Crossfire Server, Trunk
Quests.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef COMMON_QUESTS_H
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#define COMMON_QUESTS_H
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#include "
quest.h
"
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#include "
AssetsCollection.h
"
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class
Quests
:
public
AssetsCollection
<quest_definition> {
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public
:
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Quests
();
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virtual
~Quests
();
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size_t
visibleCount
()
const
{
return
visibleQuests
; }
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protected
:
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virtual
void
replace
(
quest_definition
*existing,
quest_definition
*update)
override
;
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virtual
void
added
(
quest_definition
*
quest
)
override
;
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private
:
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size_t
visibleQuests
;
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};
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#endif
/* QUESTS_H */
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Quests::replace
virtual void replace(quest_definition *existing, quest_definition *update) override
Definition:
Quests.cpp:31
Quests::visibleCount
size_t visibleCount() const
Definition:
Quests.h:24
quest
Definition:
quest.py:1
AssetsCollection
Definition:
AssetsCollection.h:55
Quests
Definition:
Quests.h:19
Quests::Quests
Quests()
Definition:
Quests.cpp:25
AssetsCollection.h
quest.h
Quests::visibleQuests
size_t visibleQuests
Definition:
Quests.h:31
quest_definition
Definition:
quest.h:37
Quests::added
virtual void added(quest_definition *quest) override
Definition:
Quests.cpp:43
Quests::~Quests
virtual ~Quests()
Definition:
Quests.cpp:28
crossfire-crossfire-server
include
Quests.h
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