[root]/santo_dominion
eeur
(2 files, 5776 lines)
espen
(3 files, 12805 lines)
guilds
(0 files, 0 lines)
drunken_barbarian
(20 files, 86244 lines)
houses
(1 files, 1757 lines)
lord_byron
(8 files, 40945 lines)
magara
(1 files, 8977 lines)
hut
(3 files, 8610 lines)
north_lighthouse
(4 files, 30538 lines)
south_lighthouse
(4 files, 34129 lines)
well
(3 files, 17524 lines)
mudman
(3 files, 14415 lines)
shaft
(4 files, 9336 lines)
shops
(5 files, 16505 lines)
temple_naive
(2 files, 13977 lines)

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 208 (100.0%) | 14839 (100.0%) | 71.3 |
| rjtanner | 102 (49.0%) | 14264 (96.1%) | 139.8 |
| ryo_saeba | 13 (6.3%) | 440 (3.0%) | 33.8 |
| akirschbaum | 22 (10.6%) | 123 (0.8%) | 5.5 |
| anmaster | 3 (1.4%) | 7 (0.0%) | 2.3 |
| kbulgrien | 6 (2.9%) | 5 (0.0%) | 0.8 |
| qal21 | 62 (29.8%) | 0 (0.0%) | 0.0 |
Update message text (potions -> potion) since the reward is one potion in Tobias Tower (santo_dominion/tobias) in Santo Dominion.
1 lines of code changed in 1 file:
Removed empty msg tags to Tobias Tower (santo_dominion/tobias) in Santo Dominion.
4 lines of code changed in 1 file:
Removed empty msg tags to The Golden Lion, 2nd Floor (santo_dominion/tavern.2ndfloor) in Santo Dominion.
18 lines of code changed in 1 file:
Removed empty msg tags to The Noble Resting (santo_dominion/noble_rest) in Santo Dominion.
1 lines of code changed in 1 file:
Removed forced line breaks in message text to Santo Dominion City Hall (santo_dominion/city_hall) in Santo Dominion.
7 lines of code changed in 1 file:
Removed forced line breaks in message text to The Golden Lion (santo_dominion/tavern) in Santo Dominion.
7 lines of code changed in 1 file:
Removed forced line breaks in message text to North Barn (santo_dominion/north_barn) in Santo Dominion.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to St. Dominion Sale (santo_dominion/map.and.sale) in Santo Dominion.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to The Little Peacock (santo_dominion/peacock) in Santo Dominion.
3 lines of code changed in 1 file:
Removed forced line breaks in message text to Stig's Hut, Level 2 (santo_dominion/map.stigkr.2) in Santo Dominion.
3 lines of code changed in 1 file:
Region correction for Santo Dominion Gatehouse (was santo dominion, now santodominion)
2 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15294.
1 lines of code changed in 1 file:
Give Sargas's fine fishing supplies and Santo Dominion Gatehouse maps a default difficulty level.
1 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
6 lines of code changed in 2 files:
Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall).
1 lines of code changed in 1 file:
New map, second floor to The Noble Resting in Santo Dominion. Stair updates on the first floor and inkeeper dialog updates in regards to the second floor.
4969 lines of code changed in 2 files:
Removed line breaks to NPC dialog in The Noble Resting located in Santo Dominion.
2 lines of code changed in 1 file:
Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
2712 lines of code changed in 1 file:
New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
2786 lines of code changed in 1 file:
Make the Mudman a quest.
103 lines of code changed in 3 files:
Merge lines. Add dialog hints.
21 lines of code changed in 1 file:
Fix broken faces. Merge lines. Add dialog hints.
64 lines of code changed in 1 file:
Fix maps that allow stealing unpaid items from shops.
11 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
2 lines of code changed in 2 files:
Cosmetic wall changes for nicer merging
48 lines of code changed in 2 files:
Updated doors - removed invis exits
13 lines of code changed in 1 file:
Cosmetic change with how fences (swall) merge with nearby walls
10 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
17 lines of code changed in 8 files:
Overhaul 'New Cthulhu Church' to include walls around the map and have them merge nicely
2025 lines of code changed in 1 file:
Cosmetic wall changes for nicer and smoother merging
2 lines of code changed in 1 file:
Cosmetic wall and door changes for nicer and smoother merging
45 lines of code changed in 1 file:
Replace wwall windows with woodwall windows - matching the rest of the map style
2 lines of code changed in 1 file:
Cosmetic change with how fences (swall) merge with nearby walls
40 lines of code changed in 2 files:
Replace and phase out the (old) oakdoor graphic with something different
66 lines of code changed in 9 files:
Convert platinum payment altars to accept payment of any coin type
3 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
(20 more)