof);
203 void pick_up(object *op, object *alt);
204 void command_take(object *op, const char *params);
205 void put_object_in_sack(object *op, object *sack, object *tmp, uint32_t nrof);
206 object *drop_object(object *op, object *tmp, uint32_t nrof);
207 void drop(object *op, object *tmp);
208 void command_dropall(object *op, const char *params);
209 void command_drop(object *op, const char *params);
210 void command_empty(object *op, const char *params);
211 void command_examine(object *op, const char *params);
212 object *find_marked_object(object *op);
213 void command_mark(object *op, const char *params);
214 void examine_monster(object *op, object *tmp, int level);
215 void examine(object *op, object *tmp);
216 void inventory(object *op, object *inv);
217 void command_pickup(object *op, const char *params);
218 void command_search_items(object *op, const char *params);
219 void command_rename_item(object *op, const char *params);
220 void command_lock_item(object *op, const char *params);
221 void command_use(object *op, const char *params);
222 /* c_party.c */
223 void receive_party_password(object *op, const char *password);
224 void command_gsay(object *op, const char *params);
225 void command_party(object *op, const char *params);
226 void command_party_rejoin(object *op, const char *params);
227 /* c_range.c */
228 void command_invoke(object *op, const char *params);
229 void command_cast(object *op, const char *params);
230 void command_cast_spell(object *op, const char *params, int cast_now);
231 int legal_range(object *op, int r);
232 void command_rotateshoottype(object *op, const char *params);
233 /* c_wiz.c */
234 void command_loadtest(object *op, const char *params);
235 void command_hide(object *op, const char *params);
236 void command_setgod(object *op, const char *params);
237 void command_banish(object *op, const char *params);
238 void command_kick(object *op, const char *params);
239 void command_overlay_save(object *op, const char *params);
240 void command_overlay_reset(object *op, const char *params);
241 void command_toggle_shout(object *op, const char *params);
242 void command_shutdown(object *op, const char *params);
243 void command_goto(object *op, const char *params);
244 void command_freeze(object *op, const char *params);
245 int player_arrest(object *who);
246 void command_arrest(object *op, const char *params);
247 void command_summon(object *op, const char *params);
248 void command_teleport(object *op, const char *params);
249 void command_create(object *op, const char *params);
250 void command_inventory(object *op, const char *params);
251 void command_skills(object *op, const char *params);
252 void command_dump(object *op, const char *params);
253 void command_mon_aggr(object *op, const char *params);
254 void command_possess(object *op, const char *params);
255 void command_patch(object *op, const char *params);
256 void command_recollect(object *op, const char *params);
257 void command_remove(object *op, const char *params);
258 void command_free(object *op, const char *params);
259 void command_accountpasswd(object *op, const char *params);
260 void command_addexp(object *op, const char *params);
261 void command_speed(object *op, const char *params);
262 void command_stats(object *op, const char *params);
263 void command_abil(object *op, const char *params);
264 void command_reset(object *op, const char *params);
265 void command_nowiz(object *op, const char *params);
266 void command_dm(object *op, const char *params);
267 void command_invisible(object *op, const char *params);
268 void command_learn_spell(object *op, const char *params);
269 void command_learn_special_prayer(object *op, const char *params);
270 void command_forget_spell(object *op, const char *params);
271 void command_listplugins(object *op, const char *params);
272 void command_loadplugin(object *op, const char *params);
273 void command_unloadplugin(object *op, const char *params);
274 void command_dmhide(object *op, const char *params);
275 void command_stack_pop(object *op, const char *params);
276 void command_stack_push(object *op, const char *params);
277 void command_stack_list(object *op, const char *params);
278 void command_stack_clear(object *op, const char *params);
279 void command_diff(object *op, const char *params);
280 void command_insert_into(object *op, const char *params);
281 void command_style_map_info(object *op, const char *params);
282 void command_follow(object *op, const char *params);
283 void command_purge_quest(object *op, const char *param);
284 void command_purge_quest_definitions(object *op, const char *param);
285 void command_dumpabove(object *op, const char *params);
286 void command_dumpbelow(object *op, const char *params);
287 void command_settings(object *op, const char *ignored);
288 void do_dump(object *who, object *what);
289 bool can_follow(object* op, player* other);
290 /* commands.c */
291 void commands_init(void);
292 void command_list(object *pl, bool is_dm);
293 void command_execute(object *pl, char *command);
294 command_registration command_register(const char *name, uint8_t type, command_function func, float time);
295 command_registration command_register_extra(const char *name, const char *extra, uint8_t type, command_function_extra func, float time);
297 void commands_clear();
298 /* disease.c */
299 int move_disease(object *disease);
300 int infect_object(object *victim, object *disease, int force);
301 void move_symptom(object *symptom);
302 void check_physically_infect(object *victim, object *hitter);
303 int cure_disease(object *sufferer, object *caster, sstring skill);
304 /* hiscore.c */
305 void hiscore_init(void);
306 void hiscore_check(object *op, int quiet);
307 void hiscore_display(object *op, int max, const char *match);
308 /* gods.c */
309 const char *determine_god(object *op);
310 void pray_at_altar(object *pl, object *altar, object *skill);
311 int become_follower(object *op, const object *new_god);
312 archetype *determine_holy_arch(const object *god, const char *type);
313 int tailor_god_spell(object *spellop, object *caster);
314 /* init.c */
315 void init(int argc, char **argv);
316 void free_server(void);
318 void close_modules();
319 void init_signals();
320 /* knowledge.c */
321 void knowledge_give(player *pl, const char *marker, const object *book);
322 void knowledge_read(player *pl, object *book);
323 void command_knowledge(object *pl, const char *params);
324 void free_knowledge(void);
325 int knowledge_player_knows(const player *pl, const char *knowledge);
326 void knowledge_item_can_be_used_alchemy(object *op, const object *item);
331 void knowledge_add_probe_monster(object *op, object *mon);
332 /* login.c */
333 void emergency_save(int flag);
334 void delete_character(const char *name);
335 int verify_player(const char *name, char *password);
336 int check_name(player *me, const char *name);
337 void destroy_object(object *op);
338 int save_player(object *op, int flag);
339 void check_login(object *op, const char *password);
340 /* monster.c */
341 object *monster_check_enemy(object *npc, rv_vector *rv);
342 object *monster_find_nearest_enemy(object *npc, object *owner);
343 int monster_compute_path(object *source, object *target, int default_dir);
344 void monster_do_living(object *op);
345 int monster_move(object *op);
346 void monster_check_apply_all(object *monster);
347 void monster_npc_call_help(object *op);
348 void monster_check_earthwalls(object *op, mapstruct *m, int x, int y);
349 void monster_check_doors(object *op, mapstruct *m, int x, int y);
350 void monster_do_say(const mapstruct *map, const char *message);
351 void monster_communicate(object *op, const char *txt);
352 void monster_npc_say(object *npc, const char *cp);
353 object *monster_find_throw_ob(object *op);
354 int monster_can_detect_enemy(object *op, object *enemy, rv_vector *rv);
355 int monster_stand_in_light(object *op);
356 int monster_can_see_enemy(object *op, object *enemy);
357 const char *get_reply_text_own(reply_type rt);
358 /* move.c */
359 int move_object(object *op, int dir);
360 int move_ob(object *op, int dir, object *originator);
361 int transfer_ob(object *op, int x, int y, int randomly, object *originator);
362 int teleport(object *teleporter, uint8_t tele_type, object *user);
363 void recursive_roll(object *op, int dir, object *pusher);
364 int push_ob(object *who, int dir, object *pusher);
365 int move_to(object *op, int x, int y);
366 int object_teleport(object *op, mapstruct *map, int x, int y);
367 /* ob_methods.c */
368 void init_ob_methods(void);
369 /* ob_types.c */
370 void register_all_ob_types(void);
371 /* party.c */
372 partylist *party_form(object *op, const char *partyname);
373 void party_join(object *op, partylist *party);
374 void party_leave(object *op);
375 partylist *party_find(const char *partyname);
376 void party_remove(partylist *party);
378 partylist *party_get_next(const partylist *party);
379 void party_obsolete_parties(void);
380 const char *party_get_password(const partylist *party);
381 void party_set_password(partylist *party, const char *password);
382 int party_confirm_password(const partylist *party, const char *password);
383 void party_send_message(object *op, const char *message);
384 const char *party_get_leader(const partylist *party);
385 /* pets.c */
386 object *pets_get_enemy(object *pet, rv_vector *rv);
387 void pets_terminate_all(object *owner);
388 void pets_attempt_follow(object *for_owner, int force);
389 void pets_follow_owner(object *ob, object *owner);
390 void pets_move(object *ob);
391 void pets_move_golem(object *op);
392 void pets_control_golem(object *op, int dir);
393 int pets_summon_golem(object *op, object *caster, int dir, object *spob);
394 int pets_summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
395 int pets_should_arena_attack(object *pet, object *owner, object *target);
396 /* player.c */
397 player *find_player(const char *plname);
398 player *find_player_options(const char *plname, int options, const mapstruct *map);
399 player *find_player_partial_name(const char *plname);
401 void display_motd(const object *op);
402 void send_rules(const object *op);
403 void send_news(const object *op);
404 int playername_ok(const char *cp);
406 void set_first_map(object *op);
409 object *get_nearest_criminal(object *mon);
410 object *get_nearest_player(object *mon);
411 int path_to_player(object *mon, object *pl, unsigned mindiff);
412 void give_initial_items(object *pl, treasurelist *items);
413 void get_name(object *op);
414 void get_password(object *op);
415 void play_again(object *op);
416 void receive_play_again(object *op, char key);
417 void confirm_password(object *op);
418 int get_party_password(object *op, partylist *party);
419 int roll_stat(void);
420 void roll_stats(object *op);
421 void roll_again(object *op);
422 void key_roll_stat(object *op, char key);
423 void key_change_class(object *op, char key);
424 int check_race_and_class(living *stats, archetype *race, archetype *opclass);
425 int apply_race_and_class(object *op, archetype *race, archetype *opclass, living *stats);
426 void key_confirm_quit(object *op, char key);
427 int check_pick(object *op);
428 int fire_bow(object *op, object *arrow, int dir, int wc_mod, int16_t sx, int16_t sy);
429 void fire(object *op, int dir);
430 object *find_key(object *pl, object *container, object *door);
431 void move_player_attack(object *op, int dir);
432 int move_player(object *op, int dir);
433 int face_player(object *op, int dir);
434 int handle_newcs_player(object *op);
435 void remove_unpaid_objects(object *op, object *env, int free_items);
436 void do_some_living(object *op);
437 void kill_player(object *op, const object *killer);
438 void fix_weight(void);
439 void fix_luck(void);
440 void cast_dust(object *op, object *throw_ob, int dir);
441 void make_visible(object *op);
442 int is_true_undead(object *op);
443 int hideability(object *ob);
444 void do_hidden_move(object *op);
445 int stand_near_hostile(object *who);
446 int player_can_view(object *pl, object *op);
447 int op_on_battleground(object *op, int *x, int *y, archetype **trophy);
448 void dragon_ability_gain(object *who, int atnr, int level);
449 void player_unready_range_ob(player *pl, object *ob);
450 void player_set_state(player *pl, uint8_t state);
453 /* plugins.c */
454 int plugins_init_plugin(const char *libfile);
455 int plugins_remove_plugin(const char *id);
456 void plugins_display_list(object *op);
457 void initPlugins(void);
458 void cleanupPlugins(void);
459 /* quest.c */
460 int quest_get_player_state(player *pl, sstring quest_code);
461 void quest_load_definitions(void);
462 void quest_start(player *pl, sstring quest_code, int state);
463 void quest_set_player_state(player *pl, sstring quest_code, int state);
464 int quest_was_completed(player *pl, sstring quest_code);
465 void command_quest(object *op, const char *params);
466 void dump_quests(void);
467 void free_quest(void);
468 void free_quest_definitions(void);
471 /* resurrection.c */
472 int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
473 void dead_player(object *op);
474 /* rune.c */
475 int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
476 void spring_trap(object *trap, object *victim);
477 int dispel_rune(object *op, object *skill, int dir);
478 int trap_see(object *op, object *trap);
479 int trap_show(object *trap, object *where);
480 int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
481 /* skills.c */
482 int steal(object *op, int dir, object *skill);
483 int pick_lock(object *pl, int dir, object *skill);
484 int hide(object *op, object *skill);
485 int jump(object *pl, int dir, object *skill);
486 int detect_curse_on_item(object *pl, object *tmp, object *skill);
487 int detect_magic_on_item(object *pl, object *tmp, object *skill);
488 int identify_object_with_skill(object *tmp, object *pl, object *skill, int print_on_success);
489 int skill_ident(object *pl, object *skill);
490 int use_oratory(object *pl, int dir, object *skill);
491 int singing(object *pl, int dir, object *skill);
492 int find_traps(object *pl, object *skill);
493 int remove_trap(object *op, object *skill);
494 int pray(object *pl, object *skill);
495 void meditate(object *pl, object *skill);
496 int write_on_item(object *pl, const char *params, object *skill);
497 int skill_throw(object *op, object *part, int dir, object *skill);
498 /* skill_util.c */
499 void init_skills(void);
500 object *find_skill_by_name(object *who, const char *name);
501 object *find_applied_skill_by_name(const object* op, const char* name);
502 object *find_skill_by_number(object *who, int skillno);
503 int change_skill(object *who, object *new_skill, int flag);
504 void clear_skill(object *who);
505 int do_skill(object *op, object *part, object *skill, int dir, const char *string);
506 int64_t calc_skill_exp(const object *who, const object *op, const object *skill);
507 int learn_skill(object *pl, object *scroll);
508 void show_skills(object *op, const char *search);
509 int use_skill(object *op, const char *string);
510 void skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
511 /* spell_attack.c */
512 int fire_bolt(object *op, object *caster, int dir, object *spob);
513 void explode_bullet(object *op);
514 void check_bullet(object *op);
515 void cone_drop(object *op);
516 int cast_cone(object *op, object *caster, int dir, object *spell);
517 int create_bomb(object *op, object *caster, int dir, object *spell);
518 int cast_smite_spell(object *op, object *caster, int dir, object *spell);
519 int cast_destruction(object *op, object *caster, object *spell_ob);
520 int cast_curse(object *op, object *caster, object *spell_ob, int dir);
521 int mood_change(object *op, object *caster, object *spell);
522 int fire_swarm(object *op, object *caster, object *spell, int dir);
523 int cast_light(object *op, object *caster, object *spell, int dir);
524 int cast_cause_disease(object *op, object *caster, object *spell, int dir);
525 /* spell_effect.c */
526 void cast_magic_storm(object *op, object *tmp, int lvl);
527 int recharge(object *op, object *caster, object *spell_ob);
528 void polymorph(object *op, object *who, int level);
529 int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
530 int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
531 int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
532 int probe(object *op, object *caster, object *spell_ob, int dir, int level);
533 int makes_invisible_to(object *pl, object *mon);
534 int cast_invisible(object *op, object *caster, object *spell_ob);
535 int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
536 int cast_word_of_recall(object *op, object *caster, object *spell_ob);
537 int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
538 int perceive_self(object *op);
539 int cast_create_town_portal(object *op, object *caster, object *spell);
540 int magic_wall(object *op, object *caster, int dir, object *spell_ob);
541 int dimension_door(object *op, object *caster, object *spob, int dir);
542 int cast_heal(object *op, object *caster, object *spell, int dir);
543 int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
544 int cast_bless(object *op, object *caster, object *spell_ob, int dir);
545 int alchemy(object *op, object *caster, object *spell_ob);
546 int remove_curse(object *op, object *caster, object *spell);
547 int cast_item_curse_or_bless(object *op, object *spell_ob);
548 int cast_identify(object *op, object *caster, object *spell);
549 int cast_detection(object *op, object *caster, object *spell);
550 int cast_transfer(object *op, object *caster, object *spell, int dir);
551 void counterspell(object *op, int dir);
552 int cast_consecrate(object *op, object *caster, object *spell);
553 int animate_weapon(object *op, object *caster, object *spell, int dir);
554 int cast_change_map_lightlevel(object *op, object *spell);
555 int create_aura(object *op, object *caster, object *spell);
556 int write_mark(object *op, object *spell, const char *msg);
557 /* spell_util.c */
558 object *find_random_spell_in_ob(object *ob, const char *skill);
559 void set_spell_skill(object *op, object *caster, object *spob, object *dest);
560 void dump_spells(void);
561 void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator);
562 int min_casting_level(const object *caster, const object *spell);
563 int caster_level(const object *caster, const object *spell);
564 int16_t SP_level_spellpoint_cost(object *caster, object *spell, int flags);
565 int SP_level_dam_adjust(const object *caster, const object *spob);
566 int SP_level_duration_adjust(const object *caster, const object *spob);
567 int SP_level_range_adjust(const object *caster, const object *spob);
568 int SP_level_wc_adjust(const object *caster, const object *spob);
569 object *check_spell_known(object *op, const char *name);
570 object *lookup_spell_by_name(object *op, const char *spname);
571 int reflwall(mapstruct *m, int x, int y, object *sp_op);
572 int cast_create_obj(object *op, object *new_op, int dir);
573 int ok_to_put_more(mapstruct *m, int16_t x, int16_t y, object *op, uint32_t immune_stop);
574 int fire_arch_from_position(object *op, object *caster, int16_t x, int16_t y, int dir, object *spell);
575 void regenerate_rod(object *rod);
576 void drain_rod_charge(object *rod);
577 void drain_wand_charge(object *wand);
578 object *find_target_for_friendly_spell(object *op, int dir);
579 int spell_find_dir(mapstruct *m, int x, int y, object *exclude);
580 int summon_hostile_monsters(object *op, int n, const char *monstername);
581 void shuffle_attack(object *op);
582 void spell_failure(object *op, int failure, int power, object *skill);
583 int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
584 void store_spell_expiry(object *spell);
585 void check_spell_expiry(object *spell);
586 void rod_adjust(object *rod);
587 /* swap.c */
588 void read_map_log(void);
589 int swap_map(mapstruct *map);
590 void check_active_maps(void);
591 int players_on_map(mapstruct *m, int show_all);
592 bool map_can_reset(const mapstruct *map, long current_time);
593 void flush_old_maps(void);
594 /* time.c */
595 void remove_door(object *op);
596 void remove_locked_door(object *op);
597 object *stop_item(object *op);
598 void fix_stopped_item(object *op, mapstruct *map, object *originator);
599 object *fix_stopped_arrow(object *op);
600 int free_no_drop(object *op);
601 void change_object(object *op);
602 void move_firewall(object *op);
603 void move_player_mover(object *op);
604 void process_object(object *op);
605 void legacy_remove_force(object *op);
606 void legacy_animate_trigger(object *op);
607 void legacy_move_hole(object *op);
608 /* timers.c */
609 void cftimer_process_timers(void);
610 int cftimer_create(int id, long delay, object *ob, int mode);
611 int cftimer_destroy(int id);
612 int cftimer_find_free_id(void);
613 void cftimer_init(void);
614 /* weather.c */
616 void tick_the_clock(void);
617 /* server.c */
618 char const* newhash(char const *password);
619 bool check_password(const char *typed, const char *crypted);
620 void enter_player_savebed(object *op);
621 void set_map_timeout(mapstruct *oldmap);
622 void enter_exit(object *op, object *exit_ob);
623 void process_events(void);
624 void clean_tmp_files(void);
625 void cleanup(void);
626 void leave(player *pl, int draw_exit);
627 int forbid_play(void);
628 void server_main(int argc, char *argv[]);
629 /* race.cpp */
630 void load_races(BufferReader *reader, const char *filename);
631 void finish_races();
632 void dump_races(void);
633 void free_races(void);
634 object *races_get_random_monster(const char *race, int level);
635 /* item.c */
636 bool player_can_find(object *op, object *ob);
637 
638 
644 void enter_player_maplevel(object *op);
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Definition: spell_util.cpp:338
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command_bleed
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Definition: alchemy.cpp:1057
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infect_object
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do_dump
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DIALOGCHECK MINARGS 1 MAXARGS 1
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Definition: account_char.h:27
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ring_occidental_mages.r
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Definition: ring_occidental_mages.py:6
knowledge_process_incremental
void knowledge_process_incremental(void)
Definition: knowledge.cpp:1439
command_create
void command_create(object *op, const char *params)
Definition: c_wiz.cpp:979
apply_builder_remove
void apply_builder_remove(object *pl, int dir)
Definition: build_map.cpp:890
cast_invisible
int cast_invisible(object *op, object *caster, object *spell_ob)
Definition: spell_effect.cpp:803
monster_compute_path
int monster_compute_path(object *source, object *target, int default_dir)
Definition: monster.cpp:463
command_dmhide
void command_dmhide(object *op, const char *params)
Definition: c_wiz.cpp:2499
curse_on_apply.me
me
Definition: curse_on_apply.py:3
cast_cone
int cast_cone(object *op, object *caster, int dir, object *spell)
Definition: spell_attack.cpp:297
command_blush
void command_blush(object *op, const char *params)
Definition: c_chat.cpp:953
is_valid_types_gen.type
list type
Definition: is_valid_types_gen.py:25
is_true_undead
int is_true_undead(object *op)
Definition: player.cpp:3975
determine_holy_arch
archetype * determine_holy_arch(const object *god, const char *type)
Definition: gods.cpp:675
account_exists
const char * account_exists(const char *account_name)
Definition: account.cpp:297
command_sneeze
void command_sneeze(object *op, const char *params)
Definition: c_chat.cpp:1140
command_burp
void command_burp(object *op, const char *params)
Definition: c_chat.cpp:964
account_logout
void account_logout(const char *account_name)
Definition: account.cpp:338
give.name
name
Definition: give.py:27
quest_send_initial_states
void quest_send_initial_states(player *pl)
Definition: quest.cpp:909
put_object_in_sack
void put_object_in_sack(object *op, object *sack, object *tmp, uint32_t nrof)
Definition: c_object.cpp:937
quest_get_player_state
int quest_get_player_state(player *pl, sstring quest_code)
Definition: quest.cpp:660
skill_attack
void skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill)
Definition: skill_util.cpp:1270
cftimer_create
int cftimer_create(int id, long delay, object *ob, int mode)
Definition: timers.cpp:97
jump
int jump(object *pl, int dir, object *skill)
Definition: skills.cpp:666
pray_at_altar
void pray_at_altar(object *pl, object *altar, object *skill)
Definition: gods.cpp:258
command_southeast
void command_southeast(object *op, const char *params)
Definition: c_move.cpp:112
get_name
void get_name(object *op)
Definition: player.cpp:881
dragon_attune.force
force
Definition: dragon_attune.py:45
command_laugh
void command_laugh(object *op, const char *params)
Definition: c_chat.cpp:788
knowledge_first_player_save
void knowledge_first_player_save(player *pl)
Definition: knowledge.cpp:1423
players_on_map
int players_on_map(mapstruct *m, int show_all)
Definition: swap.cpp:234
find_player
player * find_player(const char *plname)
Definition: player.cpp:59
command_sigh
void command_sigh(object *op, const char *params)
Definition: c_chat.cpp:854
level
Definition: level.py:1