Interface | Description |
---|---|
ErrorListViewListener |
Interface for listeners interested in
ErrorListView related events. |
GameObjectAttributesControlListener |
Interface for listeners interested in
GameObjectAttributesControl
related events. |
GameObjectAttributesModelListener<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Listener for
GameObjectAttributesModel related events. |
GameObjectAttributesTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
A tab in the game object attributes panel.
|
GameObjectAttributesTabListener<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Interface for listeners interested in
GameObjectAttributesTab related
events. |
Class | Description |
---|---|
AbstractGameObjectAttributesTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Base class for
GameObjectAttributesTab implementations. |
ArchTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The "Arch" tab in the archetype chooser.
|
ErrorListView<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An ErrorPanel displays errors to the user.
|
EventsTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The "Events" tab in the game object attributes panel.
|
FaceTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The "Face" tab in the archetype chooser.
|
GameObjectAttributesControl<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Common base class for the panel that allows users to edit a GameObject's
attributes.
|
GameObjectAttributesModel<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The model of the game object attributes dialog.
|
MsgTextTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The "Msg Text" tab in the game object attributes panel.
|
TextEditorTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The tab containing the game object text editor.
|