[root]/pup_land/lone_town/shops

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 34 (100.0%) | 6631 (100.0%) | 195.0 |
| eracc | 4 (11.8%) | 4567 (68.9%) | 1141.7 |
| rjtanner | 17 (50.0%) | 1766 (26.6%) | 103.8 |
| quinet | 3 (8.8%) | 272 (4.1%) | 90.6 |
| qal21 | 4 (11.8%) | 14 (0.2%) | 3.5 |
| akirschbaum | 6 (17.6%) | 12 (0.2%) | 2.0 |
Removed line breaks in sign text to Lone Town's Ye Olde Shoppe of Transport in Pup Land.
2 lines of code changed in 1 file:
Removed some of the line breaks in the instructional book text to Lone Town's Acme Building Supply in Pup Land.
3 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
2 lines of code changed in 1 file:
Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
1135 lines of code changed in 1 file:
Updates to Lone Town's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
169 lines of code changed in 1 file:
Minor changes to Lone Town's Acme Building Supply. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
394 lines of code changed in 1 file:
Fix maps that allow stealing unpaid items from shops.
1 lines of code changed in 1 file:
Remove 'rod' shopitems specifications; these have been merged into 'horn'.
1 lines of code changed in 1 file:
Restore message text to exits
3 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
3 lines of code changed in 1 file:
Fix for [crossfire-Bugs-2341093] Valkyrie altars nolonger working - removed and reinserted the altar archetype corrected the issue by adding 'arch altar_valkyrie_pray_event' to the altars inventory
3 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates
4 lines of code changed in 2 files:
Mention how to add or remove windows in the building instructions.
1 lines of code changed in 1 file:
Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
271 lines of code changed in 2 files:
Update transport shoppes with Valkyrie altar
17 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
6 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
2 lines of code changed in 2 files:
In-progress or partial check in; Updated map names and added map difficulty settings
2 lines of code changed in 1 file:
Changes due to map editor reformatting.
22 lines of code changed in 1 file:
Un-linewrap msgs and fix gramatical errors in lone town. Other changes due to map editor
14 lines of code changed in 1 file:
Map name update for the Transport Shoppe of Lone Town, other changes are due to map editor re-formatting
18 lines of code changed in 1 file:
Fix an error with pricing.
13 lines of code changed in 1 file:
Fix error where players get trapped behind the shop door.
8 lines of code changed in 1 file:
Add some light at the Brest transport point.
Create new shop. A shop with transporters in Lone Town. This is the initial
version and will be modified as needed based on feedback.
4529 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
2 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
0 lines of code changed in 1 file:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 2 files: