[root]/pup_land/lone_town
apartment
(4 files, 38657 lines)
cave
(3 files, 8442 lines)
dragonhangar
(1 files, 11060 lines)
shops
(2 files, 10924 lines)

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 389 (100.0%) | 4705 (100.0%) | 12.0 |
| rjtanner | 165 (42.4%) | 2563 (54.5%) | 15.5 |
| eracc | 3 (0.8%) | 909 (19.3%) | 303.0 |
| qal21 | 102 (26.2%) | 496 (10.5%) | 4.8 |
| akirschbaum | 80 (20.6%) | 292 (6.2%) | 3.6 |
| ryo_saeba | 15 (3.9%) | 188 (4.0%) | 12.5 |
| anmaster | 13 (3.3%) | 89 (1.9%) | 6.8 |
| Alestan | 2 (0.5%) | 84 (1.8%) | 42.0 |
| kbulgrien | 7 (1.8%) | 81 (1.7%) | 11.5 |
| quinet | 2 (0.5%) | 3 (0.1%) | 1.5 |
Typo correction (heared -> hear) to Lone Town Tavern in Pup Land.
2 lines of code changed in 1 file:
Spelling correction (barrior -> barrier) to Guild of Law in Pup Land.
2 lines of code changed in 1 file:
Spelling correction (barrior -> barrier) to Guild of Freedom in Pup Land.
2 lines of code changed in 1 file:
Context (pluck -> luck) and grammar changes to the warning sign in Lone Town Training Center, Finale in Pup Land.
3 lines of code changed in 1 file:
Removed line breaks in message text to Lone Town Training Center in Pup Land.
6 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merged with nearby walls to Thief Market in Pup Land.
6 lines of code changed in 1 file:
Removed line breaks in message text to Thief Market in Pup Land.
3 lines of code changed in 1 file:
Cosmetic change with how a fence (swall) section merged with nearby walls to Lone Town Tavern Cellar in Pup Land.
10 lines of code changed in 1 file:
Removed line breaks in message text to Lone Town Tavern in Pup Land.
2 lines of code changed in 1 file:
Cosmetic change with how a fence (swall) section merged with nearby walls to Tower of Pupuly in Pup Land.
10 lines of code changed in 1 file:
Removed line breaks in message text to Tower of Pupuly in Pupland.
10 lines of code changed in 1 file:
Cosmetic change with how a fence (swall) section merged with nearby walls to Lone Town Magic Shop, Cellar in Pup Land.
9 lines of code changed in 1 file:
Removed line breaks in message text to Lone Town Magic Shop, Cellar in Pupland.
3 lines of code changed in 1 file:
Cosmetic change with how a fence (swall) section merged with nearby wall in Magic Show ! in Pup Land.
5 lines of code changed in 1 file:
Spelling correction (interruped -> interrupted) to Lone Town Magic Shop in Pup Land.
2 lines of code changed in 1 file:
Removed line breaks in message text to Magic Show ! in Pupland.
7 lines of code changed in 1 file:
Cosmetic updates to to Lone Town Inn in Pupland. Added additional fence (swall) sections for nicer merging with nearby walls, corrected an issue with wwall having a misplaced section near the shield display.
8 lines of code changed in 1 file:
Cosmetic changes with how fence (swall) sections merge with nearby walls to Heinrich in Pupland.
16 lines of code changed in 1 file:
Spelling correction (Conglaturations -> Congratulations) to Guild of Freedom (pup_land/lone_town/guild_freedom_ud) in Pupland.
1 lines of code changed in 1 file:
Another spelling correction (Conglaturations -> Congratulations) to Guild of Law (pup_land/lone_town/guild_law_ud) in Pupland.
3 lines of code changed in 1 file:
Spelling correction (Conglaturations -> Congratulations) to Guild of Law in Pupland.
1 lines of code changed in 1 file:
Removed line breaks in message text to Guild of Law in Pupland.
7 lines of code changed in 1 file:
Removed line breaks in message text to Guild of Freedom (pup_land/lone_town/guild_freedom_ud) in Pupland.
3 lines of code changed in 1 file:
Removed line breaks in message text to Guild of Freedom in Pupland.
8 lines of code changed in 1 file:
Removed line breaks in message text to Lone Town Gem Shop, Basement in Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to Dressing Room, Level 3 in Pupland.
4 lines of code changed in 1 file:
Removed line breaks in message text to House of Cordish, Bedroom in Pupland.
2 lines of code changed in 1 file:
Cosmetic change to House of Cordish in Pupland. Changed fence (swall) sections for nicer merging with nearby walls, touched up wwall sections around one of the doorways.
12 lines of code changed in 1 file:
Cosmetic change to Bank of Lone in Pupland. Changed fence (swall) sections for nicer merging with nearby walls.
4 lines of code changed in 1 file:
Removed line breaks in message text to House of Cordish in Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to Lone Town Church, Cellar in Pupland.
4 lines of code changed in 1 file:
Removed line breaks in message text to Lone Town Church in Pupland.
2 lines of code changed in 1 file:
Fix archetype.
1 lines of code changed in 1 file:
Adapt to renamed archetype names.
2 lines of code changed in 1 file:
Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
2 lines of code changed in 1 file:
Updates to Lone Town's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2 lines of code changed in 1 file:
added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
3 lines of code changed in 1 file:
Added bank teller to lone town bank
81 lines of code changed in 1 file:
Add a mover so the NPCs don't totally block players.
6 lines of code changed in 1 file:
Remove 'scroll of set traps', skill not implemented.
1 lines of code changed in 1 file:
(67 more)