7 #include <QApplication>
8 #include <QCoreApplication>
14 int main(
int argc,
char** argv)
16 QCoreApplication::setOrganizationName(
"The Legendary Team of Ailesse");
17 QCoreApplication::setApplicationName(
"CRE");
18 QApplication app(argc, argv);
35 #ifndef DOXYGEN_SHOULD_SKIP_THIS
50 int,
int,
const object *,
uint8,
53 const char *old_format,
57 va_start(ap, old_format);
58 vfprintf(
logfile, old_format, ap);
65 fprintf(
logfile,
"ext_info_map: %s\n", str2);
129 object *tmp = NULL, *tmp2;
167 for (tmp=op->
inv; tmp; tmp=tmp2) {
struct treasureliststruct * randomitems
void esrv_del_item(player *, int)
void monster_check_apply(object *, object *)
void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries)
void remove_ob(object *op)
void esrv_update_spells(player *)
void fix_auto_apply(mapstruct *)
void identify(object *op)
int auto_apply(object *op)
void load_treasures(void)
#define FLAG_IS_A_TEMPLATE
void read_client_images(void)
void clean_tmp_files(void)
object * find_skill_by_number(object *, int)
#define QUERY_FLAG(xyz, p)
#define CLEAR_FLAG(xyz, p)
void set_darkness_map(mapstruct *)
object * insert_ob_in_ob(object *op, object *where)
void trap_adjust(object *, int)
object * insert_ob_in_map(object *op, mapstruct *m, object *originator, int flag)
void esrv_send_item(object *, object *)
void esrv_update_item(int, object *, object *)
int main(int argc, char **argv)
int execute_event(object *, int, object *, object *, const char *, int)
void dragon_ability_gain(object *, int, int)
void draw_ext_info(int, int, const object *, uint8, uint8, const char *txt, const char *)
void move_firewall(object *)
object * generate_treasure(treasurelist *t, int difficulty)
void free_object(object *ob)
void ext_info_map(int, const mapstruct *, uint8, uint8, const char *, const char *str2)
void draw_ext_info_format(int, int, const object *, uint8, uint8, const char *, const char *old_format,...)
int execute_global_event(int,...)
#define HAS_RANDOM_ITEMS(op)
void init_artifacts(void)