Directory world/

Total Files:
900
Deleted Files:
0
Lines of Code:
11707207

[root]/world

Lines of Code

world/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 6520 (100.0%) 1385020 (100.0%) 212.4
tchize 2082 (31.9%) 895340 (64.6%) 430.0
rjtanner 1287 (19.7%) 466359 (33.7%) 362.3
kbulgrien 50 (0.8%) 11902 (0.9%) 238.0
ryo_saeba 80 (1.2%) 9431 (0.7%) 117.8
quinet 8 (0.1%) 701 (0.1%) 87.6
akirschbaum 269 (4.1%) 550 (0.0%) 2.0
eracc 8 (0.1%) 493 (0.0%) 61.6
Alestan 14 (0.2%) 152 (0.0%) 10.8
cavesomething 11 (0.2%) 64 (0.0%) 5.8
anmaster 6 (0.1%) 21 (0.0%) 3.5
gros 2 (0.0%) 7 (0.0%) 3.5
qal21 2703 (41.5%) 0 (0.0%) 0.0

Most Recent Commits

rjtanner 2012-01-17 00:06 Rev.: 16687

Cosmetic overhaul to Scorn's Acme Inc. Building Shop (scorn/shops/buildshop) in Scorn. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

2 lines of code changed in 1 file:

  • world: world_105_115 (+2 -2)
ryo_saeba 2012-01-15 11:11 Rev.: 16660

Don't auto-apply the exit, else the quest isn't updated.

2 lines of code changed in 1 file:

  • world: world_127_108 (+2 -1)
ryo_saeba 2012-01-15 07:41 Rev.: 16659

Merge messages.

2 lines of code changed in 1 file:

  • world: world_111_117 (+2 -3)
rjtanner 2012-01-09 00:30 Rev.: 16544

Rename Eric's House to Eric's Place (scorn/houses/newhouse1) in Scorn based on information found in the map.

2 lines of code changed in 1 file:

  • world: world_105_116 (+2 -2)
ryo_saeba 2012-01-01 09:03 Rev.: 16414

New small quest, to inform of Grukk's tower.

4 lines of code changed in 1 file:

  • world: world_123_120 (+4 -1)
ryo_saeba 2012-01-01 07:19 Rev.: 16409

Small quest: Temple of Justice, in Darcap.

4 lines of code changed in 1 file:

  • world: world_114_102 (+4 -1)
rjtanner 2011-11-30 00:36 Rev.: 15967

Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

3 lines of code changed in 1 file:

  • world: world_101_114 (+3 -3)
rjtanner 2011-11-26 20:04 Rev.: 15930

Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.

3 lines of code changed in 1 file:

  • world: world_101_114 (+3 -2)
rjtanner 2011-11-24 22:42 Rev.: 15919

Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1 lines of code changed in 1 file:

  • world: world_101_114 (+1 -1)
rjtanner 2011-11-24 22:00 Rev.: 15918

World map updates for layout changes to Gren's House in Port Joseph.

3 lines of code changed in 1 file:

  • world: world_101_114 (+3 -3)
rjtanner 2011-11-17 00:33 Rev.: 15782

Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1 lines of code changed in 1 file:

  • world: world_121_117 (+1 -1)
rjtanner 2011-11-17 00:20 Rev.: 15781

Cosmetic change with how fence (swall) sections merge with nearby walls in SW corner of Navar.

10 lines of code changed in 1 file:

  • world: world_121_117 (+10 -2)
rjtanner 2011-11-17 00:17 Rev.: 15780

Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

3 lines of code changed in 1 file:

  • world: world_122_116 (+3 -3)
rjtanner 2011-11-16 23:57 Rev.: 15779

Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

2 lines of code changed in 1 file:

  • world: world_122_117 (+2 -2)
rjtanner 2011-11-16 00:43 Rev.: 15771

Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1 lines of code changed in 1 file:

  • world: world_122_117 (+1 -1)
rjtanner 2011-11-16 00:24 Rev.: 15770

Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1 lines of code changed in 1 file:

  • world: world_122_117 (+1 -1)
rjtanner 2011-11-16 00:06 Rev.: 15769

Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.

3 lines of code changed in 1 file:

  • world: world_122_117 (+3 -3)
akirschbaum 2011-11-06 12:15 Rev.: 15531

Fix transition rule for Undead Catacomb quest.

1 lines of code changed in 1 file:

  • world: world_109_126 (+1 -1)
akirschbaum 2011-11-06 12:13 Rev.: 15530

Add quest for Undead Catacomb in Lake Country.

4 lines of code changed in 1 file:

  • world: world_109_126 (+4 -1)
akirschbaum 2011-11-05 16:37 Rev.: 15452

Adapt to renamed archetype names.

123 lines of code changed in 17 files:

  • world: world_100_114 (+21 -21), world_100_116 (+11 -11), world_103_110 (+3 -3), world_104_115 (+18 -18), world_104_116 (+5 -5), world_107_123 (+5 -5), world_109_111 (+5 -5), world_109_112 (+2 -2), world_109_115 (+2 -2), world_109_126 (+13 -13), world_110_113 (+11 -11), world_110_114 (+6 -6), world_110_115 (+3 -3), world_111_113 (+3 -3), world_120_109 (+2 -2), world_121_117 (+5 -5), world_122_117 (+8 -8)
rjtanner 2011-11-03 18:36 Rev.: 15401

Update Scorn General Store name (was store, now Store) in the world map - missed in previous commit.

1 lines of code changed in 1 file:

  • world: world_105_116 (+1 -1)
rjtanner 2011-10-30 16:44 Rev.: 15318

Changes to Brest Imperial Post Office. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

2 lines of code changed in 1 file:

  • world: world_107_123 (+2 -2)
ryo_saeba 2011-10-29 04:56 Rev.: 15304

Replace handler with specific one. Requires arch revision 15303.

9 lines of code changed in 9 files:

  • world: world_102_108 (+1 -3), world_102_115 (+1 -3), world_105_113 (+1 -3), world_105_115 (+1 -3), world_105_118 (+1 -3), world_106_115 (+1 -3), world_111_117 (+1 -3), world_125_124 (+1 -3), world_127_108 (+1 -3)
rjtanner 2011-10-23 22:54 Rev.: 15252

Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.

2 lines of code changed in 1 file:

  • world: world_105_115 (+2 -2)
rjtanner 2011-10-13 21:46 Rev.: 15184

Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.

3 lines of code changed in 1 file:

  • world: world_122_117 (+3 -3)
rjtanner 2011-10-12 22:47 Rev.: 15180

Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.

2 lines of code changed in 1 file:

  • world: world_120_109 (+2 -2)
rjtanner 2011-10-10 22:20 Rev.: 15176

Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.

3 lines of code changed in 1 file:

  • world: world_129_108 (+3 -3)
rjtanner 2011-10-06 23:28 Rev.: 15164

Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.

3 lines of code changed in 1 file:

  • world: world_128_109 (+3 -3)
rjtanner 2011-10-05 23:39 Rev.: 15163

Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.

3 lines of code changed in 1 file:

  • world: world_128_109 (+3 -3)
rjtanner 2011-10-04 23:36 Rev.: 15159

Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.

4 lines of code changed in 1 file:

  • world: world_128_109 (+4 -4)
rjtanner 2011-10-03 23:00 Rev.: 15157

Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.

2 lines of code changed in 1 file:

  • world: world_128_109 (+2 -2)
rjtanner 2011-09-27 22:13 Rev.: 15145

Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.

3 lines of code changed in 1 file:

  • world: world_102_108 (+3 -3)
rjtanner 2011-09-26 22:53 Rev.: 15144

New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.

37 lines of code changed in 1 file:

  • world: world_102_108 (+37 -3)
rjtanner 2011-09-26 00:04 Rev.: 15143

Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.

25 lines of code changed in 1 file:

  • world: world_102_108 (+25 -25)
rjtanner 2011-09-25 23:14 Rev.: 15142

Cosmetic changes with wall merges on the Darcap world map.

15 lines of code changed in 1 file:

  • world: world_102_108 (+15 -3)
rjtanner 2011-09-22 22:43 Rev.: 15133

Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.

3 lines of code changed in 1 file:

  • world: world_121_117 (+3 -3)
rjtanner 2011-09-21 23:17 Rev.: 15127

Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.

3 lines of code changed in 1 file:

  • world: world_121_117 (+3 -3)
rjtanner 2011-09-20 22:19 Rev.: 15121

New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.

27 lines of code changed in 1 file:

  • world: world_122_117 (+27 -18)
rjtanner 2011-09-19 21:38 Rev.: 15117

New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.

41 lines of code changed in 1 file:

  • world: world_122_116 (+41 -12)
rjtanner 2011-09-17 20:19 Rev.: 15108

Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.

2 lines of code changed in 1 file:

  • world: world_105_115 (+2 -2)

(301 more)

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