[root]/world

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 6520 (100.0%) | 1385020 (100.0%) | 212.4 |
| tchize | 2082 (31.9%) | 895340 (64.6%) | 430.0 |
| rjtanner | 1287 (19.7%) | 466359 (33.7%) | 362.3 |
| kbulgrien | 50 (0.8%) | 11902 (0.9%) | 238.0 |
| ryo_saeba | 80 (1.2%) | 9431 (0.7%) | 117.8 |
| quinet | 8 (0.1%) | 701 (0.1%) | 87.6 |
| akirschbaum | 269 (4.1%) | 550 (0.0%) | 2.0 |
| eracc | 8 (0.1%) | 493 (0.0%) | 61.6 |
| Alestan | 14 (0.2%) | 152 (0.0%) | 10.8 |
| cavesomething | 11 (0.2%) | 64 (0.0%) | 5.8 |
| anmaster | 6 (0.1%) | 21 (0.0%) | 3.5 |
| gros | 2 (0.0%) | 7 (0.0%) | 3.5 |
| qal21 | 2703 (41.5%) | 0 (0.0%) | 0.0 |
Cosmetic overhaul to Scorn's Acme Inc. Building Shop (scorn/shops/buildshop) in Scorn. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2 lines of code changed in 1 file:
Don't auto-apply the exit, else the quest isn't updated.
2 lines of code changed in 1 file:
Merge messages.
2 lines of code changed in 1 file:
Rename Eric's House to Eric's Place (scorn/houses/newhouse1) in Scorn based on information found in the map.
2 lines of code changed in 1 file:
New small quest, to inform of Grukk's tower.
4 lines of code changed in 1 file:
Small quest: Temple of Justice, in Darcap.
4 lines of code changed in 1 file:
Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
3 lines of code changed in 1 file:
Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
3 lines of code changed in 1 file:
Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1 lines of code changed in 1 file:
World map updates for layout changes to Gren's House in Port Joseph.
3 lines of code changed in 1 file:
Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in SW corner of Navar.
10 lines of code changed in 1 file:
Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
3 lines of code changed in 1 file:
Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2 lines of code changed in 1 file:
Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1 lines of code changed in 1 file:
Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1 lines of code changed in 1 file:
Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
3 lines of code changed in 1 file:
Fix transition rule for Undead Catacomb quest.
1 lines of code changed in 1 file:
Add quest for Undead Catacomb in Lake Country.
4 lines of code changed in 1 file:
Adapt to renamed archetype names.
123 lines of code changed in 17 files:
Update Scorn General Store name (was store, now Store) in the world map - missed in previous commit.
1 lines of code changed in 1 file:
Changes to Brest Imperial Post Office. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15303.
9 lines of code changed in 9 files:
Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.
2 lines of code changed in 1 file:
Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
3 lines of code changed in 1 file:
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
2 lines of code changed in 1 file:
Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
3 lines of code changed in 1 file:
Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
3 lines of code changed in 1 file:
Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
3 lines of code changed in 1 file:
Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
4 lines of code changed in 1 file:
Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
2 lines of code changed in 1 file:
Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
3 lines of code changed in 1 file:
New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
37 lines of code changed in 1 file:
Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
25 lines of code changed in 1 file:
Cosmetic changes with wall merges on the Darcap world map.
15 lines of code changed in 1 file:
Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
3 lines of code changed in 1 file:
Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
3 lines of code changed in 1 file:
New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
27 lines of code changed in 1 file:
New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
41 lines of code changed in 1 file:
Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
2 lines of code changed in 1 file:
(301 more)