Crossfire Server, Trunk  R20911
stubs_socket.c
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1 
7 #include <global.h>
8 #include <sproto.h>
9 
11 }
12 
13 void move_firewall(object *ob) {
14 }
15 
16 void emergency_save(int x) {
17 }
18 
19 void clean_tmp_files(void) {
20 }
21 
22 void esrv_send_item(object *ob, object *obx) {
23 }
24 
25 void dragon_ability_gain(object *ob, int x, int y) {
26 }
27 
29 }
30 
31 object *find_skill_by_number(object *who, int skillno) {
32  return NULL;
33 }
34 
35 void esrv_del_item(player *pl, object *ob) {
36 }
37 
39 }
40 
41 void rod_adjust(object *rod) {
42 }
Definition: player.h:92
void set_darkness_map(mapstruct *m)
Definition: stubs_socket.c:28
void rod_adjust(object *rod)
Definition: stubs_socket.c:41
void clean_tmp_files(void)
Definition: stubs_socket.c:19
object * find_skill_by_number(object *who, int skillno)
Definition: stubs_socket.c:31
void esrv_del_item(player *pl, object *ob)
Definition: stubs_socket.c:35
void emergency_save(int x)
Definition: stubs_socket.c:16
Definition: map.h:325
void esrv_update_spells(player *pl)
Definition: stubs_socket.c:38
void apply_auto_fix(mapstruct *m)
Definition: stubs_socket.c:10
void move_firewall(object *ob)
Definition: stubs_socket.c:13
void esrv_send_item(object *ob, object *obx)
Definition: stubs_socket.c:22
void dragon_ability_gain(object *ob, int x, int y)
Definition: stubs_socket.c:25