[root]/navar_city/misc

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 339 (100.0%) | 30857 (100.0%) | 91.0 |
| rjtanner | 170 (50.1%) | 25891 (83.9%) | 152.3 |
| akirschbaum | 57 (16.8%) | 1991 (6.5%) | 34.9 |
| ryo_saeba | 12 (3.5%) | 1874 (6.1%) | 156.1 |
| qal21 | 85 (25.1%) | 1068 (3.5%) | 12.5 |
| anmaster | 12 (3.5%) | 32 (0.1%) | 2.6 |
| quinet | 1 (0.3%) | 1 (0.0%) | 1.0 |
| kbulgrien | 2 (0.6%) | 0 (0.0%) | 0.0 |
Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 3 in Navar.
79 lines of code changed in 1 file:
Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 2 in Navar.
21 lines of code changed in 1 file:
Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 1 in Navar.
10 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, Ground Floor in Navar.
36 lines of code changed in 1 file:
Cosmetic change with wall sections surrounding doorways to Civic Theater, Ground Floor in Navar.
8 lines of code changed in 1 file:
Cosmetic change with wall sections surrounding doorways to Civic Theater, 2nd Floor in Navar.
8 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, 2nd Floor in Navar.
41 lines of code changed in 1 file:
Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
820 lines of code changed in 1 file:
Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
753 lines of code changed in 1 file:
Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
800 lines of code changed in 1 file:
Added more light sources to Jeweler's Workshop of Navar. More light fills the map now.
16 lines of code changed in 1 file:
Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
878 lines of code changed in 1 file:
Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
582 lines of code changed in 1 file:
Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
1453 lines of code changed in 2 files:
Remove unnecessary name_pl references to the Civic Theater, Lower Level 3 in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to the Civic Theater, rooftop in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to the Civic Theater, 3rd Floor in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to the Civic Theater, 2nd Floor in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl reference to the Civic Theater, Ground Floor in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Strange Little Store (thamshop) in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Tannery of Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Jeweler's Workshop of Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text to Navar Imperial Post Office.
10 lines of code changed in 1 file:
Correct and remove unnecessary name_pl references to Navar Imperial Post Office.
2 lines of code changed in 1 file:
Removed line breaks in message text to Gunther's Smithy in Navar.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Gunther's Smithy. Technical change, no functional changes.
1 lines of code changed in 1 file:
Spelling correction for the account manager NPC (was acount) in Bank of Skud, Navar Branch.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Bank of Skud, Navar Branch. Technical change, no functional changes.
1 lines of code changed in 1 file:
Changes with the cave walls to make nicer merging in Ali's Cave in Navar. Comsetic change, no functional changes.
139 lines of code changed in 1 file:
Corrected name_pl reference (was plug, now plugs) to Ali's Well in Navar.
2 lines of code changed in 1 file:
Removed line breaks in message text to Ali's Cave in Navar.
7 lines of code changed in 1 file:
Correct name_pl reference (turbans, was turban) in Ali's Cave in Navar.
2 lines of code changed in 1 file:
Adapt to renamed archetype names.
2 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15303.
1 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15300.
1 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15294.
1 lines of code changed in 1 file:
Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.)
2 lines of code changed in 1 file:
Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
1245 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
12 lines of code changed in 4 files:
Use the quest system for the Rhyzian amulet quest.
72 lines of code changed in 3 files:
(61 more)