Crossfire Server, Trunk
dragon_focus.cpp
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2008,2010 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 #include <math.h>
33 
34 static method_ret dragon_focus_type_apply(object *focus, object *applier, int aflags);
35 
36 
42 }
43 
52 static method_ret dragon_focus_type_apply(object *focus, object *applier, int aflags) {
53  (void)aflags;
54 
55  object *abil = NULL; /* pointer to dragon ability force*/
56 
57  if (applier->type != PLAYER)
58  return METHOD_ERROR;
59 
60  if (!is_dragon_pl(applier))
61  return METHOD_ERROR;
62 
63  abil = object_find_by_type_and_arch_name(applier, FORCE, "dragon_ability_force");
64 
65  if (abil == NULL)
66  return METHOD_ERROR;
67 
68  abil->stats.exp = focus->stats.exp;
69 
70  if (focus->face) {
71  applier->face = focus->face;
72 
73  /* It only makes sense to change the animation if the
74  * face is also changing.
75  */
76  if (focus->animation)
77  applier->animation = focus->animation;
78  }
79  if (focus->title) {
80  if (applier->title) free_string(applier->title);
81  applier->title = add_refcount(focus->title);
82  }
83  return 0;
84 }
living::exp
int64_t exp
Definition: living.h:47
PLAYER
@ PLAYER
Definition: object.h:112
global.h
register_apply
void register_apply(int ob_type, apply_func method)
Definition: ob_types.cpp:62
object::title
sstring title
Definition: object.h:325
add_refcount
sstring add_refcount(sstring str)
Definition: shstr.cpp:210
object::face
const Face * face
Definition: object.h:341
object::type
uint8_t type
Definition: object.h:348
DRAGON_FOCUS
@ DRAGON_FOCUS
Definition: object.h:121
dragon_focus_type_apply
static method_ret dragon_focus_type_apply(object *focus, object *applier, int aflags)
Definition: dragon_focus.cpp:52
sproto.h
object::animation
const Animations * animation
Definition: object.h:428
nlohmann::detail::void
j template void())
Definition: json.hpp:4099
free_string
void free_string(sstring str)
Definition: shstr.cpp:280
method_ret
char method_ret
Definition: ob_methods.h:14
ob_types.h
sounds.h
is_dragon_pl
int is_dragon_pl(const object *op)
Definition: player.cpp:122
init_type_dragon_focus
void init_type_dragon_focus(void)
Definition: dragon_focus.cpp:40
object_find_by_type_and_arch_name
object * object_find_by_type_and_arch_name(const object *who, int type, const char *name)
Definition: object.cpp:4277
METHOD_ERROR
#define METHOD_ERROR
Definition: ob_methods.h:17
ob_methods.h
object::stats
living stats
Definition: object.h:378
FORCE
@ FORCE
Definition: object.h:229