Crossfire Server, Branches 1.12
R18729
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Macros | |
#define | AT_ACID 0x00000040 /* 64 Things might corrode when hit */ |
#define | AT_BLIND 0x00400000 /* 4194304 thomas@astro.psu.edu */ |
#define | AT_CANCELLATION 0x00008000 /* 32768 ylitalo@student.docs.uu.se */ |
#define | AT_CHAOS 0x00040000 /* 262144 peterm@soda.berkeley.edu*/ |
#define | AT_COLD 0x00000010 /* 16 */ |
#define | AT_CONFUSION 0x00000020 /* 32 The spell will use this one */ |
#define | AT_COUNTERSPELL 0x00080000 /* 524288 peterm@soda.berkeley.edu*/ |
#define | AT_DEATH 0x00020000 /* 131072 peterm@soda.berkeley.edu */ |
#define | AT_DEPLETE 0x00010000 /* 65536 vick@bern.docs.uu.se */ |
#define | AT_DISEASE 0x02000000 /* 33554432 disease attacktypes */ |
#define | AT_DRAIN 0x00000080 /* 128 */ |
#define | AT_ELECTRICITY 0x00000008 /* 8 */ |
#define | AT_FEAR 0x00004000 /* 16384 */ |
#define | AT_FIRE 0x00000004 /* 4 */ |
#define | AT_GHOSTHIT 0x00000200 /* 512 Attacker dissolves */ |
#define | AT_GODPOWER 0x00100000 /* 1048576 peterm@soda.berkeley.edu */ |
#define | AT_HOLYWORD 0x00200000 /* 2097152 race selective attack thomas@astro.psu.edu */ |
#define | AT_INTERNAL 0x00800000 /* Only used for internal calculations */ |
#define | AT_LIFE_STEALING 0x01000000 /* 16777216 for hp drain */ |
#define | AT_MAGIC 0x00000002 /* 2 */ |
#define | AT_PARALYZE 0x00001000 /* 4096 */ |
#define | AT_PHYSICAL 0x00000001 /* 1 */ |
#define | AT_POISON 0x00000400 /* 1024 */ |
#define | AT_SLOW 0x00000800 /* 2048 */ |
#define | AT_TURN_UNDEAD 0x00002000 /* 8192 */ |
#define | AT_WEAPONMAGIC 0x00000100 /* 256 Very special, use with care */ |
#define | ATM_ARROW 0 |
#define | ATM_BASIC 5 |
#define | ATM_BLUD 16 |
#define | ATM_CLAW 7 |
#define | ATM_CLEAVE 11 |
#define | ATM_COLD 3 |
#define | ATM_CRUSH 15 |
#define | ATM_DOOR 17 |
#define | ATM_DRAIN 1 |
#define | ATM_ELEC 2 |
#define | ATM_FIRE 4 |
#define | ATM_KARATE 6 |
#define | ATM_PIERCE 10 |
#define | ATM_PUNCH 8 |
#define | ATM_SLASH 9 |
#define | ATM_SLICE 12 |
#define | ATM_STAB 13 |
#define | ATM_SUFFER 18 |
#define | ATM_WHIP 14 |
#define | ATM_WRAITH_FEED 19 |
#define | ATNR_ACID 6 |
#define | ATNR_BLIND 22 |
#define | ATNR_CANCELLATION 15 |
#define | ATNR_CHAOS 18 |
#define | ATNR_COLD 4 |
#define | ATNR_CONFUSION 5 |
#define | ATNR_COUNTERSPELL 19 |
#define | ATNR_DEATH 17 |
#define | ATNR_DEPLETE 16 |
#define | ATNR_DISEASE 25 |
#define | ATNR_DRAIN 7 |
#define | ATNR_ELECTRICITY 3 |
#define | ATNR_FEAR 14 |
#define | ATNR_FIRE 2 |
#define | ATNR_GHOSTHIT 9 |
#define | ATNR_GODPOWER 20 |
#define | ATNR_HOLYWORD 21 |
#define | ATNR_INTERNAL 23 |
#define | ATNR_LIFE_STEALING 24 |
#define | ATNR_MAGIC 1 |
#define | ATNR_PARALYZE 12 |
#define | ATNR_PHYSICAL 0 |
#define | ATNR_POISON 10 |
#define | ATNR_SLOW 11 |
#define | ATNR_TURN_UNDEAD 13 |
#define | ATNR_WEAPONMAGIC 8 |
#define | MAXATTACKMESS 21 |
#define | NROFATTACKMESS 21 |
#define | NROFATTACKS 26 |
#define AT_ACID 0x00000040 /* 64 Things might corrode when hit */ |
Definition at line 110 of file attack.h.
Referenced by attack_ob_simple(), examine_monster(), fix_flesh_item(), and initConstants().
#define AT_BLIND 0x00400000 /* 4194304 thomas@astro.psu.edu */ |
Definition at line 126 of file attack.h.
Referenced by cast_heal(), did_make_save_item(), and initConstants().
#define AT_CANCELLATION 0x00008000 /* 32768 ylitalo@student.docs.uu.se */ |
Definition at line 119 of file attack.h.
Referenced by cancellation(), initConstants(), and save_throw_object().
#define AT_CHAOS 0x00040000 /* 262144 peterm@soda.berkeley.edu*/ |
Definition at line 122 of file attack.h.
Referenced by hit_map(), hit_player(), and initConstants().
#define AT_COLD 0x00000010 /* 16 */ |
Definition at line 108 of file attack.h.
Referenced by attack_message(), initConstants(), and save_throw_object().
#define AT_CONFUSION 0x00000020 /* 32 The spell will use this one */ |
Definition at line 109 of file attack.h.
Referenced by cast_heal(), change_abil(), did_make_save_item(), and initConstants().
#define AT_COUNTERSPELL 0x00080000 /* 524288 peterm@soda.berkeley.edu*/ |
Definition at line 123 of file attack.h.
Referenced by counterspell(), did_make_save_item(), hit_map(), initConstants(), and ok_to_put_more().
#define AT_DEATH 0x00020000 /* 131072 peterm@soda.berkeley.edu */ |
Definition at line 121 of file attack.h.
Referenced by cast_smite_spell(), did_make_save_item(), find_better_arrow(), hit_player(), initConstants(), and trap_adjust().
#define AT_DEPLETE 0x00010000 /* 65536 vick@bern.docs.uu.se */ |
Definition at line 120 of file attack.h.
Referenced by did_make_save_item(), initConstants(), potion_type_apply(), and START_TEST().
#define AT_DISEASE 0x02000000 /* 33554432 disease attacktypes */ |
Definition at line 130 of file attack.h.
Referenced by cast_heal(), and initConstants().
#define AT_DRAIN 0x00000080 /* 128 */ |
Definition at line 111 of file attack.h.
Referenced by attack_message(), did_make_save_item(), fix_summon_pet(), hit_player(), and initConstants().
#define AT_ELECTRICITY 0x00000008 /* 8 */ |
Definition at line 107 of file attack.h.
Referenced by attack_message(), initConstants(), and save_throw_object().
#define AT_FEAR 0x00004000 /* 16384 */ |
Definition at line 118 of file attack.h.
Referenced by cast_cone(), did_make_save_item(), and initConstants().
#define AT_FIRE 0x00000004 /* 4 */ |
Definition at line 106 of file attack.h.
Referenced by attack_message(), initConstants(), lighter_type_apply(), save_throw_object(), and START_TEST().
#define AT_GHOSTHIT 0x00000200 /* 512 Attacker dissolves */ |
Definition at line 113 of file attack.h.
Referenced by did_make_save_item(), fix_summon_pet(), and initConstants().
#define AT_GODPOWER 0x00100000 /* 1048576 peterm@soda.berkeley.edu */ |
Definition at line 124 of file attack.h.
Referenced by cast_cone(), cast_smite_spell(), explode_bullet(), fire_arch_from_position(), fire_swarm(), initConstants(), potion_type_apply(), and tailor_god_spell().
#define AT_HOLYWORD 0x00200000 /* 2097152 race selective attack thomas@astro.psu.edu */ |
Definition at line 125 of file attack.h.
Referenced by cast_cone(), cast_smite_spell(), did_make_save_item(), explode_bullet(), fire_arch_from_position(), fire_swarm(), hit_player(), initConstants(), and tailor_god_spell().
#define AT_INTERNAL 0x00800000 /* Only used for internal calculations */ |
Definition at line 127 of file attack.h.
Referenced by initConstants(), poisoning_type_process(), and spell_failure().
#define AT_LIFE_STEALING 0x01000000 /* 16777216 for hp drain */ |
Definition at line 128 of file attack.h.
Referenced by did_make_save_item(), and initConstants().
#define AT_MAGIC 0x00000002 /* 2 */ |
Definition at line 105 of file attack.h.
Referenced by attack_message(), cast_detection(), counterspell(), did_make_save_item(), explode_bullet(), hit_map(), hit_player(), initConstants(), move_missile(), ok_to_put_more(), and shuffle_attack().
#define AT_PARALYZE 0x00001000 /* 4096 */ |
Definition at line 116 of file attack.h.
Referenced by did_make_save_item(), hit_player(), and initConstants().
#define AT_PHYSICAL 0x00000001 /* 1 */ |
Definition at line 104 of file attack.h.
Referenced by animate_weapon(), attack_message(), attack_ob_simple(), cast_bless(), cast_earth_to_dust(), check_doors(), check_earthwalls(), dragon_ability_gain(), fire_bow(), fix_object(), fix_summon_pet(), gate_type_process(), god_enchants_weapon(), hit_player(), initConstants(), legacy_ob_process(), player_attack_door(), and summon_golem().
#define AT_POISON 0x00000400 /* 1024 */ |
Definition at line 114 of file attack.h.
Referenced by attack_message(), cast_heal(), did_make_save_item(), eat_special_food(), fix_flesh_item(), initConstants(), poison_type_apply(), and trap_adjust().
#define AT_SLOW 0x00000800 /* 2048 */ |
Definition at line 115 of file attack.h.
Referenced by did_make_save_item(), hit_player(), and initConstants().
#define AT_TURN_UNDEAD 0x00002000 /* 8192 */ |
Definition at line 117 of file attack.h.
Referenced by cast_cone(), did_make_save_item(), and initConstants().
#define AT_WEAPONMAGIC 0x00000100 /* 256 Very special, use with care */ |
Definition at line 112 of file attack.h.
Referenced by initConstants().
#define ATM_ARROW 0 |
Definition at line 51 of file attack.h.
Referenced by attack_message().
#define ATM_BASIC 5 |
Definition at line 56 of file attack.h.
Referenced by attack_message().
#define ATM_BLUD 16 |
Definition at line 67 of file attack.h.
Referenced by attack_message().
#define ATM_CLAW 7 |
Definition at line 58 of file attack.h.
Referenced by attack_message().
#define ATM_CLEAVE 11 |
Definition at line 62 of file attack.h.
Referenced by attack_message().
#define ATM_COLD 3 |
Definition at line 54 of file attack.h.
Referenced by attack_message().
#define ATM_CRUSH 15 |
Definition at line 66 of file attack.h.
Referenced by attack_message().
#define ATM_DOOR 17 |
Definition at line 68 of file attack.h.
Referenced by attack_message().
#define ATM_DRAIN 1 |
Definition at line 52 of file attack.h.
Referenced by attack_message().
#define ATM_ELEC 2 |
Definition at line 53 of file attack.h.
Referenced by attack_message().
#define ATM_FIRE 4 |
Definition at line 55 of file attack.h.
Referenced by attack_message().
#define ATM_KARATE 6 |
Definition at line 57 of file attack.h.
Referenced by attack_message().
#define ATM_PIERCE 10 |
Definition at line 61 of file attack.h.
Referenced by attack_message().
#define ATM_PUNCH 8 |
Definition at line 59 of file attack.h.
Referenced by attack_message().
#define ATM_SLASH 9 |
Definition at line 60 of file attack.h.
Referenced by attack_message().
#define ATM_SLICE 12 |
Definition at line 63 of file attack.h.
Referenced by attack_message().
#define ATM_STAB 13 |
Definition at line 64 of file attack.h.
Referenced by attack_message().
#define ATM_SUFFER 18 |
Definition at line 69 of file attack.h.
Referenced by attack_message().
#define ATM_WHIP 14 |
Definition at line 65 of file attack.h.
Referenced by attack_message().
#define ATM_WRAITH_FEED 19 |
Definition at line 70 of file attack.h.
Referenced by attack_message().
#define ATNR_ACID 6 |
Definition at line 83 of file attack.h.
Referenced by atnr_is_dragon_enabled(), hit_with_one_attacktype(), and initConstants().
#define ATNR_BLIND 22 |
Definition at line 99 of file attack.h.
Referenced by animate_weapon(), blind_living(), hit_with_one_attacktype(), and initConstants().
#define ATNR_CANCELLATION 15 |
Definition at line 92 of file attack.h.
Referenced by hit_with_one_attacktype(), and initConstants().
#define ATNR_CHAOS 18 |
Definition at line 95 of file attack.h.
Referenced by hit_with_one_attacktype(), and initConstants().
#define ATNR_COLD 4 |
Definition at line 81 of file attack.h.
Referenced by atnr_is_dragon_enabled(), become_follower(), dragon_ability_gain(), initConstants(), and save_throw_object().
#define ATNR_CONFUSION 5 |
Definition at line 82 of file attack.h.
Referenced by animate_weapon(), confuse_living(), hit_with_one_attacktype(), and initConstants().
#define ATNR_COUNTERSPELL 19 |
Definition at line 96 of file attack.h.
Referenced by hit_with_one_attacktype(), and initConstants().
#define ATNR_DEATH 17 |
Definition at line 94 of file attack.h.
Referenced by animate_weapon(), hit_with_one_attacktype(), and initConstants().
#define ATNR_DEPLETE 16 |
Definition at line 93 of file attack.h.
Referenced by animate_weapon(), hit_with_one_attacktype(), initConstants(), and START_TEST().
#define ATNR_DISEASE 25 |
Definition at line 102 of file attack.h.
Referenced by initConstants().
#define ATNR_DRAIN 7 |
Definition at line 84 of file attack.h.
Referenced by hit_with_one_attacktype(), and initConstants().
#define ATNR_ELECTRICITY 3 |
Definition at line 80 of file attack.h.
Referenced by atnr_is_dragon_enabled(), become_follower(), dragon_ability_gain(), and initConstants().
#define ATNR_FEAR 14 |
Definition at line 91 of file attack.h.
Referenced by animate_weapon(), hit_with_one_attacktype(), and initConstants().
#define ATNR_FIRE 2 |
Definition at line 79 of file attack.h.
Referenced by atnr_is_dragon_enabled(), become_follower(), dragon_ability_gain(), initConstants(), and START_TEST().
#define ATNR_GHOSTHIT 9 |
Definition at line 86 of file attack.h.
Referenced by initConstants().
#define ATNR_GODPOWER 20 |
Definition at line 97 of file attack.h.
Referenced by cast_bless(), and initConstants().
#define ATNR_HOLYWORD 21 |
Definition at line 98 of file attack.h.
Referenced by hit_with_one_attacktype(), and initConstants().
#define ATNR_INTERNAL 23 |
Definition at line 100 of file attack.h.
Referenced by command_resistances(), hit_with_one_attacktype(), and initConstants().
#define ATNR_LIFE_STEALING 24 |
Definition at line 101 of file attack.h.
Referenced by hit_with_one_attacktype(), and initConstants().
#define ATNR_MAGIC 1 |
Definition at line 78 of file attack.h.
Referenced by atnr_is_dragon_enabled(), cast_destruction(), hit_player(), initConstants(), polymorph_living(), and thrown_item_effect().
#define ATNR_PARALYZE 12 |
Definition at line 89 of file attack.h.
Referenced by animate_weapon(), hit_with_one_attacktype(), initConstants(), and paralyze_living().
#define ATNR_PHYSICAL 0 |
Definition at line 77 of file attack.h.
Referenced by animate_weapon(), change_abil(), check_good_armour(), esrv_update_stats(), fix_object(), hit_with_one_attacktype(), initConstants(), and is_magical().
#define ATNR_POISON 10 |
Definition at line 87 of file attack.h.
Referenced by animate_weapon(), atnr_is_dragon_enabled(), become_follower(), dragon_ability_gain(), hit_with_one_attacktype(), initConstants(), and thrown_item_effect().
#define ATNR_SLOW 11 |
Definition at line 88 of file attack.h.
Referenced by animate_weapon(), hit_with_one_attacktype(), and initConstants().
#define ATNR_TURN_UNDEAD 13 |
Definition at line 90 of file attack.h.
Referenced by animate_weapon(), hit_with_one_attacktype(), and initConstants().
#define ATNR_WEAPONMAGIC 8 |
Definition at line 85 of file attack.h.
Referenced by initConstants().
#define MAXATTACKMESS 21 |
Definition at line 47 of file attack.h.
Referenced by attack_message(), and free_globals().
#define NROFATTACKMESS 21 |
Definition at line 46 of file attack.h.
Referenced by free_globals().
#define NROFATTACKS 26 |
Definition at line 45 of file attack.h.
Referenced by add_abilities(), animate_weapon(), become_follower(), calc_item_power(), cast_bless(), cast_change_ability(), change_abil(), check_good_armour(), command_resistances(), copy_object(), Crossfire_Object_GetResist(), Crossfire_Object_SetResist(), describe_monster(), describe_resistance(), did_make_save_item(), dragon_eat_flesh(), eat_special_food(), esrv_update_stats(), find_better_arrow(), fix_flesh_item(), fix_object(), get_empty_mat(), get_player(), god_info_msg(), hit_player(), hit_with_one_attacktype(), is_magical(), kill_player(), load_materials(), main(), mood_change(), new_exp(), potion_type_apply(), print_monsters(), set_dragon_name(), set_materialname(), setup(), special_potion(), and transmute_materialname().