Crossfire Server, Branches 1.12
R18729
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#include <assert.h>
#include <global.h>
#include <spells.h>
#include <skills.h>
#include <living.h>
#include <newclient.h>
#include <sproto.h>
#include <math.h>
Go to the source code of this file.
Macros | |
#define | DISAPPROVAL_RATIO 0.2 |
#define | LARGEST_COIN_GIVEN 2 |
#define | NEUTRAL_RATIO 0.8 |
#define | NUM_COINS 5 |
#define | SPECIALISATION_EFFECT 0.5 |
Functions | |
static void | add_value (object *coin_objs[], sint64 value) |
int | can_pay (object *pl) |
int | coords_in_shop (mapstruct *map, int x, int y) |
static StringBuffer * | cost_string_from_value (uint64 cost, StringBuffer *buf) |
static void | count_unpaid (object *pl, object *item, int *unpaid_count, uint64 *unpaid_price, uint32 *coincount) |
int | describe_shop (const object *op) |
static archetype * | find_next_coin (uint64 c, int *cointype) |
int | get_payment (object *pl, object *op) |
static void | insert_objects (object *pl, object *container, object *objects[], int objects_len) |
int | is_in_shop (object *ob) |
int | pay_for_amount (uint64 to_pay, object *pl) |
int | pay_for_item (object *op, object *pl) |
static uint64 | pay_from_container (object *pl, object *pouch, uint64 to_pay) |
uint64 | query_cost (const object *tmp, object *who, int flag) |
StringBuffer * | query_cost_string (const object *tmp, object *who, int flag, StringBuffer *buf) |
uint64 | query_money (const object *op) |
static StringBuffer * | real_money_value (const object *coin, StringBuffer *buf) |
static sint64 | remove_value (object *coin_objs[], sint64 remain) |
void | sell_item (object *op, object *pl) |
static double | shop_greed (const mapstruct *map) |
static double | shop_specialisation_ratio (const object *item, const mapstruct *map) |
double | shopkeeper_approval (const mapstruct *map, const object *player) |
static uint64 | value_limit (uint64 val, int quantity, const object *who, int isshop) |
Variables | |
static const char *const | coins [] |
Those functions deal with shop handling, bargaining, things like that.
Definition in file shop.c.
#define DISAPPROVAL_RATIO 0.2 |
#define LARGEST_COIN_GIVEN 2 |
Never give amber or jade, but accept them
Definition at line 70 of file shop.c.
Referenced by add_value(), cost_string_from_value(), query_cost_string(), and sell_item().
#define NEUTRAL_RATIO 0.8 |
Price a shopkeeper will give someone they neither like nor dislike
Definition at line 61 of file shop.c.
Referenced by shopkeeper_approval().
#define NUM_COINS 5 |
Number of coin types
Definition at line 68 of file shop.c.
Referenced by add_value(), can_pay(), count_unpaid(), pay_from_container(), and remove_value().
#define SPECIALISATION_EFFECT 0.5 |
This is a measure of how effective store specialisation is. A general store will offer this proportion of the 'maximum' price, a specialised store will offer a range of prices around it such that the maximum price is always one therefore making this number higher, makes specialisation less effective. setting this value above 1 or to a negative value would have interesting, (though not useful) effects.
Definition at line 55 of file shop.c.
Referenced by shop_specialisation_ratio().
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This function adds a given amount to a list of coins.
coin_objs | the list coins to add to; the list must be ordered from least to most valuable coin |
value | the value (in silver coins) to add |
Definition at line 741 of file shop.c.
References LARGEST_COIN_GIVEN, obj::nrof, NUM_COINS, and obj::value.
Referenced by pay_from_container().
int can_pay | ( | object * | pl | ) |
Checks all unpaid items in op's inventory, adds up all the money they have, and checks that they can actually afford what they want to buy. Prints appropriate messages to the player.
pl | player trying to bug. |
1 | player could buy the items. |
0 | some items can't be bought. |
Definition at line 938 of file shop.c.
References coins, cost_string_from_value(), count_unpaid(), draw_ext_info(), find_archetype(), obj::inv, llevError, LOG(), make_list_like(), MAX_BUF, MSG_TYPE_SHOP, MSG_TYPE_SHOP_PAYMENT, NDI_UNIQUE, NUM_COINS, PLAYER, query_money(), snprintf(), stringbuffer_finish(), and obj::type.
Referenced by cfapi_player_can_pay(), and shop_mat_type_move_on().
int coords_in_shop | ( | mapstruct * | map, |
int | x, | ||
int | y | ||
) |
Check if given map coords are in a shop.
map | |
x | |
y | coordinates to check. |
Definition at line 1429 of file shop.c.
References obj::above, GET_MAP_OB, SHOP_FLOOR, and obj::type.
Referenced by is_in_shop().
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Converts a price to number of coins.
While cost is 64 bit, the number of any coin is still really limited to 32 bit (size of nrof field). If it turns out players have so much money that they have more than 2 billion platinum coins, there are certainly issues - the easiest fix at that time is to add a higher denomination (mithril piece with 10,000 silver or something)
cost | value to transform to currency. |
buf | buffer to append to, if NULL a new one is returned. |
Definition at line 417 of file shop.c.
References archt::clone, find_next_coin(), LARGEST_COIN_GIVEN, obj::name, stringbuffer_append_printf(), stringbuffer_append_string(), stringbuffer_new(), UINT32_MAX, and obj::value.
Referenced by can_pay(), describe_shop(), get_payment(), and query_cost_string().
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Helper function for can_pay(). Checks all items from item and item->below, and recurse if inventory found. coincount is supposed to be of size NUM_COINS. Parameters can't be NULL.
pl | player. | |
item | item to check for. | |
[out] | unpaid_count | how many unpaid items are left. |
[out] | unpaid_price | total price unpaid. |
coincount | array of NUM_COINS size, will contain how many coins of the type the player has. |
Definition at line 904 of file shop.c.
References obj::arch, obj::below, coins, F_BUY, F_SHOP, FLAG_UNPAID, obj::inv, archt::name, obj::nrof, NUM_COINS, query_cost(), and QUERY_FLAG.
Referenced by can_pay().
int describe_shop | ( | const object * | op | ) |
Gives a desciption of the shop on their current map to the player op.
op | player to describe the shop for. Mustn't be NULL. |
Definition at line 1311 of file shop.c.
References cost_string_from_value(), draw_ext_info(), draw_ext_info_format(), shopitem::index, make_list_like(), obj::map, MAX_BUF, MSG_TYPE_SHOP, MSG_TYPE_SHOP_LISTING, MSG_TYPE_SHOP_MISC, shopitem::name, shopitem::name_pl, NDI_UNIQUE, PLAYER, mapdef::shopgreed, mapdef::shopitems, shopkeeper_approval(), mapdef::shopmax, mapdef::shopmin, mapdef::shoprace, snprintf(), shopitem::strength, stringbuffer_finish(), and obj::type.
Referenced by do_skill().
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Find the coin type that is worth more than 'c'. Starts at the cointype placement.
c | value we're searching. |
cointype | first coin type to search. |
Definition at line 385 of file shop.c.
References archt::clone, coins, find_archetype(), and obj::value.
Referenced by cost_string_from_value(), and query_cost_string().
Descends containers looking for unpaid items, and pays for them.
pl | player buying the stuff. |
op | object we are examining. If op has and inventory, we examine that. IF there are objects below op, we descend down. |
0 | player still has unpaid items. |
1 | player has paid for everything. |
Definition at line 992 of file shop.c.
References obj::below, CLEAR_FLAG, cost_string_from_value(), draw_ext_info_format(), esrv_update_item(), F_BUY, F_SHOP, FLAG_PLAYER_SOLD, FLAG_UNPAID, obj::inv, MAX_BUF, merge_ob(), MSG_TYPE_SHOP, MSG_TYPE_SHOP_PAYMENT, NDI_UNIQUE, pay_for_item(), PLAYER, query_cost(), query_cost_string(), QUERY_FLAG, query_money(), query_name(), SET_FLAG, stringbuffer_finish(), obj::type, UPD_FLAGS, and UPD_NAME.
Referenced by shop_mat_type_move_on().
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Insert a list of objects into a player object.
pl | the player to add to |
container | the container (inside the player object) to add to |
objects | the list of objects to add; the objects will be either inserted into the player object or freed |
objects_len | the length of objects |
Definition at line 765 of file shop.c.
References esrv_update_item(), free_object(), insert_ob_in_ob(), and UPD_WEIGHT.
Referenced by pay_from_container().
int is_in_shop | ( | object * | ob | ) |
Check if an object is in a shop.
ob | object to check for. |
Definition at line 1414 of file shop.c.
References coords_in_shop(), obj::map, obj::x, and obj::y.
Referenced by convert_item(), drop_object(), examine(), kill_player(), shop_mat_type_move_on(), and transport_type_apply().
int pay_for_amount | ( | uint64 | to_pay, |
object * | pl | ||
) |
Takes the amount of money from the the player inventory and from it's various pouches using the pay_from_container() function.
to_pay | amount to pay. |
pl | player paying. |
Definition at line 613 of file shop.c.
References obj::below, CONTAINER, fix_object(), FLAG_APPLIED, obj::inv, llevError, LOG(), pay_from_container(), QUERY_FLAG, query_money(), obj::race, and obj::type.
Referenced by cfapi_object_pay_amount().
DAMN: This is now a wrapper for pay_from_container, which is called for the player, then for each active container that can hold money until op is paid for. Change will be left wherever the last of the price was paid from.
op | object to buy. |
pl | player buying. |
Definition at line 652 of file shop.c.
References obj::below, change_exp(), CONTAINER, F_BUY, F_NO_BARGAIN, F_SHOP, FALSE, fix_object(), FLAG_APPLIED, FLAG_WAS_WIZ, obj::inv, llevError, LOG(), pay_from_container(), query_cost(), QUERY_FLAG, query_money(), obj::race, Settings::real_wiz, SET_FLAG, settings, SK_EXP_NONE, and obj::type.
Referenced by cfapi_object_pay_item(), and get_payment().
This pays for the item, and takes the proper amount of money off the player.
DAMN: This function is used for the player, then for any active containers that can hold money.
pl | player paying. |
pouch | container (pouch or player) to remove the coins from. |
to_pay | required amount. |
Definition at line 796 of file shop.c.
References add_value(), obj::arch, obj::below, archt::clone, coins, CONTAINER, copy_object(), find_archetype(), free_object(), get_object(), insert_objects(), obj::inv, llevError, LOG(), MONEY, obj::name, archt::name, obj::nrof, NUM_COINS, PLAYER, remove_ob(), remove_value(), obj::type, and obj::value.
Referenced by pay_for_amount(), and pay_for_item().
Return the price of an item for a character.
Price will vary based on the shop's specialization ration, the player's approval rate, ...
Added F_TRUE flag to define.h to mean that the price should not be adjusted by players charisma. With F_TRUE, it returns the amount that the item is worth, if it was sold, but unadjusted by charisma. This is needed for alchemy, to to determine what value of gold nuggets should be given (the gold nuggets, when sold, will have the adjustment by charisma done at that time). NULL could have been passed as the who parameter, but then the adjustment for expensive items (>10000) would not be done.
Added F_APPROX flag, which means that the price returned should be wrong by an amount related to the player's bargaining skill.
Added F_SHOP flag to mean that the specialisation of the shop on the player's current map should be taken into account when determining the price. Shops that specialise in what is being traded will give better prices than those that do not.
CF 0.91.4 - This function got changed around a bit. Now the number of object is multiplied by the value early on. This fixes problems with items worth very little. What happened before is that various divisions took place, the value got rounded to 0 (Being an int), and thus remained 0.
Mark Wedel (mwede) l@py ramid .com
tmp | object we're querying the price of. |
who | who is inquiring. Can be NULL, only meaningful if player. |
flag | combination of F_xxx flags. |
Definition at line 121 of file shop.c.
References obj::arch, liv::Cha, cha_bonus, archt::clone, obj::count, F_APPROX, F_BUY, F_IDENTIFIED, F_NO_BARGAIN, F_NOT_CURSED, F_SELL, F_SHOP, F_TRUE, find_skill_by_number(), FLAG_BEEN_APPLIED, FLAG_CURSED, FLAG_DAMNED, FLAG_IDENTIFIED, FLAG_PLAYER_SOLD, liv::food, GEM, get_ob_key_value(), get_typedata(), typedata::identifyskill, typedata::identifyskill2, obj::level, llevDebug, llevError, LOG(), obj::magic, obj::map, Settings::max_level, MIN, MONEY, obj::name, need_identify(), obj::nrof, mapdef::path, PLAYER, POTION, QUERY_FLAG, settings, shop_greed(), shop_specialisation_ratio(), shopkeeper_approval(), SK_BARGAINING, obj::stats, obj::type, obj::value, value_limit(), and WAND.
Referenced by alchemy(), alchemy_object(), attempt_do_alchemy(), cfapi_object_query_cost(), check_pick(), count_unpaid(), get_payment(), pay_for_item(), query_cost_string(), and sell_item().
StringBuffer* query_cost_string | ( | const object * | tmp, |
object * | who, | ||
int | flag, | ||
StringBuffer * | buf | ||
) |
Finds the price of an item.
Price will be either an approximate value or the real value.
tmp | object to get the price of. |
who | who is getting the price. |
flag | combination of F_xxx values. |
buf | buffer to append to. If NULL, a newly allocated one will be used and returned. |
Definition at line 511 of file shop.c.
References archt::clone, cost_string_from_value(), F_APPROX, find_next_coin(), find_skill_by_number(), get_typedata(), typedata::identifyskill, typedata::identifyskill2, LARGEST_COIN_GIVEN, MONEY, obj::name, obj::name_pl, query_cost(), real_money_value(), SK_BARGAINING, stringbuffer_append_printf(), stringbuffer_append_string(), stringbuffer_new(), obj::type, and obj::value.
Referenced by examine(), get_payment(), pick_up_object(), and sell_item().
uint64 query_money | ( | const object * | op | ) |
Finds out how much money the player is carrying, including what is in containers.
op | item to get money for. Must be a player or a container. |
Definition at line 581 of file shop.c.
References obj::below, CONTAINER, FLAG_APPLIED, obj::inv, llevError, LOG(), MONEY, obj::nrof, PLAYER, QUERY_FLAG, obj::race, obj::type, and obj::value.
Referenced by can_pay(), cfapi_object_query_money(), get_payment(), pay_for_amount(), and pay_for_item().
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Returns a string representing the money's value, in plain coins.
coin | coin. Must be of type MONEY. |
buf | buffer to append to. Must not be NULL. |
Definition at line 488 of file shop.c.
References MONEY, obj::name, obj::name_pl, obj::nrof, stringbuffer_append_printf(), and obj::type.
Referenced by query_cost_string().
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This function removes a given amount from a list of coins.
coin_objs | the list coins to remove from; the list must be ordered from least to most valuable coin. |
remain | the value (in silver coins) to remove |
Definition at line 700 of file shop.c.
References obj::nrof, NUM_COINS, and obj::value.
Referenced by pay_from_container().
Player is selling an item. Give money, print appropriate messages.
This function uses the coins[] array to know what coins are available.
Modified to fill available race: gold containers before dumping remaining coins in character's inventory.
op | object to sell. |
pl | player. Shouldn't be NULL or non player. |
Definition at line 1059 of file shop.c.
References obj::below, obj::carrying, change_exp(), archt::clone, coins, CONTAINER, copy_object(), obj::custom_name, draw_ext_info_format(), esrv_update_item(), F_NO_BARGAIN, F_SELL, F_SHOP, find_archetype(), FLAG_APPLIED, FLAG_PLAYER_SOLD, FLAG_UNPAID, FREE_AND_CLEAR_STR, get_object(), identify(), insert_ob_in_ob(), obj::inv, LARGEST_COIN_GIVEN, llevDebug, llevError, LOG(), MAX_BUF, MSG_TYPE_SHOP, MSG_TYPE_SHOP_SELL, NDI_UNIQUE, obj::nrof, PLAYER, query_cost(), query_cost_string(), QUERY_FLAG, query_name(), obj::race, SET_FLAG, SK_EXP_NONE, obj::stats, liv::Str, stringbuffer_finish(), obj::type, UPD_WEIGHT, obj::value, obj::weight, weight_limit, and obj::weight_limit.
Referenced by drop_object().
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Gets shop's greed.
map | map to get greed. |
Definition at line 1224 of file shop.c.
References mapdef::shopgreed.
Referenced by query_cost().
returns a double that is the ratio of the price that a shop will offer for item based on the shops specialisation. Does not take account of greed, returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any event is never less than 0.1 (calling functions divide by it)
item | item to get ratio of. |
map | shop map. |
Definition at line 1179 of file shop.c.
References shopitem::index, llevDebug, llevError, LOG(), mapdef::path, mapdef::shopitems, SPECIALISATION_EFFECT, shopitem::strength, obj::type, and shopitem::typenum.
Referenced by query_cost().
Returns a double based on how much the shopkeeper approves of the player. this is based on the race of the shopkeeper and that of the player.
map | shop to get ratio for. |
player | player to get ratio of. |
Definition at line 1243 of file shop.c.
References NEUTRAL_RATIO, obj::race, and mapdef::shoprace.
Referenced by describe_shop(), query_cost(), and shop_mat_type_move_on().
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Limit the value of items based on the wealth of the shop. If the item is close to the maximum value a shop will offer, we start to reduce it, if the item is below the minimum value the shop is prepared to trade in, then we don't want it and offer nothing. If it isn't a shop, check whether we should do generic value reduction.
val | current price. |
quantity | number of items. |
who | player selling. |
isshop | 0 if not a shop, 1 if a shop. |
Definition at line 1273 of file shop.c.
References isqrt(), llevError, LOG(), obj::map, MIN, obj::name, mapdef::shopmax, and mapdef::shopmin.
Referenced by query_cost().
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Coins to use for shopping.
Definition at line 73 of file shop.c.
Referenced by can_pay(), count_unpaid(), find_next_coin(), pay_from_container(), and sell_item().