Crossfire Server, Branches 1.12  R18729
player_mover.c
Go to the documentation of this file.
1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret player_mover_type_move_on(ob_methods *context, object *trap, object *victim, object *originator);
34 
40 }
49 static method_ret player_mover_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) {
50  if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
51  return METHOD_OK;
52  if (trap->attacktype
53  && (trap->level || victim->type != PLAYER)
54  && !should_director_abort(trap, victim)) {
55  if (!trap->stats.maxsp)
56  trap->stats.maxsp = 2;
57 
58  /* Is this correct? From the docs, it doesn't look like it
59  * should be divided by trap->speed
60  */
61  victim->speed_left = -FABS(trap->stats.maxsp*victim->speed/trap->speed);
62 
63  /* Just put in some sanity check. I think there is a bug in the
64  * above with some objects have zero speed, and thus the player
65  * getting permanently paralyzed.
66  */
67  if (victim->speed_left < -50.0)
68  victim->speed_left = -50.0;
69  }
70  common_post_ob_move_on(trap, victim, originator);
71  return METHOD_OK;
72 }
method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.c:51
#define FABS(x)
Definition: define.h:61
#define METHOD_ERROR
Definition: ob_methods.h:44
#define PLAYER
Definition: define.h:113
sint16 maxsp
Definition: living.h:84
char method_ret
Definition: ob_methods.h:41
float speed_left
Definition: object.h:182
void register_move_on(int ob_type, move_on_func method)
Definition: ob_types.c:106
#define METHOD_OK
Definition: ob_methods.h:42
int should_director_abort(object *op, object *victim)
Definition: apply.c:81
void init_type_player_mover(void)
Definition: player_mover.c:38
float speed
Definition: object.h:181
void common_post_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.c:88
uint32 attacktype
Definition: object.h:193
living stats
Definition: object.h:219
#define PLAYERMOVER
Definition: define.h:154
static method_ret player_mover_type_move_on(ob_methods *context, object *trap, object *victim, object *originator)
Definition: player_mover.c:49
sint16 level
Definition: object.h:202
uint8 type
Definition: object.h:189