Crossfire Server, Branches 1.12  R18729
login.c File Reference
#include <global.h>
#include <sproto.h>
#include <spells.h>
#include <loader.h>
#include <define.h>
+ Include dependency graph for login.c:

Go to the source code of this file.

Functions

void check_login (object *op)
 
int check_name (player *me, const char *name)
 
static void copy_file (const char *filename, FILE *fpout)
 
void delete_character (const char *name)
 
void destroy_object (object *op)
 
void emergency_save (int flag)
 
int save_player (object *op, int flag)
 
int verify_player (const char *name, char *password)
 
static void wrong_password (object *op)
 

Detailed Description

Player login/logout/save functions.

Definition in file login.c.

Function Documentation

void check_login ( object op)

Actually login a player, load from disk and such.

Parameters
opplayer.
Todo:
describe connect/login/logout/disconnect process.

Definition at line 473 of file login.c.

References obj::arch, pl::bed_x, pl::bed_y, obj::below, pl::bowtype, obj::carrying, liv::Cha, check_password(), check_path(), CLEAR_FLAG, archt::clone, close_and_delete(), liv::Con, confirm_password(), containers, obj::contr, liv::Dex, pl::digestion, draw_ext_info(), draw_ext_info_format(), enter_exit(), esrv_add_spells(), esrv_new_player(), esrv_send_inventory(), esrv_send_pickup(), EVENT_LOGIN, execute_global_event(), pl::explore, final_free_player(), first_map_path, first_player, fix_object(), FLAG_FRIENDLY, FLAG_NO_FIX_PLAYER, FLAG_REMOVED, FLAG_USE_ARMOUR, FLAG_USE_SHIELD, FORCE, form_party(), pl::gen_grace, pl::gen_hp, pl::gen_sp, get_firstparty(), socket_struct::host, liv::hp, liv::Int, obj::inv, is_dragon_pl(), key_inventory, keyrings, kill_player(), pl::language, leave(), legal_range(), pl::levgrace, pl::levhp, pl::levsp, link_player_skills(), pl::listening, llevDebug, llevError, llevInfo, LO_NEWFILE, load_object(), Settings::localdir, LOG(), pl::maplevel, MAX_BUF, pl::mode, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, MSG_TYPE_ADMIN_PLAYER, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_SUCCESS, obj::name, archt::name, pl::name_changed, NDI_ALL, NDI_DK_ORANGE, NDI_UNIQUE, party_struct::next, pl::next, pl::no_shout, Ns_Dead, NUM_LANGUAGES, pl::ob, open_and_uncompress(), pl::orig_stats, pl::outputs_count, pl::outputs_sync, pl::own_title, pl::party, party_rejoin_always, party_rejoin_no, party_struct::partyname, party_struct::passwd, pl::peaceful, pl::petmode, PLAYER, Settings::playerdir, liv::Pow, pticks, QUERY_FLAG, range_none, pl::rejoin_party, remove_ob(), remove_unpaid_objects(), Settings::reset_loc_time, reset_object(), save_player(), pl::savebed_map, Settings::search_items, pl::search_str, send_party_message(), set_dragon_name(), SET_FLAG, Settings::set_title, settings, pl::shoottype, snprintf(), pl::socket, obj::speed, pl::spellparam, ST_PLAYING, pl::state, obj::stats, liv::Str, strdup_local(), strtol(), sum_weight(), terminate_all_pets(), pl::title, TRUE, obj::type, pl::unapply, unapply_always, unapply_never, unapply_nochoice, socket_struct::update_look, update_ob_speed(), pl::usekeys, pl::weapon_sp, obj::weight, liv::Wis, pl::write_buf, wrong_password(), obj::x, and obj::y.

Referenced by receive_player_password().

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

int check_name ( player me,
const char *  name 
)

Ensure player's name is valid.

Parameters
meplayer to report to.
namename to check.
Return values
0invalid name.
1valid name.

Definition at line 173 of file login.c.

References draw_ext_info(), draw_ext_info_format(), MAX_NAME, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, NDI_UNIQUE, pl::ob, and playername_ok().

Referenced by receive_player_name().

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

static void copy_file ( const char *  filename,
FILE *  fpout 
)
static

Copy a file.

Parameters
filenamesource file.
fpoutwhere to copy to.

Definition at line 421 of file login.c.

References llevError, LOG(), and MAX_BUF.

Referenced by save_player().

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void delete_character ( const char *  name)

Totally deletes a character. The contents of its directory are effectively totally removed. Used when a player 'quits' the game, or dies on a server with permadeath and no resurrect.

Parameters
nameplayer to delete.

Definition at line 97 of file login.c.

References Settings::localdir, MAX_BUF, Settings::playerdir, remove_directory(), settings, and snprintf().

Referenced by key_confirm_quit(), and kill_player().

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void destroy_object ( object op)

Recursively free_object() op and its inventory.

Parameters
opobject to totally free_object().
Todo:
doesn't free_object() handle inventory?

Definition at line 201 of file login.c.

References FLAG_REMOVED, free_object(), obj::inv, QUERY_FLAG, and remove_ob().

Referenced by save_player(), and trap_disarm().

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void emergency_save ( int  flag)

Save all players.

Parameters
flagif non zero, it means that we want to try and save everyone, but keep the game running. Thus, we don't want to free any information.

Definition at line 51 of file login.c.

References check_score(), draw_ext_info(), first_map_path, first_player, llevError, llevInfo, LOG(), obj::map, pl::maplevel, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOADSAVE, obj::name, NDI_UNIQUE, pl::next, pl::ob, save_player(), trying_emergency_save, obj::x, and obj::y.

+ Here is the call graph for this function:

int save_player ( object op,
int  flag 
)

Saves a player to disk.

Parameters
opplayer to save.
flagif is set, it's only backup, ie dont remove objects from inventory. If BACKUP_SAVE_AT_HOME is set, and the flag is set, then the player will be saved at the emergency save location.
Returns
non zero if successful.

Definition at line 223 of file login.c.

References pl::bed_x, pl::bed_y, pl::bowtype, liv::Cha, CLEAR_FLAG, liv::Con, obj::container, obj::contr, copy_file(), destroy_object(), liv::Dex, pl::digestion, draw_ext_info(), draw_ext_info_format(), Settings::emergency_mapname, esrv_send_inventory(), liv::exp, pl::explore, FLAG_NO_FIX_PLAYER, FLAG_WIZ, pl::gen_grace, pl::gen_hp, pl::gen_sp, liv::Int, obj::inv, key_inventory, keyrings, pl::language, pl::last_level, obj::level, pl::levgrace, pl::levhp, pl::levsp, pl::listening, llevDebug, Settings::localdir, LOG(), make_path_to_file(), obj::map, MAX_BUF, MIN, pl::mode, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOADSAVE, obj::name, pl::name_changed, NDI_ALL_DMS, NDI_RED, NDI_UNIQUE, pl::no_shout, pl::orig_stats, pl::outputs_count, pl::outputs_sync, pl::own_title, pl::party, party_struct::partyname, party_struct::passwd, pl::password, mapdef::path, pl::peaceful, pl::petmode, PLAYER, Settings::playerdir, liv::Pow, QUERY_FLAG, range_none, pl::rejoin_party, SAVE_ERROR_OK, SAVE_FLAG_NO_REMOVE, SAVE_FLAG_SAVE_UNPAID, SAVE_MODE, save_object(), pl::savebed_map, SET_FLAG, Settings::set_title, settings, pl::shoottype, snprintf(), ST_GET_PARTY_PASSWORD, ST_PLAYING, pl::state, obj::stats, liv::Str, tempnam_secure(), terminate_all_pets(), Settings::tmpdir, TRUE, obj::type, pl::unapply, unapply_never, unapply_nochoice, unlink, pl::usekeys, pl::weapon_sp, liv::Wis, obj::x, and obj::y.

Referenced by apply_savebed(), check_login(), command_kick(), command_save(), command_shutdown(), do_server(), drop_object(), emergency_save(), enter_exit(), kill_player(), player_changer_type_process(), and process_players1().

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

int verify_player ( const char *  name,
char *  password 
)

This verify that a character of name exits, and that it matches password.

Parameters
nameplayer name.
passwordplayer's password, not encrypted.
Return values
0there is match.
1no such player.
2incorrect password.

Definition at line 120 of file login.c.

References check_password(), close_and_delete(), llevDebug, llevError, Settings::localdir, LOG(), MAX_BUF, open_and_uncompress(), Settings::playerdir, settings, and snprintf().

+ Here is the call graph for this function:

static void wrong_password ( object op)
static

Simple function to print errors when password is not correct, and reinitialise the name.

Parameters
opplayer.

Definition at line 441 of file login.c.

References obj::contr, draw_ext_info(), FREE_AND_COPY, get_name(), socket_struct::host, llevInfo, LOG(), MAX_PASSWORD_FAILURES, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, obj::name, obj::name_pl, NDI_UNIQUE, Ns_Dead, socket_struct::password_fails, pl::socket, and socket_struct::status.

Referenced by check_login().

+ Here is the call graph for this function:

+ Here is the caller graph for this function: