Crossfire Server, Trunk
CREScriptEngine.cpp
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
CREScriptEngine.h
"
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#include "
global.h
"
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#include "
attack.h
"
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CREScriptEngine::CREScriptEngine
()
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{
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QScriptValue
attacks
= newObject();
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for
(
int
attack = 0; attack <
NROFATTACKS
; attack++)
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{
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QString
name
(
attacktype_desc
[attack]);
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name
=
name
.replace(
' '
,
'_'
);
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attacks
.setProperty(
name
, 1 << attack);
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}
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globalObject().setProperty(
"AttackType"
,
attacks
, QScriptValue::ReadOnly | QScriptValue::Undeletable);
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}
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CREScriptEngine::~CREScriptEngine
()
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{
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}
global.h
CREScriptEngine::CREScriptEngine
CREScriptEngine()
Definition:
CREScriptEngine.cpp:18
CREScriptEngine::~CREScriptEngine
virtual ~CREScriptEngine()
Definition:
CREScriptEngine.cpp:32
NROFATTACKS
#define NROFATTACKS
Definition:
attack.h:17
attack.h
CREScriptEngine.h
attacktype_desc
const char *const attacktype_desc[NROFATTACKS]
Definition:
init.cpp:40
attacks
const char *const attacks[NROFATTACKS]
Definition:
living.cpp:129
give.name
name
Definition:
give.py:27
crossfire-crossfire-server
utils
cre
CREScriptEngine.cpp
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