Crossfire Server, Branches 1.12  R18729
poison.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret poison_type_apply(ob_methods *context, object *op, object *applier, int aflags);
34 
38 void init_type_poison(void) {
40 }
41 
50 static method_ret poison_type_apply(ob_methods *context, object *op, object *applier, int aflags) {
51  /* If a player, let's tell them what happened */
52  if (applier->type == PLAYER) {
53  play_sound_player_only(applier->contr, SOUND_TYPE_ITEM, op, 0, "poison");
55  "Yech! That tasted poisonous!", NULL);
56  snprintf(applier->contr->killer, BIG_NAME, "poisonous %s", op->name);
57  }
58  /* If the 'hp' of the poison is greater than zero, use poison attacktype */
59  if (op->stats.hp > 0) {
60  LOG(llevDebug, "Trying to poison player/monster for %d hp\n", op->stats.hp);
61  hit_player(applier, op->stats.hp, op, AT_POISON, 1);
62  }
63  /* Reduce the applier's food to one quarter of what it was */
64  applier->stats.food -= applier->stats.food/4;
66  decrease_ob(op);
67  return METHOD_OK;
68 }
#define BIG_NAME
Definition: define.h:88
void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
Definition: standalone.c:171
#define PLAYER
Definition: define.h:113
sint16 hp
Definition: living.h:81
#define SOUND_TYPE_ITEM
Definition: sounds.h:37
char method_ret
Definition: ob_methods.h:41
#define POISON
Definition: define.h:119
void handle_apply_yield(object *tmp)
Definition: apply.c:131
#define METHOD_OK
Definition: ob_methods.h:42
const char * name
Definition: object.h:167
void register_apply(int ob_type, apply_func method)
Definition: ob_types.c:79
struct pl * contr
Definition: object.h:134
void init_type_poison(void)
Definition: poison.c:38
#define MSG_TYPE_APPLY
Definition: newclient.h:330
#define MSG_TYPE_APPLY_CURSED
Definition: newclient.h:520
int snprintf(char *dest, int max, const char *format,...)
Definition: porting.c:498
#define decrease_ob(xyz)
Definition: global.h:276
char killer[BIG_NAME]
Definition: player.h:222
#define AT_POISON
Definition: attack.h:114
living stats
Definition: object.h:219
static method_ret poison_type_apply(ob_methods *context, object *op, object *applier, int aflags)
Definition: poison.c:50
void play_sound_player_only(player *pl, sint8 sound_type, object *emitter, int dir, const char *action)
Definition: sounds.c:40
#define NDI_UNIQUE
Definition: newclient.h:219
void LOG(LogLevel logLevel, const char *format,...)
Definition: logger.c:63
int hit_player(object *op, int dam, object *hitter, uint32 type, int full_hit)
Definition: attack.c:1868
uint8 type
Definition: object.h:189
sint32 food
Definition: living.h:89