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Crossfire Server, Trunk
1.75.0
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#include <global.h>#include <ob_methods.h>#include <ob_types.h>#include <sounds.h>#include <sproto.h>#include <math.h>
Include dependency graph for dragon_focus.cpp:Go to the source code of this file.
Functions | |
| static method_ret | dragon_focus_type_apply (object *focus, object *applier, int aflags) |
| Handles applying food. More... | |
| void | init_type_dragon_focus (void) |
| Initializer for the food object type. More... | |
The implementation of the Food class of objects.
Definition in file dragon_focus.cpp.
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static |
Handles applying food.
If player is applying, takes care of messages and dragon special food.
| focus | - The focus to apply |
| applier | The player attempting to apply the food |
| aflags | Special flags (always apply/unapply) |
Definition at line 52 of file dragon_focus.cpp.
References add_refcount(), object::animation, living::exp, object::face, FORCE, free_string(), is_dragon_pl(), METHOD_ERROR, object_find_by_type_and_arch_name(), PLAYER, object::stats, object::title, and object::type.
Referenced by init_type_dragon_focus().
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Here is the caller graph for this function:| void init_type_dragon_focus | ( | void | ) |
Initializer for the food object type.
Definition at line 40 of file dragon_focus.cpp.
References DRAGON_FOCUS, dragon_focus_type_apply(), and register_apply().
Referenced by register_all_ob_types().
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