/server/trunk Developers: partmedia

Login name:
partmedia
Total Commits:
1,353 (8.2%)
Lines of Code:
18,032 (4.5%)
Most Recent Commit:
2019-09-24 18:19

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Activity by Hour of Day for partmedia

Activity by Day of Week for partmedia

Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 1353 (100.0%) 18032 (100.0%) 13.3
doc/ 45 (3.3%) 3219 (17.9%) 71.5
server/ 353 (26.1%) 2875 (15.9%) 8.1
doc/Developers/ 9 (0.7%) 2832 (15.7%) 314.6
random_maps/ 77 (5.7%) 1966 (10.9%) 25.5
common/ 211 (15.6%) 1301 (7.2%) 6.1
include/ 170 (12.6%) 1059 (5.9%) 6.2
lib/config/ 24 (1.8%) 1054 (5.8%) 43.9
/ 83 (6.1%) 804 (4.5%) 9.6
socket/ 82 (6.1%) 724 (4.0%) 8.8
lib/ 34 (2.5%) 669 (3.7%) 19.6
utils/ 36 (2.7%) 363 (2.0%) 10.0
include/random_maps/ 5 (0.4%) 274 (1.5%) 54.8
devel/ 8 (0.6%) 200 (1.1%) 25.0
types/food/ 7 (0.5%) 128 (0.7%) 18.2
utils/cre/ 44 (3.3%) 50 (0.3%) 1.1
plugins/cfanim/ 13 (1.0%) 42 (0.2%) 3.2
types/savebed/ 3 (0.2%) 34 (0.2%) 11.3
test/unit/server/ 8 (0.6%) 26 (0.1%) 3.2
types/transport/ 4 (0.3%) 25 (0.1%) 6.2
types/shop_inventory/ 2 (0.1%) 24 (0.1%) 12.0
types/potion/ 3 (0.2%) 24 (0.1%) 8.0
types/converter/ 4 (0.3%) 24 (0.1%) 6.0
types/weapon_improver/ 2 (0.1%) 23 (0.1%) 11.5
types/lighter/ 3 (0.2%) 23 (0.1%) 7.6
types/common/ 2 (0.1%) 23 (0.1%) 11.5
types/player_changer/ 2 (0.1%) 21 (0.1%) 10.5
types/gate/ 1 (0.1%) 21 (0.1%) 21.0
types/exit/ 1 (0.1%) 21 (0.1%) 21.0
types/duplicator/ 2 (0.1%) 20 (0.1%) 10.0
types/detector/ 1 (0.1%) 19 (0.1%) 19.0
plugins/cfpython/ 12 (0.9%) 17 (0.1%) 1.4
lib/wizhelp/ 7 (0.5%) 17 (0.1%) 2.4
plugins/common/ 4 (0.3%) 14 (0.1%) 3.5
test/unit/common/ 7 (0.5%) 13 (0.1%) 1.8
types/spell_effect/ 1 (0.1%) 11 (0.1%) 11.0
plugins/common/include/ 5 (0.4%) 11 (0.1%) 2.2
include/shared/ 3 (0.2%) 10 (0.1%) 3.3
types/shop_mat/ 3 (0.2%) 9 (0.0%) 3.0
plugins/citylife/ 6 (0.4%) 9 (0.0%) 1.5
macros/ 7 (0.5%) 6 (0.0%) 0.8
test/unit/random_maps/ 3 (0.2%) 4 (0.0%) 1.3
test/bugs/bugtrack/ 4 (0.3%) 4 (0.0%) 1.0
test/toolkit/ 3 (0.2%) 3 (0.0%) 1.0
test/ 1 (0.1%) 3 (0.0%) 3.0
lib/help/ 1 (0.1%) 3 (0.0%) 3.0
types/ 2 (0.1%) 2 (0.0%) 1.0
test/unit/socket/ 2 (0.1%) 2 (0.0%) 1.0
make_win32/ 1 (0.1%) 2 (0.0%) 2.0
test/unit/ 1 (0.1%) 1 (0.0%) 1.0
test/bugs/ 1 (0.1%) 1 (0.0%) 1.0
lib/i18n/ 1 (0.1%) 1 (0.0%) 1.0
doc/playbook/ 1 (0.1%) 1 (0.0%) 1.0
rpm/ 3 (0.2%) 0 (0.0%) 0.0
plugins/template/include/ 1 (0.1%) 0 (0.0%) 0.0
plugins/template/ 3 (0.2%) 0 (0.0%) 0.0
plugins/citylife/include/ 1 (0.1%) 0 (0.0%) 0.0
plugins/cfrhg/include/ 1 (0.1%) 0 (0.0%) 0.0
plugins/cfrhg/ 3 (0.2%) 0 (0.0%) 0.0
plugins/cfpython/include/ 2 (0.1%) 0 (0.0%) 0.0
plugins/cfnewspaper/include/ 2 (0.1%) 0 (0.0%) 0.0
plugins/cfnewspaper/ 3 (0.2%) 0 (0.0%) 0.0
plugins/cflogger/include/ 1 (0.1%) 0 (0.0%) 0.0
plugins/cflogger/ 3 (0.2%) 0 (0.0%) 0.0
plugins/cfanim/include/ 2 (0.1%) 0 (0.0%) 0.0
plugins/ 1 (0.1%) 0 (0.0%) 0.0
lib/adm/ 7 (0.5%) 0 (0.0%) 0.0
doc/spoiler/ 1 (0.1%) 0 (0.0%) 0.0
doc/spoiler-html/ 1 (0.1%) 0 (0.0%) 0.0
doc/spell-docs/ 1 (0.1%) 0 (0.0%) 0.0
doc/scripts/ 1 (0.1%) 0 (0.0%) 0.0
doc/playbook-html/ 1 (0.1%) 0 (0.0%) 0.0

Activity of partmedia

Most Recent Commits

partmedia 2019-09-24 18:19 Rev.: 21017

Check return value from crypt_string()

7 lines of code changed in 1 file:

  • server: server.c (+7 -1)
partmedia 2019-08-31 10:25 Rev.: 20993

Sleep in select() instead of usleep()

This allows us to handle commands from the client as soon as they
arrive, reducing the command-handling latency.

64 lines of code changed in 5 files:

  • common: time.c (+3 -11)
  • include: libproto.h (+1 -1), sockproto.h (+1 -1)
  • server: server.c (+1 -2)
  • socket: loop.c (+58 -53)
partmedia 2019-08-31 10:25 Rev.: 20992

Add separate loop to send updates to player

Now do_server() only needs to handle input from the clients. Periodic
updates are handled by send_player_updates().

55 lines of code changed in 3 files:

  • include: sockproto.h (+1)
  • server: server.c (+1)
  • socket: loop.c (+53 -32)
partmedia 2019-08-31 10:24 Rev.: 20991

Stop double-subtracting player speed

Player speed is subtracted in do_server() when commands are processed
from the client. It is subtracted again in process_events(), because
players are just objects. This means that even when players are sitting
around, a command might not be processed immediately because the player
used up all their speed in process_events().

Player objects now process_object() at an effective speed of 1.0, as
long as they didn't consume all of their speed handling commands. This
allows the first command to always be processed immediately and reduces
latency.

11 lines of code changed in 2 files:

  • server: server.c (+10 -5)
  • socket: request.c (+1 -1)
partmedia 2019-08-31 10:15 Rev.: 20990

Remove extra call to handle_client()

0 lines of code changed in 1 file:

  • server: player.c (-8)
partmedia 2019-08-31 10:15 Rev.: 20989

Remove unused writefds

3 lines of code changed in 1 file:

  • socket: loop.c (+3 -5)
partmedia 2019-08-31 10:14 Rev.: 20988

Refactor game loop

35 lines of code changed in 4 files:

  • common: time.c (+16 -8)
  • include: libproto.h (+2)
  • server: server.c (+12)
  • socket: loop.c (+5 -18)
partmedia 2019-08-30 00:08 Rev.: 20987

Factor out code for 'goto' command

15 lines of code changed in 3 files:

  • include: sproto.h (+1)
  • server: c_move.c (+13), c_wiz.c (+1 -13)
partmedia 2019-08-30 00:08 Rev.: 20986

Show correct drain message on death

3 lines of code changed in 3 files:

  • common: living.c (+1 -1)
  • include: living.h (+1)
  • server: player.c (+1 -1)
partmedia 2019-08-30 00:08 Rev.: 20985

Disambiguate stat change messages

10 lines of code changed in 1 file:

  • common: living.c (+10 -10)
partmedia 2019-08-30 00:08 Rev.: 20984

Slow players down if they eat too much

18 lines of code changed in 1 file:

  • types/food: food.c (+18 -5)
partmedia 2019-08-30 00:08 Rev.: 20983

Add slow_living_by()

40 lines of code changed in 2 files:

  • include: sproto.h (+1)
  • server: attack.c (+39 -26)
partmedia 2019-08-29 22:54 Rev.: 20982

Merge duplicate code

5 lines of code changed in 2 files:

  • common: living.c (+2 -1)
  • server: gods.c (+3 -20)
partmedia 2019-08-25 19:45 Rev.: 20979

Clarify warning

6 lines of code changed in 2 files:

  • server: account.c (+3 -2), account_char.c (+3 -2)
partmedia 2019-08-25 19:44 Rev.: 20978

Make warning more useful

7 lines of code changed in 1 file:

  • common: loader.l (+7 -3)
partmedia 2019-08-15 00:41 Rev.: 20958

Move init_objects()

33 lines of code changed in 3 files:

  • common: init.c (-31), object.c (+33 -2)
  • include: object.h (-2)
partmedia 2019-08-15 00:41 Rev.: 20957

Remove unused globals

0 lines of code changed in 1 file:

  • common: map.c (-2)
partmedia 2019-08-15 00:41 Rev.: 20956

Refactor food apply method

Add MAX_FOOD. Factor common eating effects into eat_common(). Subject
dragons to cursed food effects. Update message sent to player when
eating too much food.

93 lines of code changed in 6 files:

  • include: define.h (+2)
  • server: attack.c (+2 -2), player.c (+3 -3), spell_effect.c (+3 -3)
  • types: README (+2 -2)
  • types/food: food.c (+81 -86)
partmedia 2019-08-13 09:47 Rev.: 20954

Reset FLAG_CONFUSED

1 lines of code changed in 1 file:

  • common: living.c (+1)
partmedia 2019-08-12 22:40 Rev.: 20953

Invert logic for clarity

8 lines of code changed in 1 file:

  • server: swap.c (+8 -13)

(344 more)

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