Crossfire Server, Trunk
1.75.0
- p -
pack_artifacts() :
assets.cpp
pack_formulae() :
assets.cpp
pack_images() :
assets.cpp
paralyze_living() :
sproto.h
,
attack.cpp
parse_animation_block() :
cfanim.cpp
parse_args() :
init.cpp
parse_dialog_information() :
dialog.cpp
parse_shop_string() :
map.cpp
party_confirm_password() :
sproto.h
,
party.cpp
party_find() :
sproto.h
,
party.cpp
party_form() :
sproto.h
,
party.cpp
party_get_first() :
sproto.h
,
party.cpp
party_get_leader() :
sproto.h
,
party.cpp
party_get_next() :
sproto.h
,
party.cpp
party_get_password() :
sproto.h
,
party.cpp
party_join() :
sproto.h
,
party.cpp
party_leave() :
sproto.h
,
party.cpp
party_obsolete_parties() :
sproto.h
,
party.cpp
party_remove() :
sproto.h
,
party.cpp
party_send_message() :
sproto.h
,
party.cpp
party_set_password() :
sproto.h
,
party.cpp
patch() :
arch-handbook.txt
path_combine() :
path.cpp
,
libproto.h
,
path.h
path_combine_and_normalize() :
path.cpp
,
libproto.h
,
path.h
path_from_current() :
mapper.cpp
path_measure_func() :
monster.cpp
path_normalize() :
path.cpp
,
libproto.h
,
path.h
path_to_player() :
sproto.h
,
player.cpp
pay_for_amount() :
shop.h
,
shop.cpp
pay_for_item() :
shop.h
,
shop.cpp
pay_from_container() :
shop.cpp
peacemaker_type_process() :
peacemaker.cpp
pedestal_type_move_on() :
pedestal.cpp
perceive_self() :
sproto.h
,
spell_effect.cpp
perform_pressure() :
cfweather.cpp
perform_weather() :
sproto.h
,
cfweather.cpp
permute() :
object.cpp
pets_attempt_follow() :
pets.cpp
,
sproto.h
pets_control_golem() :
sproto.h
,
pets.cpp
pets_follow_owner() :
sproto.h
,
pets.cpp
pets_get_enemy() :
sproto.h
,
pets.cpp
pets_move() :
sproto.h
,
pets.cpp
pets_move_golem() :
sproto.h
,
pets.cpp
pets_should_arena_attack() :
sproto.h
,
pets.cpp
pets_summon_golem() :
sproto.h
,
pets.cpp
pets_summon_object() :
sproto.h
,
pets.cpp
pets_terminate() :
sproto.h
,
pets.cpp
pets_terminate_all() :
sproto.h
,
pets.cpp
pick_arrow_target() :
player.cpp
pick_bg_music() :
sounds.cpp
pick_joined_wall() :
rproto.h
,
wall.cpp
pick_lock() :
sproto.h
,
skills.cpp
pick_random_object() :
rproto.h
,
style.cpp
pick_up() :
sproto.h
,
c_object.cpp
pick_up_object() :
c_object.cpp
place_alchemy_objects() :
spell_effect.cpp
place_chest() :
rproto.h
,
treasure.cpp
place_exits() :
rproto.h
,
exit.cpp
place_fountain_with_specials() :
rproto.h
,
special.cpp
place_monsters() :
rproto.h
,
monster.cpp
place_special_exit() :
rproto.h
,
special.cpp
place_specials_in_map() :
rproto.h
,
special.cpp
place_treasure() :
rproto.h
,
treasure.cpp
plant_a_garden() :
cfweather.cpp
play_again() :
sproto.h
,
player.cpp
play_sound_map() :
sockproto.h
,
sounds.cpp
play_sound_player_only() :
sockproto.h
,
sounds.cpp
player_arrest() :
sproto.h
,
c_wiz.cpp
player_attack_door() :
player.cpp
player_can_find() :
sproto.h
,
item.cpp
player_can_see() :
item.cpp
player_can_view() :
sproto.h
,
player.cpp
player_cancel_repeat() :
player.cpp
,
player.h
player_changer_type_process() :
player_changer.cpp
player_fire_bow() :
player.cpp
player_get_delayed_buffer() :
sproto.h
,
player.cpp
player_get_own_title() :
player.cpp
,
libproto.h
player_get_title() :
player.cpp
,
libproto.h
Player_GetBedMap() :
cfpython_object.cpp
Player_GetBedX() :
cfpython_object.cpp
Player_GetBedY() :
cfpython_object.cpp
Player_GetClient() :
cfpython_object.cpp
Player_GetIntProperty() :
cfpython_object.cpp
Player_GetIP() :
cfpython_object.cpp
Player_GetMarkedItem() :
cfpython_object.cpp
Player_GetObjectProperty() :
cfpython_object.cpp
Player_GetParty() :
cfpython_object.cpp
Player_GetTitle() :
cfpython_object.cpp
Player_GiveKnowledge() :
cfpython_object.cpp
player_has_own_title() :
player.cpp
,
libproto.h
Player_KnowledgeKnown() :
cfpython_object.cpp
player_lvl_adj() :
living.cpp
,
libproto.h
player_map_change_common() :
server.h
,
server.cpp
player_mover_type_move_on() :
player_mover.cpp
Player_QuestGetState() :
cfpython_object.cpp
Player_QuestSetState() :
cfpython_object.cpp
Player_QuestStart() :
cfpython_object.cpp
Player_QuestWasCompleted() :
cfpython_object.cpp
player_set_dragon_title() :
libproto.h
,
player.cpp
player_set_own_title() :
player.cpp
,
libproto.h
player_set_state() :
sproto.h
,
player.cpp
Player_SetBedMap() :
cfpython_object.cpp
Player_SetBedX() :
cfpython_object.cpp
Player_SetBedY() :
cfpython_object.cpp
Player_SetMarkedItem() :
cfpython_object.cpp
Player_SetParty() :
cfpython_object.cpp
Player_SetTitle() :
cfpython_object.cpp
player_start_repeat() :
player.cpp
,
player.h
player_unready_range_ob() :
sproto.h
,
player.cpp
player_update_bg_music() :
sounds.cpp
,
sockproto.h
playername_ok() :
sproto.h
,
player.cpp
players_on_map() :
sproto.h
,
main.cpp
,
swap.cpp
plot_gulfstream() :
cfweather.cpp
plugins_display_list() :
plugins.cpp
,
sproto.h
plugins_find_plugin() :
plugins.cpp
plugins_init_plugin() :
plugins.cpp
,
sproto.h
plugins_remove_plugin() :
plugins.cpp
,
sproto.h
pointer_strcmp() :
style.cpp
poison_living() :
attack.cpp
poison_type_apply() :
poison.cpp
poisoning_type_process() :
poisoning.cpp
polar_distance() :
cfweather.cpp
polymorph() :
sproto.h
,
spell_effect.cpp
polymorph_item() :
spell_effect.cpp
polymorph_living() :
spell_effect.cpp
polymorph_melt() :
spell_effect.cpp
pop_wall_point() :
maze_gen.cpp
popContext() :
cfpython.cpp
,
plugin_template.cpp
postInitPlugin() :
cflogger.cpp
,
cflogger_proto.h
,
cfanim_proto.h
,
cfanim.cpp
,
cfnewspaper.cpp
,
cfnewspaper_proto.h
,
cfpython.cpp
,
plugin_template.cpp
,
cfpython_proto.h
,
plugin.h
potion_type_apply() :
potion.cpp
power_crystal_describe() :
power_crystal.cpp
power_crystal_type_apply() :
power_crystal.cpp
pray() :
sproto.h
,
skills.cpp
pray_at_altar() :
sproto.h
,
gods.cpp
prayer_failure() :
spell_util.cpp
prepare_commands() :
cfanim.cpp
prepare_weapon() :
weapon_improver.cpp
price_approx() :
shop.h
,
shop.cpp
price_base() :
item.cpp
,
libproto.h
print_ext_msg() :
sockproto.h
,
info.cpp
print_los() :
libproto.h
,
los.cpp
print_map() :
main.cpp
print_monsters() :
libproto.h
,
info.cpp
print_quickhelp() :
main.cpp
print_shop_string() :
map.cpp
print_tod() :
time.cpp
print_usage() :
main.cpp
probe() :
sproto.h
,
spell_effect.cpp
process_events() :
server.cpp
,
sproto.h
process_map() :
mapper.cpp
process_map_lore() :
mapper.cpp
process_object() :
sproto.h
,
time.cpp
process_players1() :
server.cpp
process_players2() :
server.cpp
process_rain() :
sproto.h
,
cfweather.cpp
push_button() :
libproto.h
,
button.cpp
push_ob() :
sproto.h
,
move.cpp
pushContext() :
plugin_template.cpp
,
cfpython.cpp
put_a_monster() :
spell_util.cpp
put_decor() :
rproto.h
,
decor.cpp
put_doors() :
door.cpp
,
rproto.h
put_floor() :
floor.cpp
put_in_icecube() :
attack.cpp
put_object_in_sack() :
sproto.h
,
c_object.cpp
put_score() :
hiscore.cpp
put_treasure() :
treasure.cpp
PyDoc_STRVAR() :
cjson.cpp
PyInit_cjson() :
cjson.cpp
,
cfpython.cpp
PyInit_Crossfire() :
cfpython.cpp
python_command_function() :
cfpython.cpp
Generated on Mon Dec 1 2025 16:08:10 for Crossfire Server, Trunk by
1.8.17