Crossfire Server, Trunk
FacesWrapper.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef FACES_WRAPPER_H
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#define FACES_WRAPPER_H
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#include "
assets.h
"
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#include "
AssetsManager.h
"
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#include "
assets/AssetsCollectionWrapper.h
"
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class
FacesWrapper
:
public
AssetsCollectionWrapper
<Face> {
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Q_OBJECT
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public
:
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FacesWrapper
(
AssetWrapper
*parent,
ResourcesManager
*resources) :
AssetsCollectionWrapper
<
Face
>(parent, tr(
"Faces"
),
getManager
()->
faces
(), resources, tr(
"Display all faces."
)) {
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}
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virtual
PossibleUse
uses
(
const
AssetWrapper
*asset, std::string &)
const override
{
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if
(
dynamic_cast<
const
FaceWrapper
*
>
(asset)) {
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return
ChildrenMayUse
;
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}
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return
DoesntUse
;
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}
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};
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#endif
/* FACES_WRAPPER_H */
Face
Definition:
face.h:14
ResourcesManager
Definition:
ResourcesManager.h:80
AssetsManager.h
AssetWrapper::PossibleUse
PossibleUse
Definition:
AssetWrapper.h:32
getManager
AssetsManager * getManager()
Definition:
assets.cpp:305
FacesWrapper
Definition:
FacesWrapper.h:20
AssetWrapper::ChildrenMayUse
@ ChildrenMayUse
Definition:
AssetWrapper.h:32
FacesWrapper::FacesWrapper
FacesWrapper(AssetWrapper *parent, ResourcesManager *resources)
Definition:
FacesWrapper.h:23
FaceWrapper
Definition:
FaceWrapper.h:24
AssetWrapper
Definition:
AssetWrapper.h:25
FacesWrapper::uses
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
Definition:
FacesWrapper.h:26
AssetsCollectionWrapper.h
assets.h
dragon_attune.faces
dictionary faces
Definition:
dragon_attune.py:31
AssetWrapper::DoesntUse
@ DoesntUse
Definition:
AssetWrapper.h:32
AssetsCollectionWrapper
Definition:
AssetsCollectionWrapper.h:21
crossfire-crossfire-server
utils
cre
faces
FacesWrapper.h
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