
| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 314 (100.0%) | 79623 (100.0%) | 253.5 |
| Alestan | 19 (6.1%) | 48847 (61.3%) | 2570.8 |
| rjtanner | 148 (47.1%) | 29129 (36.6%) | 196.8 |
| cavesomething | 12 (3.8%) | 595 (0.7%) | 49.5 |
| kbulgrien | 7 (2.2%) | 371 (0.5%) | 53.0 |
| akirschbaum | 53 (16.9%) | 282 (0.4%) | 5.3 |
| ryo_saeba | 12 (3.8%) | 269 (0.3%) | 22.4 |
| anmaster | 8 (2.5%) | 118 (0.1%) | 14.7 |
| qal21 | 53 (16.9%) | 9 (0.0%) | 0.1 |
| bbotbuilder | 1 (0.3%) | 2 (0.0%) | 2.0 |
| quinet | 1 (0.3%) | 1 (0.0%) | 1.0 |
Cosmetic change to Armour Shop (scorn/shops/armourshop) in Scorn. Rearranged stacking order for fence (swall) section for nicer merging with nearby walls. No functional changes.
5 lines of code changed in 1 file:
Cosmetic overhaul to Scorn's Acme Inc. Building Shop (scorn/shops/buildshop) in Scorn. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1919 lines of code changed in 1 file:
Removed forced line breaks in message text to Scorn Pawn Shop (scorn/shops/scorn.sale2) in Scorn.
9 lines of code changed in 1 file:
Removed forced line breaks in message text to Scorn Magic Shop (scorn/shops/magicshop) in Scorn.
12 lines of code changed in 1 file:
Correct broken formatting for Colette's dialogue in Scorn Imperial Post Office (scorn/shops/IPO_scorn) in Scorn.
2 lines of code changed in 1 file:
Removed forced line breaks and punctuation corrections in message text to Scorn Imperial Post Office (scorn/shops/IPO_scorn) in Scorn.
4 lines of code changed in 1 file:
Removed forced line breaks in message text to Scorn Gem Shop (scorn/shops/gemshop) in Scorn.
2 lines of code changed in 1 file:
Removed some of the forced line breaks in message text to Scorn's Acme Inc. Building Shop (scorn/shops/buildshop) in Scorn.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Scorn Sale Shop (scorn/shops/scorn.sale1) in Scorn.
7 lines of code changed in 1 file:
Removed forced line breaks in message text to Alchemy Shop of Scorn (scorn/shops/potionshop) in Scorn.
4 lines of code changed in 1 file:
Removed forced line breaks in message text to Jacob's Lighting Emporium (scorn/shops/light_shop) in Scorn.
4 lines of code changed in 1 file:
Removed forced line breaks in message text to Eswald's Coffee Shop (scorn/shops/coffeeshop) in Scorn.
2 lines of code changed in 1 file:
Context updates to message (you try rob me -> you're trying to rob me, text in it -> text on it) text to Scorn's Best Bows (scorn/shops/bowshop) in Scorn.
2 lines of code changed in 1 file:
Removed forced line breaks in message text to Scorn's Best Bows (scorn/shops/bowshop) in Scorn.
11 lines of code changed in 1 file:
Removed forced line breaks in message text to Bank of Skud (scorn/shops/bank) in Scorn.
5 lines of code changed in 1 file:
Remove unnecessary name_pl references to Food Shop Warehouse in Scorn.
1 lines of code changed in 1 file:
Fix dialog.
21 lines of code changed in 1 file:
Reformat with CRE.
13 lines of code changed in 1 file:
Take Esmeralda when completing the quest.
26 lines of code changed in 1 file:
Update Scorn Sale Shop name (was shop) - world map already matched the name.
2 lines of code changed in 1 file:
Name update to the Scorn General Store (was store, now Store.)
2 lines of code changed in 1 file:
Added the sorcery grimoire Sparkshower as one of the books for sale at Mosely's Magic Books in Scorn.
8 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15303.
1 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15294.
3 lines of code changed in 3 files:
Update or correct entrance x and y coordinates in the map headers.
27 lines of code changed in 9 files:
Update or correct entrance x and y coordinates in the map headers.
26 lines of code changed in 9 files:
Update the Private Shop maps in Scorn so that each map has a unique name and added region setting (scorn) for each map.
15 lines of code changed in 5 files:
Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1345 lines of code changed in 1 file:
Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
2018 lines of code changed in 1 file:
Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination.
807 lines of code changed in 1 file:
Don't give free potions. Patch courtesy Khaleh.
78 lines of code changed in 1 file:
Add shop inventory sign.
5 lines of code changed in 1 file:
Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
863 lines of code changed in 1 file:
Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1647 lines of code changed in 1 file:
Major cosmetic overhaul to the Scorn's Best Bows in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. Shop uses new face and archetype, requires archetype revision 14401.
1903 lines of code changed in 1 file:
Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level.
2424 lines of code changed in 2 files:
Remove double stacked ground tiles, remove magic mouth message that were copied over by mistake (original tower layout was from Tower of Stars map), remove misplaced no_magic tile. All technical corrections, no cosmetic or functional changes.
1 lines of code changed in 1 file:
Major cosmetic overhaul to the Scorn Gem Shop. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Added another row of gem purchase tables. Updated world map for new map entrance destination.
1670 lines of code changed in 1 file:
Major cosmetic overhaul to the Food Shop Warehouse in Scorn. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1111 lines of code changed in 1 file:
Major cosmetic overhaul to the Armour Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated sign information. Updated world map for new map entrance destination.
2486 lines of code changed in 1 file:
(75 more)