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dragon_focus.cpp
Go to the documentation of this file.
1
/*
2
CrossFire, A Multiplayer game for X-windows
3
4
Copyright (C) 2008,2010 Mark Wedel & Crossfire Development Team
5
Copyright (C) 1992 Frank Tore Johansen
6
7
This program is free software; you can redistribute it and/or modify
8
it under the terms of the GNU General Public License as published by
9
the Free Software Foundation; either version 2 of the License, or
10
(at your option) any later version.
11
12
This program is distributed in the hope that it will be useful,
13
but WITHOUT ANY WARRANTY; without even the implied warranty of
14
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
GNU General Public License for more details.
16
17
You should have received a copy of the GNU General Public License
18
along with this program; if not, write to the Free Software
19
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21
The authors can be reached via e-mail at crossfire-devel@real-time.com
22
*/
27
#include <
global.h
>
28
#include <
ob_methods.h
>
29
#include <
ob_types.h
>
30
#include <
sounds.h
>
31
#include <
sproto.h
>
32
#include <math.h>
33
34
static
method_ret
dragon_focus_type_apply
(
object
*focus,
object
*applier,
int
aflags);
35
36
40
void
init_type_dragon_focus
(
void
) {
41
register_apply
(
DRAGON_FOCUS
,
dragon_focus_type_apply
);
42
}
43
52
static
method_ret
dragon_focus_type_apply
(
object
*focus,
object
*applier,
int
aflags) {
53
(
void
)aflags;
54
55
object
*abil = NULL;
/* pointer to dragon ability force*/
56
57
if
(applier->
type
!=
PLAYER
)
58
return
METHOD_ERROR
;
59
60
if
(!
is_dragon_pl
(applier))
61
return
METHOD_ERROR
;
62
63
abil =
object_find_by_type_and_arch_name
(applier,
FORCE
,
"dragon_ability_force"
);
64
65
if
(abil == NULL)
66
return
METHOD_ERROR
;
67
68
abil->
stats
.
exp
= focus->
stats
.
exp
;
69
70
if
(focus->
face
) {
71
applier->
face
= focus->
face
;
72
73
/* It only makes sense to change the animation if the
74
* face is also changing.
75
*/
76
if
(focus->
animation
)
77
applier->
animation
= focus->
animation
;
78
}
79
if
(focus->
title
) {
80
if
(applier->
title
)
free_string
(applier->
title
);
81
applier->
title
=
add_refcount
(focus->
title
);
82
}
83
return
0;
84
}
living::exp
int64_t exp
Definition:
living.h:47
PLAYER
@ PLAYER
Definition:
object.h:112
global.h
register_apply
void register_apply(int ob_type, apply_func method)
Definition:
ob_types.cpp:62
object::title
sstring title
Definition:
object.h:325
add_refcount
sstring add_refcount(sstring str)
Definition:
shstr.cpp:210
object::face
const Face * face
Definition:
object.h:341
object::type
uint8_t type
Definition:
object.h:348
DRAGON_FOCUS
@ DRAGON_FOCUS
Definition:
object.h:121
dragon_focus_type_apply
static method_ret dragon_focus_type_apply(object *focus, object *applier, int aflags)
Definition:
dragon_focus.cpp:52
sproto.h
object::animation
const Animations * animation
Definition:
object.h:428
nlohmann::detail::void
j template void())
Definition:
json.hpp:4099
free_string
void free_string(sstring str)
Definition:
shstr.cpp:280
method_ret
char method_ret
Definition:
ob_methods.h:14
ob_types.h
sounds.h
is_dragon_pl
int is_dragon_pl(const object *op)
Definition:
player.cpp:122
init_type_dragon_focus
void init_type_dragon_focus(void)
Definition:
dragon_focus.cpp:40
object_find_by_type_and_arch_name
object * object_find_by_type_and_arch_name(const object *who, int type, const char *name)
Definition:
object.cpp:4277
METHOD_ERROR
#define METHOD_ERROR
Definition:
ob_methods.h:17
ob_methods.h
object::stats
living stats
Definition:
object.h:378
FORCE
@ FORCE
Definition:
object.h:229
crossfire-crossfire-server
types
dragon_focus
dragon_focus.cpp
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