Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- b -
- B
: stats.txt
- BALANCED_STAT_LOSS
: config.h
- BALSL_LOSS_CHANCE_RATIO
: config.h
- BALSL_MAX_LOSS_RATIO
: config.h
- BALSL_NUMBER_LOSSES_RATIO
: config.h
- BANFILE
: config.h
- BANISHFILE
: config.h
- BASE_BOOK_BUF
: book.h
- base_type
: ob_methods.cpp
- BASE_WEAPON_SPEED
: config.h
- basic
: stats.txt
- basic_emote()
: c_chat.cpp
- BATTLEGROUND
: object.h
- bbcode
: media-tags.txt
- BC_RANDOM
: random_map.h
- BEAT_INTERVAL
: config.h
- become_follower()
: sproto.h
, gods.cpp
- bee
: tome-of-magic.txt
- BEGIN
: loader.cpp
, reader.cpp
- beginners
: survival-guide.txt
- beholder
: tome-of-magic.txt
- bexp
: arch-handbook.txt
- BIG_NAME
: define.h
- binary()
: INSTALL_WIN32.txt
- bird
: tome-of-magic.txt
- BITMASK_EVENT
: events.h
- BITMASK_VALID
: events.h
- bits_set()
: item.cpp
- bitstostring()
: info.cpp
- blame()
: attack.cpp
- blank_face
: image.cpp
, global.h
- BLANK_FACE_NAME
: define.h
- blind_living()
: sproto.h
, attack.cpp
- blinded_sight()
: los.cpp
- BLINDNESS
: object.h
- blindness_type_process()
: blindness.cpp
- block
: los.cpp
- blocked_link()
: map.cpp
, libproto.h
- blocks_prayer
: init.cpp
, global.h
- BLUE
: cfweather.cpp
- bo
: stats.txt
- BODY_ARMS
: object.h
- body_locations
: item.cpp
, object.h
- bold
: media-tags.txt
- bonus
: stats.txt
- BOOK
: object.h
- book_author
: readable.cpp
- BOOK_BUF
: book.h
- book_descrpt
: readable.cpp
- book_overflow()
: readable.cpp
, libproto.h
- book_type_apply()
: book.cpp
- booklist
: readable.cpp
- books
: server-directories.txt
- BOOKSIZE
: book.h
- booksize
: readable.cpp
- Boolean
: re-cmp.h
- BOOTS
: object.h
- bottom_centered_onion()
: rproto.h
, room_gen_onion.cpp
- bottom_right_centered_onion()
: rproto.h
, room_gen_onion.cpp
- BOW
: object.h
- bow_bestarrow
: player.h
- bow_e
: player.h
- bow_n
: player.h
- bow_ne
: player.h
- bow_normal
: player.h
- bow_nw
: player.h
- bow_s
: player.h
- bow_se
: player.h
- bow_spreadshot
: player.h
- bow_sw
: player.h
- bow_threewide
: player.h
- bow_w
: player.h
- bowtype_t
: player.h
- BRACERS
: object.h
- bRunning
: win32.h
- buf
: readable.cpp
- buf_overflow()
: shstr.cpp
, sstring.h
- buffer
: protocol.txt
- bufferreader_create()
: bufferreader.cpp
, bufferreader.h
- bufferreader_current_line()
: bufferreader.cpp
, bufferreader.h
- bufferreader_data()
: bufferreader.h
, bufferreader.cpp
- bufferreader_data_length()
: bufferreader.cpp
, bufferreader.h
- bufferreader_destroy()
: bufferreader.h
, bufferreader.cpp
- bufferreader_get_line()
: bufferreader.cpp
, bufferreader.h
- bufferreader_init_for_length()
: bufferreader.cpp
- bufferreader_init_from_file()
: bufferreader.cpp
, bufferreader.h
- bufferreader_init_from_memory()
: bufferreader.cpp
, bufferreader.h
- bufferreader_init_from_tar_file()
: bufferreader.cpp
, bufferreader.h
- bufferreader_next_line()
: bufferreader.cpp
, bufferreader.h
- build_class_list_reply()
: requestinfo.cpp
- build_filename()
: assets.cpp
- build_race_list_reply()
: requestinfo.cpp
- build_search_file
: mapper.cpp
- build_stringlist()
: recipe.cpp
- BUILDER
: object.h
- BUTTON
: object.h
- button_type_move_on()
: button.cpp
- buttons
: survival-guide.txt