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Crossfire Resources Editor
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14 #include "../ResourcesManager.h"
15 #include "../scripts/ScriptFile.h"
16 #include "../archetypes/ArchetypeWrapper.h"
19 for (
auto reg : all_regions) {
23 setProperty(
tipProperty, tr(
"Display all maps and regions."));
Class managing all assets, tracking in which file they are, which are modified, and such.
ArchetypeWrapper * wrap(archetype *arch, AssetWrapper *parent)
static const char * tipProperty
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
Base class for all assets that can be displayed or edited by CRE.
RegionsWrapper(AssetWrapper *parent, ResourcesManager *resources)
QVector< AssetWrapper * > myRegions
Information about a script file.
static bool compareByDisplayName(const AssetWrapper *left, const AssetWrapper *right)